Searched refs:def_rotation (Results 1 – 9 of 9) sorted by relevance
/dports/devel/upp/upp/bazaar/plugin/assimp/code/FBX/ |
H A D | FBXConverter.h | 397 const aiVector3D& def_rotation);
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H A D | FBXConverter.cpp | 3496 const aiVector3D& def_rotation) in ConvertTransformOrder_TRStoSRT() argument 3499 InterpolateKeys(out_quat, times, rotation, def_rotation, maxTime, minTime, order); in ConvertTransformOrder_TRStoSRT() 3504 out_quat[i].mValue = EulerToQuaternion(def_rotation, order); in ConvertTransformOrder_TRStoSRT()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/FBX/ |
H A D | FBXConverter.h | 397 const aiVector3D& def_rotation);
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H A D | FBXConverter.cpp | 3488 const aiVector3D& def_rotation) in ConvertTransformOrder_TRStoSRT() argument 3491 InterpolateKeys(out_quat, times, rotation, def_rotation, maxTime, minTime, order); in ConvertTransformOrder_TRStoSRT() 3496 out_quat[i].mValue = EulerToQuaternion(def_rotation, order); in ConvertTransformOrder_TRStoSRT()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/FBX/ |
H A D | FBXConverter.h | 397 const aiVector3D& def_rotation);
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H A D | FBXConverter.cpp | 3488 const aiVector3D& def_rotation) in ConvertTransformOrder_TRStoSRT() argument 3491 InterpolateKeys(out_quat, times, rotation, def_rotation, maxTime, minTime, order); in ConvertTransformOrder_TRStoSRT() 3496 out_quat[i].mValue = EulerToQuaternion(def_rotation, order); in ConvertTransformOrder_TRStoSRT()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | FBXConverter.cpp | 377 const aiVector3D& def_rotation ); 3134 const aiVector3D& def_rotation ) in ConvertTransformOrder_TRStoSRT() argument 3137 InterpolateKeys( out_quat, times, rotation, def_rotation, maxTime, minTime, order ); in ConvertTransformOrder_TRStoSRT() 3142 out_quat[ i ].mValue = EulerToQuaternion( def_rotation, order ); in ConvertTransformOrder_TRStoSRT()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | FBXConverter.cpp | 372 const aiVector3D& def_rotation ); 3181 const aiVector3D& def_rotation ) in ConvertTransformOrder_TRStoSRT() argument 3184 InterpolateKeys( out_quat, times, rotation, def_rotation, maxTime, minTime, order ); in ConvertTransformOrder_TRStoSRT() 3189 out_quat[ i ].mValue = EulerToQuaternion( def_rotation, order ); in ConvertTransformOrder_TRStoSRT()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | FBXConverter.cpp | 2861 const aiQuaternion& def_rotation) in ConvertTransformOrder_TRStoSRT() argument 2869 out_quat[i].mValue = def_rotation; in ConvertTransformOrder_TRStoSRT()
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