/dports/misc/usd/USD-21.11/pxr/imaging/hgiGL/ |
H A D | graphicsPipeline.cpp | 93 if (_descriptor.depthState.depthTestEnabled) { in BindPipeline() 96 _descriptor.depthState.depthCompareFn); in BindPipeline() 102 glDepthMask(_descriptor.depthState.depthWriteEnabled ? GL_TRUE : GL_FALSE); in BindPipeline() 104 if (_descriptor.depthState.stencilTestEnabled) { in BindPipeline()
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/dports/misc/usd/USD-21.11/pxr/imaging/hdx/ |
H A D | colorizeSelectionTask.cpp | 245 HgiDepthStencilState depthState; in Execute() local 246 depthState.depthTestEnabled = false; in Execute() 247 depthState.depthWriteEnabled = false; in Execute() 248 depthState.stencilTestEnabled = false; in Execute() 250 _compositor->SetDepthState(depthState); in Execute()
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H A D | colorCorrectionTask.cpp | 411 desc.depthState.depthTestEnabled = false; in _CreatePipeline() 412 desc.depthState.depthWriteEnabled = false; in _CreatePipeline() 415 desc.depthState.stencilTestEnabled = false; in _CreatePipeline()
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H A D | visualizeAovTask.cpp | 371 desc.depthState.depthTestEnabled = false; in _CreatePipeline() 372 desc.depthState.depthWriteEnabled = false; in _CreatePipeline() 375 desc.depthState.stencilTestEnabled = false; in _CreatePipeline()
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H A D | fullscreenShader.cpp | 501 desc.depthState = _depthState; in _CreatePipeline() 502 desc.depthState.depthWriteEnabled = depthWrite; in _CreatePipeline()
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/dports/misc/usd/USD-21.11/pxr/imaging/hgiMetal/ |
H A D | graphicsPipeline.mm | 194 if (_descriptor.depthState.depthWriteEnabled) { 200 if (_descriptor.depthState.depthTestEnabled) { 202 _descriptor.depthState.depthCompareFn); 212 if (_descriptor.depthState.stencilTestEnabled) {
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/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/VideoBackends/D3D/ |
H A D | D3DState.h | 63 if (m_current.depthState != state) in SetDepthState() 66 m_pending.depthState = state; in SetDepthState() 282 ID3D11DepthStencilState* depthState; member
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H A D | D3DState.cpp | 148 D3D::context->OMSetDepthStencilState(m_pending.depthState, 0); in Apply() 149 m_current.depthState = m_pending.depthState; in Apply()
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/dports/misc/usd/USD-21.11/pxr/imaging/hgi/ |
H A D | graphicsPipeline.cpp | 186 lhs.depthState == rhs.depthState && in operator ==()
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H A D | graphicsPipeline.h | 289 HgiDepthStencilState depthState; member
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/dports/misc/usd/USD-21.11/pxr/imaging/hgiVulkan/ |
H A D | graphicsPipeline.cpp | 180 depthStencilState.depthTestEnable = desc.depthState.depthTestEnabled; in HgiVulkanGraphicsPipeline() 181 depthStencilState.depthWriteEnable = desc.depthState.depthWriteEnabled; in HgiVulkanGraphicsPipeline() 185 desc.depthState.depthCompareFn); in HgiVulkanGraphicsPipeline() 192 desc.depthState.stencilTestEnabled; in HgiVulkanGraphicsPipeline() 194 if (desc.depthState.stencilTestEnabled) { in HgiVulkanGraphicsPipeline()
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/dports/games/scorched3d/scorched/src/client/GLW/ |
H A D | GLWTankViewer.cpp | 263 GLState depthState(GLState::DEPTH_ON); in draw() local
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/dports/misc/usd/USD-21.11/pxr/imaging/hdSt/ |
H A D | indirectDrawBatch.cpp | 1304 pipeDesc.depthState.depthTestEnabled = false; in _GetCullPipeline() 1305 pipeDesc.depthState.depthWriteEnabled = false; in _GetCullPipeline()
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/dports/science/PETSc/petsc-3.14.1/src/dm/impls/plex/ |
H A D | plexdistribute.c | 1066 PetscObjectState depthState = -1; in DMPlexDistributeLabels() local 1080 if (depthLabel) {ierr = PetscObjectStateGet((PetscObject) depthLabel, &depthState);CHKERRQ(ierr);} in DMPlexDistributeLabels() 1081 lsendDepth = mesh->depthState != depthState ? PETSC_TRUE : PETSC_FALSE; in DMPlexDistributeLabels()
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H A D | plexcreate.c | 2783 mesh->depthState = -1; in DMCreate_Plex()
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H A D | plex.c | 2966 ierr = PetscObjectStateGet((PetscObject) label, &mesh->depthState);CHKERRQ(ierr); in DMPlexStratify()
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/dports/science/PETSc/petsc-3.14.1/include/petsc/private/ |
H A D | dmpleximpl.h | 144 …PetscObjectState depthState; /* State of depth label, so that we can determine if a use… member
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/dports/science/PETSc/petsc-3.14.1/ |
H A D | TAGS | 11283 PetscObjectState depthState;144,7590
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H A D | CTAGS | 41613 depthState include/petsc/private/dmpleximpl.h /^ PetscObjectState depthState; \/* State…
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