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Searched refs:def_rotation (Results 1 – 9 of 9) sorted by relevance

/dports/devel/upp/upp/bazaar/plugin/assimp/code/FBX/
H A DFBXConverter.h397 const aiVector3D& def_rotation);
H A DFBXConverter.cpp3496 const aiVector3D& def_rotation) in ConvertTransformOrder_TRStoSRT() argument
3499 InterpolateKeys(out_quat, times, rotation, def_rotation, maxTime, minTime, order); in ConvertTransformOrder_TRStoSRT()
3504 out_quat[i].mValue = EulerToQuaternion(def_rotation, order); in ConvertTransformOrder_TRStoSRT()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/FBX/
H A DFBXConverter.h397 const aiVector3D& def_rotation);
H A DFBXConverter.cpp3488 const aiVector3D& def_rotation) in ConvertTransformOrder_TRStoSRT() argument
3491 InterpolateKeys(out_quat, times, rotation, def_rotation, maxTime, minTime, order); in ConvertTransformOrder_TRStoSRT()
3496 out_quat[i].mValue = EulerToQuaternion(def_rotation, order); in ConvertTransformOrder_TRStoSRT()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/FBX/
H A DFBXConverter.h397 const aiVector3D& def_rotation);
H A DFBXConverter.cpp3488 const aiVector3D& def_rotation) in ConvertTransformOrder_TRStoSRT() argument
3491 InterpolateKeys(out_quat, times, rotation, def_rotation, maxTime, minTime, order); in ConvertTransformOrder_TRStoSRT()
3496 out_quat[i].mValue = EulerToQuaternion(def_rotation, order); in ConvertTransformOrder_TRStoSRT()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DFBXConverter.cpp377 const aiVector3D& def_rotation );
3134 const aiVector3D& def_rotation ) in ConvertTransformOrder_TRStoSRT() argument
3137 InterpolateKeys( out_quat, times, rotation, def_rotation, maxTime, minTime, order ); in ConvertTransformOrder_TRStoSRT()
3142 out_quat[ i ].mValue = EulerToQuaternion( def_rotation, order ); in ConvertTransformOrder_TRStoSRT()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DFBXConverter.cpp372 const aiVector3D& def_rotation );
3181 const aiVector3D& def_rotation ) in ConvertTransformOrder_TRStoSRT() argument
3184 InterpolateKeys( out_quat, times, rotation, def_rotation, maxTime, minTime, order ); in ConvertTransformOrder_TRStoSRT()
3189 out_quat[ i ].mValue = EulerToQuaternion( def_rotation, order ); in ConvertTransformOrder_TRStoSRT()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DFBXConverter.cpp2861 const aiQuaternion& def_rotation) in ConvertTransformOrder_TRStoSRT() argument
2869 out_quat[i].mValue = def_rotation; in ConvertTransformOrder_TRStoSRT()