Home
last modified time | relevance | path

Searched refs:def_rot (Results 1 – 6 of 6) sorted by relevance

/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DFBXConverter.cpp2500 aiQuaternion def_rot; in GenerateSimpleNodeAnim() local
2524def_rot = EulerToQuaternion(PropertyGet(props,"Lcl Rotation",aiVector3D(0.f,0.f,0.f)), in GenerateSimpleNodeAnim()
2551 def_rot); in GenerateSimpleNodeAnim()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DFBXConverter.cpp2805 aiVector3D def_rot = PropertyGet( props, "Lcl Rotation", aiVector3D( 0.f, 0.f, 0.f ) ); in GenerateSimpleNodeAnim() local
2846 def_rot ); in GenerateSimpleNodeAnim()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DFBXConverter.cpp2857 aiVector3D def_rot = PropertyGet( props, "Lcl Rotation", aiVector3D( 0.f, 0.f, 0.f ) ); in GenerateSimpleNodeAnim() local
2898 def_rot ); in GenerateSimpleNodeAnim()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/FBX/
H A DFBXConverter.cpp3172 aiVector3D def_rot = PropertyGet(props, "Lcl Rotation", aiVector3D(0.f, 0.f, 0.f)); in GenerateSimpleNodeAnim() local
3213 def_rot); in GenerateSimpleNodeAnim()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/FBX/
H A DFBXConverter.cpp3164 aiVector3D def_rot = PropertyGet(props, "Lcl Rotation", aiVector3D(0.f, 0.f, 0.f)); in GenerateSimpleNodeAnim() local
3205 def_rot); in GenerateSimpleNodeAnim()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/FBX/
H A DFBXConverter.cpp3164 aiVector3D def_rot = PropertyGet(props, "Lcl Rotation", aiVector3D(0.f, 0.f, 0.f)); in GenerateSimpleNodeAnim() local
3205 def_rot); in GenerateSimpleNodeAnim()