Searched refs:deploy_defence (Results 1 – 3 of 3) sorted by relevance
143 int deploy_defence; variable229 return deploy_defence; in getDeployDefence()
598 this->deploy_defence = -1; in GamePanel()1914 … if( mousestate == MOUSESTATE_DEPLOY_DEFENCE && deploy_defence == game_g->getStartEpoch() + i ) in input()1920 deploy_defence = game_g->getStartEpoch() + i; in input()1921 ASSERT_EPOCH(deploy_defence); in input()
2177 int deploy_defence = this->getGamePanel()->getDeployDefence(); in buildingMouseClick() local2178 ASSERT(deploy_defence != -1); in buildingMouseClick()2180 …nder(current_sector->getXPos(), current_sector->getYPos(), building->getType(), i, deploy_defence); in buildingMouseClick()