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Searched refs:depthformat (Results 1 – 16 of 16) sorted by relevance

/dports/graphics/pcl-pointclouds/pcl-pcl-1.12.0/apps/src/
H A Dopenni_shift_to_depth_conversion.cpp118 int depthformat = openni_wrapper::OpenNIDevice::OpenNI_shift_values; in run() local
122 static_cast<openni_wrapper::OpenNIDevice::DepthMode>(depthformat)); in run()
H A Dopenni_grab_images.cpp422 int depthformat = openni_wrapper::OpenNIDevice::OpenNI_12_bit_depth; in main() local
423 pcl::console::parse_argument(argc, argv, "-depthformat", depthformat); in main()
429 static_cast<openni_wrapper::OpenNIDevice::DepthMode>(depthformat)); in main()
H A Dopenni_organized_compression.cpp279 int depthformat = openni_wrapper::OpenNIDevice::OpenNI_shift_values; in run() local
286 static_cast<openni_wrapper::OpenNIDevice::DepthMode>(depthformat)); in run()
/dports/graphics/pcl-pointclouds/pcl-pcl-1.12.0/tools/
H A Dopenni_image.cpp752 int depthformat = openni_wrapper::OpenNIDevice::OpenNI_12_bit_depth; in main() local
753 console::parse_argument (argc, argv, "-depthformat", depthformat); in main()
758 …vice ()->setDepthOutputFormat (static_cast<openni_wrapper::OpenNIDevice::DepthMode> (depthformat)); in main()
/dports/x11-drivers/xf86-video-intel/xf86-video-intel-31486f40f8e8f8923ca0799aea84b58799754564/src/sna/
H A Dkgem_debug_gen5.c277 get_965_depthformat(unsigned int depthformat) in get_965_depthformat() argument
279 switch (depthformat) { in get_965_depthformat()
H A Dkgem_debug_gen4.c303 get_965_depthformat(unsigned int depthformat) in get_965_depthformat() argument
305 switch (depthformat) { in get_965_depthformat()
H A Dkgem_debug_gen7.c349 get_965_depthformat(unsigned int depthformat) in get_965_depthformat() argument
351 switch (depthformat) { in get_965_depthformat()
H A Dkgem_debug_gen6.c345 get_965_depthformat(unsigned int depthformat) in get_965_depthformat() argument
347 switch (depthformat) { in get_965_depthformat()
/dports/emulators/aranym/aranym-1.1.0/src/natfeat/
H A Dosmesa_context.cpp1133 depthformat(GL_NONE), in OpenglContext()
1319 depthformat = GL_NONE; in createBuffers()
1452 depthformat = GL_DEPTH24_STENCIL8_EXT; in createBuffers()
1457 depthformat = GL_UNSIGNED_INT_24_8_NV; in createBuffers()
1460 depthformat = GL_DEPTH_COMPONENT; in createBuffers()
1483 …OSMesaDriver::fn.glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, depthformat, tex_width, tex_height); in createBuffers()
H A Dosmesa_context.h167 GLenum depthformat; variable
/dports/graphics/libdrm/libdrm-2.4.110/intel/
H A Dintel_decode.c2621 static const char *get_965_depthformat(unsigned int depthformat) in get_965_depthformat() argument
2623 switch (depthformat) { in get_965_depthformat()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/libdrm/src/intel/
H A Dintel_decode.c2621 static const char *get_965_depthformat(unsigned int depthformat) in get_965_depthformat() argument
2623 switch (depthformat) { in get_965_depthformat()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/libdrm/src/intel/
H A Dintel_decode.c2621 static const char *get_965_depthformat(unsigned int depthformat) in get_965_depthformat() argument
2623 switch (depthformat) { in get_965_depthformat()
/dports/games/tesseract-data/tesseract/src/engine/
H A Drenderlights.cpp640 …GLenum depthformat = gdepthformat ? depthformats[gdepthformat-1] : (ghasstencil > 1 ? stencilforma… in setupmsbuffer() local
642 texms(depthformat, w, h); in setupmsbuffer()
813 …GLenum depthformat = gdepthformat ? depthformats[gdepthformat-1] : (ghasstencil > 1 ? stencilforma… in setupgbuffer() local
814 createtexture(gdepthtex, gw, gh, NULL, 3, 0, depthformat, GL_TEXTURE_RECTANGLE); in setupgbuffer()
/dports/games/tesseract/tesseract/src/engine/
H A Drenderlights.cpp640 …GLenum depthformat = gdepthformat ? depthformats[gdepthformat-1] : (ghasstencil > 1 ? stencilforma… in setupmsbuffer() local
642 texms(depthformat, w, h); in setupmsbuffer()
813 …GLenum depthformat = gdepthformat ? depthformats[gdepthformat-1] : (ghasstencil > 1 ? stencilforma… in setupgbuffer() local
814 createtexture(gdepthtex, gw, gh, NULL, 3, 0, depthformat, GL_TEXTURE_RECTANGLE); in setupgbuffer()
/dports/games/redeclipse/base-2.0.0/src/engine/
H A Drenderlights.cpp633 …GLenum depthformat = gdepthformat ? depthformats[gdepthformat-1] : (ghasstencil > 1 ? stencilforma… in setupmsbuffer() local
635 glTexImage2DMultisample_(GL_TEXTURE_2D_MULTISAMPLE, msaasamples, depthformat, w, h, GL_TRUE); in setupmsbuffer()
811 …GLenum depthformat = gdepthformat ? depthformats[gdepthformat-1] : (ghasstencil > 1 ? stencilforma… in setupgbuffer() local
812 createtexture(gdepthtex, gw, gh, NULL, 3, 0, depthformat, GL_TEXTURE_RECTANGLE); in setupgbuffer()