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Searched refs:defeat_condition (Results 1 – 19 of 19) sorted by relevance

/dports/games/wesnoth/wesnoth-1.14.17/data/test/scenarios/
H A Dtest_check_victory.cfg23 defeat_condition={DC1}
34 defeat_condition={DC2}
45 defeat_condition={DC3}
56 defeat_condition={DC4}
/dports/games/wesnoth/wesnoth-1.14.17/data/lua/wml/
H A Dmodify_side.lua25 if cfg.defeat_condition then
26 side.defeat_condition = cfg.defeat_condition
/dports/games/wesnoth/wesnoth-1.14.17/src/
H A Dgame_board.cpp109 DBG_EE << "That team's defeat condition is: " << tm.defeat_condition() << std::endl; in check_victory()
110 if (i.can_recruit() && tm.defeat_condition() == team::DEFEAT_CONDITION::NO_LEADER) { in check_victory()
112 } else if (tm.defeat_condition() == team::DEFEAT_CONDITION::NO_UNITS) { in check_victory()
119 if(tm.defeat_condition() == team::DEFEAT_CONDITION::NEVER) in check_victory()
227 switch(t.defeat_condition().v) in team_is_defeated()
H A Dteam.hpp138 DEFEAT_CONDITION defeat_condition; member
339 DEFEAT_CONDITION defeat_condition() const { return info_.defeat_condition; } in defeat_condition() function in team
340 void set_defeat_condition(DEFEAT_CONDITION value) { info_.defeat_condition = value; } in set_defeat_condition()
342 void set_defeat_condition_string(const std::string& value) { info_.defeat_condition.parse(value); } in set_defeat_condition_string()
H A Dteam.cpp145 , defeat_condition(team::DEFEAT_CONDITION::NO_LEADER) in team_info()
188defeat_condition = cfg["defeat_condition"].to_enum<team::DEFEAT_CONDITION>(team::DEFEAT_CONDITION:… in read()
307 cfg["defeat_condition"] = defeat_condition; in write()
/dports/games/wesnoth/wesnoth-1.14.17/data/ai/micro_ais/scenarios/
H A Danimals.cfg59 defeat_condition=no_units_left
73 defeat_condition=no_units_left
87 defeat_condition=no_units_left
101 defeat_condition=no_units_left
115 defeat_condition=no_units_left
129 defeat_condition=no_units_left
H A Dwolves.cfg38 defeat_condition=no_units_left
52 defeat_condition=no_units_left
H A Dbottleneck_defense.cfg19 defeat_condition=no_units_left
H A Dprotect_unit.cfg38 defeat_condition=no_units_left
/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Northern_Rebirth/scenarios/
H A D13a_Showdown.cfg294 defeat_condition=never # changed in prestart
298 # STARTING_VILLAGES works due to defeat_condition & having a starting location
370 defeat_condition=never # changed in prestart
374 # STARTING_VILLAGES works due to defeat_condition & having a starting location
438 defeat_condition=no_leader_left
514 defeat_condition=no_leader_left
/dports/games/wesnoth/wesnoth-1.14.17/src/scripting/
H A Dlua_team.cpp79 return_string_attrib("defeat_condition", t.defeat_condition().to_string()); in impl_side_get()
/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Liberty/scenarios/
H A D07_The_Hunters.cfg62 defeat_condition=no_units_left
78 defeat_condition=no_units_left
H A D01_The_Raid.cfg89 defeat_condition=no_units_left
/dports/games/wesnoth/wesnoth-1.14.17/data/multiplayer/scenarios/
H A D5p_The_Wilderlands.cfg112 defeat_condition=no_units_left
H A D2p_Dark_Forecast.cfg26 defeat_condition=never
/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/The_South_Guard/scenarios/
H A D08a_Return_to_Kerlath.cfg108 defeat_condition=always
H A D05_Choice_In_The_Fog.cfg201 defeat_condition=always
/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/tutorial/scenarios/
H A D01_Tutorial_part_1.cfg46 defeat_condition=never
1121 defeat_condition=no_units_left
/dports/games/wesnoth/wesnoth-1.14.17/data/test/maps/
H A Dpathfind_1.cfg125 defeat_condition="no_units_left"
877 defeat_condition="no_units_left"