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Searched refs:deh_procSounds (Results 1 – 3 of 3) sorted by relevance

/dports/games/prboom/prboom-2.5.0/src/
H A Dd_deh.c978 static void deh_procSounds(DEHFILE *, FILE*, char *);
1016 /* 3 */ {"Sound",deh_procSounds}, // Ty 03/16/98 corrected from "Sounds"
1976 static void deh_procSounds(DEHFILE *fpin, FILE* fpout, char *line) in deh_procSounds() function
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dd_deh.c1006 static void deh_procSounds(DEHFILE *, FILE*, char *);
1044 /* 3 */ {"Sound",deh_procSounds}, // Ty 03/16/98 corrected from "Sounds"
2022 static void deh_procSounds(DEHFILE *fpin, FILE* fpout, char *line) in deh_procSounds() function
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dd_deh.c1020 static void deh_procSounds(DEHFILE *, FILE*, char *);
1058 /* 3 */ {"Sound",deh_procSounds}, // Ty 03/16/98 corrected from "Sounds"
2068 static void deh_procSounds(DEHFILE *fpin, FILE* fpout, char *line) in deh_procSounds() function