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Searched refs:depthHack (Results 1 – 20 of 20) sorted by relevance

/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/
H A DGuiModel.h53 void EmitToCurrentView( float modelMatrix[16], bool depthHack );
67 …rface( guiModelSurface_t *surf, float modelMatrix[16], float modelViewMatrix[16], bool depthHack );
H A DGuiModel.cpp162 …face( guiModelSurface_t *surf, float modelMatrix[16], float modelViewMatrix[16], bool depthHack ) { in EmitSurface() argument
198 guiSpace->weaponDepthHack = depthHack; in EmitSurface()
209 void idGuiModel::EmitToCurrentView( float modelMatrix[16], bool depthHack ) { in EmitToCurrentView() argument
216 EmitSurface( &surfaces[i], modelMatrix, modelViewMatrix, depthHack ); in EmitToCurrentView()
H A DModel_prt.cpp266 return particleSystem->depthHack; in DepthHack()
/dports/games/openspades/openspades-0.1.3/Sources/Client/
H A DIRenderer.h40 bool depthHack; member
45 depthHack = false; in ModelRenderParam()
H A DClientPlayer.cpp115 if (p.depthHack && !allowDepthHack) { in RenderModel()
723 param.depthHack = true; in AddToSceneFirstPersonView()
/dports/games/openspades/openspades-0.1.3/Sources/Draw/
H A DGLVoxelModel.cpp310 if (param.depthHack) in RenderShadowMapPass()
453 if (param.depthHack) { in RenderSunlightPass()
459 if (param.depthHack) { in RenderSunlightPass()
566 if (param.depthHack) { in RenderDynamicLightPass()
578 if (param.depthHack) { in RenderDynamicLightPass()
H A DGLOptimizedVoxelModel.cpp565 if (param.depthHack) in RenderShadowMapPass()
689 if (mirror && param.depthHack) in RenderSunlightPass()
724 if (param.depthHack) { in RenderSunlightPass()
730 if (param.depthHack) { in RenderSunlightPass()
821 if (mirror && param.depthHack) in RenderDynamicLightPass()
856 if (param.depthHack) { in RenderDynamicLightPass()
868 if (param.depthHack) { in RenderDynamicLightPass()
H A DGLSparseShadowMapRenderer.cpp507 if (inst.param->depthHack) in Internal()
/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/particle/
H A DDialogParticleEditor.cpp266 DDX_Text(pDX, IDC_EDIT_DEPTHHACK, depthHack); in DoDataExchange()
406 decl->depthHack = idp->depthHack; in OnBnClickedButtonSaveAs()
971 depthHack = va( "%.3f", idp->depthHack ); in CurStageToDlgVars()
1034 idp->depthHack = atof( depthHack ); in DlgVarsToCurStage()
H A DDialogParticleEditor.h145 CString depthHack; variable
/dports/games/dhewm3/dhewm3-1.5.1/neo/framework/
H A DDeclParticle.h214 float depthHack; variable
H A DDeclParticle.cpp435 depthHack = 0.0f; in Parse()
458 depthHack = src.ParseFloat(); in Parse()
633 if ( depthHack ) { in RebuildTextSource()
634 f.WriteFloatString( "\tdepthHack\t%f\n", depthHack ); in RebuildTextSource()
/dports/games/openspades/openspades-0.1.3/Resources/Scripts/Skin/Block/
H A DView.as133 param.depthHack = true;
/dports/games/openspades/openspades-0.1.3/Resources/Scripts/Skin/Grenade/
H A DView.as153 param.depthHack = true;
/dports/games/openspades/openspades-0.1.3/Resources/Scripts/Skin/Spade/
H A DView.as179 param.depthHack = true;
/dports/games/openspades/openspades-0.1.3/Resources/Scripts/Reference/API/
H A DRenderer.as188 bool depthHack;
/dports/games/openspades/openspades-0.1.3/Resources/Scripts/Skin/SMG/
H A DView.as161 param.depthHack = true;
/dports/games/openspades/openspades-0.1.3/Resources/Scripts/Skin/Rifle/
H A DView.as145 param.depthHack = true;
/dports/games/openspades/openspades-0.1.3/Resources/Scripts/Skin/Shotgun/
H A DView.as153 param.depthHack = true;
/dports/games/openspades/openspades-0.1.3/Sources/ScriptBindings/
H A DIRenderer.cpp221 asOFFSET(ModelRenderParam, depthHack)); in Register()