Searched refs:deleteent (Results 1 – 10 of 10) sorted by relevance
20 extern void deleteent(extentity *e);
21 extern void deleteent(extentity *e);
25 extern void deleteent(extentity *e);
230 deleteent_t* deleteent; in gameLogic() local591 deleteent = (deleteent_t*)node->element; in gameLogic()592 SDLNet_Write32(deleteent->uid, &net_packet->data[4]); in gameLogic()599 deleteent->tries++; in gameLogic()600 if ( deleteent->tries >= MAXTRIES ) in gameLogic()
4446 deleteent_t* deleteent; in serverHandlePacket() local4668 deleteent = (deleteent_t*)node->element; in serverHandlePacket()4669 if ( deleteent->uid == SDLNet_Read32(&net_packet->data[5]) ) in serverHandlePacket()
1045 void deleteent(extentity *e) { delete (gameentity *)e; } in deleteent() function1049 while(ents.length()) deleteent(ents.pop()); in clearents()
872 void deleteent(extentity *e) { delete (gameentity *)e; } in deleteent() function877 while(ents.length()) deleteent(ents.pop()); in clearents()
742 if(ents.inrange(idx)) { entities::deleteent(ents[idx]); ents[idx] = &e; } in newentity()
944 void deleteent(extentity *e) { delete (gameentity *)e; } in deleteent() function948 while(ents.length()) deleteent(ents.pop()); in clearents()
868 if(ents.inrange(idx)) { entities::deleteent(ents[idx]); ents[idx] = &e; } in newentity()