/dports/graphics/pcl-pointclouds/pcl-pcl-1.12.0/apps/src/ |
H A D | openni_shift_to_depth_conversion.cpp | 118 int depthformat = openni_wrapper::OpenNIDevice::OpenNI_shift_values; in run() local 122 static_cast<openni_wrapper::OpenNIDevice::DepthMode>(depthformat)); in run()
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H A D | openni_grab_images.cpp | 422 int depthformat = openni_wrapper::OpenNIDevice::OpenNI_12_bit_depth; in main() local 423 pcl::console::parse_argument(argc, argv, "-depthformat", depthformat); in main() 429 static_cast<openni_wrapper::OpenNIDevice::DepthMode>(depthformat)); in main()
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H A D | openni_organized_compression.cpp | 279 int depthformat = openni_wrapper::OpenNIDevice::OpenNI_shift_values; in run() local 286 static_cast<openni_wrapper::OpenNIDevice::DepthMode>(depthformat)); in run()
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/dports/graphics/pcl-pointclouds/pcl-pcl-1.12.0/tools/ |
H A D | openni_image.cpp | 752 int depthformat = openni_wrapper::OpenNIDevice::OpenNI_12_bit_depth; in main() local 753 console::parse_argument (argc, argv, "-depthformat", depthformat); in main() 758 …vice ()->setDepthOutputFormat (static_cast<openni_wrapper::OpenNIDevice::DepthMode> (depthformat)); in main()
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/dports/x11-drivers/xf86-video-intel/xf86-video-intel-31486f40f8e8f8923ca0799aea84b58799754564/src/sna/ |
H A D | kgem_debug_gen5.c | 277 get_965_depthformat(unsigned int depthformat) in get_965_depthformat() argument 279 switch (depthformat) { in get_965_depthformat()
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H A D | kgem_debug_gen4.c | 303 get_965_depthformat(unsigned int depthformat) in get_965_depthformat() argument 305 switch (depthformat) { in get_965_depthformat()
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H A D | kgem_debug_gen7.c | 349 get_965_depthformat(unsigned int depthformat) in get_965_depthformat() argument 351 switch (depthformat) { in get_965_depthformat()
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H A D | kgem_debug_gen6.c | 345 get_965_depthformat(unsigned int depthformat) in get_965_depthformat() argument 347 switch (depthformat) { in get_965_depthformat()
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/dports/emulators/aranym/aranym-1.1.0/src/natfeat/ |
H A D | osmesa_context.cpp | 1133 depthformat(GL_NONE), in OpenglContext() 1319 depthformat = GL_NONE; in createBuffers() 1452 depthformat = GL_DEPTH24_STENCIL8_EXT; in createBuffers() 1457 depthformat = GL_UNSIGNED_INT_24_8_NV; in createBuffers() 1460 depthformat = GL_DEPTH_COMPONENT; in createBuffers() 1483 …OSMesaDriver::fn.glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, depthformat, tex_width, tex_height); in createBuffers()
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H A D | osmesa_context.h | 167 GLenum depthformat; variable
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/dports/graphics/libdrm/libdrm-2.4.110/intel/ |
H A D | intel_decode.c | 2621 static const char *get_965_depthformat(unsigned int depthformat) in get_965_depthformat() argument 2623 switch (depthformat) { in get_965_depthformat()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/libdrm/src/intel/ |
H A D | intel_decode.c | 2621 static const char *get_965_depthformat(unsigned int depthformat) in get_965_depthformat() argument 2623 switch (depthformat) { in get_965_depthformat()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/libdrm/src/intel/ |
H A D | intel_decode.c | 2621 static const char *get_965_depthformat(unsigned int depthformat) in get_965_depthformat() argument 2623 switch (depthformat) { in get_965_depthformat()
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/dports/games/tesseract-data/tesseract/src/engine/ |
H A D | renderlights.cpp | 640 …GLenum depthformat = gdepthformat ? depthformats[gdepthformat-1] : (ghasstencil > 1 ? stencilforma… in setupmsbuffer() local 642 texms(depthformat, w, h); in setupmsbuffer() 813 …GLenum depthformat = gdepthformat ? depthformats[gdepthformat-1] : (ghasstencil > 1 ? stencilforma… in setupgbuffer() local 814 createtexture(gdepthtex, gw, gh, NULL, 3, 0, depthformat, GL_TEXTURE_RECTANGLE); in setupgbuffer()
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/dports/games/tesseract/tesseract/src/engine/ |
H A D | renderlights.cpp | 640 …GLenum depthformat = gdepthformat ? depthformats[gdepthformat-1] : (ghasstencil > 1 ? stencilforma… in setupmsbuffer() local 642 texms(depthformat, w, h); in setupmsbuffer() 813 …GLenum depthformat = gdepthformat ? depthformats[gdepthformat-1] : (ghasstencil > 1 ? stencilforma… in setupgbuffer() local 814 createtexture(gdepthtex, gw, gh, NULL, 3, 0, depthformat, GL_TEXTURE_RECTANGLE); in setupgbuffer()
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/dports/games/redeclipse/base-2.0.0/src/engine/ |
H A D | renderlights.cpp | 633 …GLenum depthformat = gdepthformat ? depthformats[gdepthformat-1] : (ghasstencil > 1 ? stencilforma… in setupmsbuffer() local 635 glTexImage2DMultisample_(GL_TEXTURE_2D_MULTISAMPLE, msaasamples, depthformat, w, h, GL_TRUE); in setupmsbuffer() 811 …GLenum depthformat = gdepthformat ? depthformats[gdepthformat-1] : (ghasstencil > 1 ? stencilforma… in setupgbuffer() local 812 createtexture(gdepthtex, gw, gh, NULL, 3, 0, depthformat, GL_TEXTURE_RECTANGLE); in setupgbuffer()
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