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Searched refs:deploy_defence (Results 1 – 3 of 3) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dgui.h143 int deploy_defence; variable
229 return deploy_defence; in getDeployDefence()
H A Dgui.cpp598 this->deploy_defence = -1; in GamePanel()
1914 … if( mousestate == MOUSESTATE_DEPLOY_DEFENCE && deploy_defence == game_g->getStartEpoch() + i ) in input()
1920 deploy_defence = game_g->getStartEpoch() + i; in input()
1921 ASSERT_EPOCH(deploy_defence); in input()
H A Dgamestate.cpp2177 int deploy_defence = this->getGamePanel()->getDeployDefence(); in buildingMouseClick() local
2178 ASSERT(deploy_defence != -1); in buildingMouseClick()
2180 …nder(current_sector->getXPos(), current_sector->getYPos(), building->getType(), i, deploy_defence); in buildingMouseClick()