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Searched refs:depthState (Results 1 – 19 of 19) sorted by relevance

/dports/misc/usd/USD-21.11/pxr/imaging/hgiGL/
H A DgraphicsPipeline.cpp93 if (_descriptor.depthState.depthTestEnabled) { in BindPipeline()
96 _descriptor.depthState.depthCompareFn); in BindPipeline()
102 glDepthMask(_descriptor.depthState.depthWriteEnabled ? GL_TRUE : GL_FALSE); in BindPipeline()
104 if (_descriptor.depthState.stencilTestEnabled) { in BindPipeline()
/dports/misc/usd/USD-21.11/pxr/imaging/hdx/
H A DcolorizeSelectionTask.cpp245 HgiDepthStencilState depthState; in Execute() local
246 depthState.depthTestEnabled = false; in Execute()
247 depthState.depthWriteEnabled = false; in Execute()
248 depthState.stencilTestEnabled = false; in Execute()
250 _compositor->SetDepthState(depthState); in Execute()
H A DcolorCorrectionTask.cpp411 desc.depthState.depthTestEnabled = false; in _CreatePipeline()
412 desc.depthState.depthWriteEnabled = false; in _CreatePipeline()
415 desc.depthState.stencilTestEnabled = false; in _CreatePipeline()
H A DvisualizeAovTask.cpp371 desc.depthState.depthTestEnabled = false; in _CreatePipeline()
372 desc.depthState.depthWriteEnabled = false; in _CreatePipeline()
375 desc.depthState.stencilTestEnabled = false; in _CreatePipeline()
H A DfullscreenShader.cpp501 desc.depthState = _depthState; in _CreatePipeline()
502 desc.depthState.depthWriteEnabled = depthWrite; in _CreatePipeline()
/dports/misc/usd/USD-21.11/pxr/imaging/hgiMetal/
H A DgraphicsPipeline.mm194 if (_descriptor.depthState.depthWriteEnabled) {
200 if (_descriptor.depthState.depthTestEnabled) {
202 _descriptor.depthState.depthCompareFn);
212 if (_descriptor.depthState.stencilTestEnabled) {
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/VideoBackends/D3D/
H A DD3DState.h63 if (m_current.depthState != state) in SetDepthState()
66 m_pending.depthState = state; in SetDepthState()
282 ID3D11DepthStencilState* depthState; member
H A DD3DState.cpp148 D3D::context->OMSetDepthStencilState(m_pending.depthState, 0); in Apply()
149 m_current.depthState = m_pending.depthState; in Apply()
/dports/misc/usd/USD-21.11/pxr/imaging/hgi/
H A DgraphicsPipeline.cpp186 lhs.depthState == rhs.depthState && in operator ==()
H A DgraphicsPipeline.h289 HgiDepthStencilState depthState; member
/dports/misc/usd/USD-21.11/pxr/imaging/hgiVulkan/
H A DgraphicsPipeline.cpp180 depthStencilState.depthTestEnable = desc.depthState.depthTestEnabled; in HgiVulkanGraphicsPipeline()
181 depthStencilState.depthWriteEnable = desc.depthState.depthWriteEnabled; in HgiVulkanGraphicsPipeline()
185 desc.depthState.depthCompareFn); in HgiVulkanGraphicsPipeline()
192 desc.depthState.stencilTestEnabled; in HgiVulkanGraphicsPipeline()
194 if (desc.depthState.stencilTestEnabled) { in HgiVulkanGraphicsPipeline()
/dports/games/scorched3d/scorched/src/client/GLW/
H A DGLWTankViewer.cpp263 GLState depthState(GLState::DEPTH_ON); in draw() local
/dports/misc/usd/USD-21.11/pxr/imaging/hdSt/
H A DindirectDrawBatch.cpp1304 pipeDesc.depthState.depthTestEnabled = false; in _GetCullPipeline()
1305 pipeDesc.depthState.depthWriteEnabled = false; in _GetCullPipeline()
/dports/science/PETSc/petsc-3.14.1/src/dm/impls/plex/
H A Dplexdistribute.c1066 PetscObjectState depthState = -1; in DMPlexDistributeLabels() local
1080 if (depthLabel) {ierr = PetscObjectStateGet((PetscObject) depthLabel, &depthState);CHKERRQ(ierr);} in DMPlexDistributeLabels()
1081 lsendDepth = mesh->depthState != depthState ? PETSC_TRUE : PETSC_FALSE; in DMPlexDistributeLabels()
H A Dplexcreate.c2783 mesh->depthState = -1; in DMCreate_Plex()
H A Dplex.c2966 ierr = PetscObjectStateGet((PetscObject) label, &mesh->depthState);CHKERRQ(ierr); in DMPlexStratify()
/dports/science/PETSc/petsc-3.14.1/include/petsc/private/
H A Ddmpleximpl.h144 …PetscObjectState depthState; /* State of depth label, so that we can determine if a use… member
/dports/science/PETSc/petsc-3.14.1/
H A DTAGS11283 PetscObjectState depthState;144,7590
H A DCTAGS41613 depthState include/petsc/private/dmpleximpl.h /^ PetscObjectState depthState; \/* State…