Searched refs:depthsteps (Results 1 – 3 of 3) sorted by relevance
1018 int sidesteps, depthsteps; in NewCoOrdinates() local1036 depthsteps = *targetY == -1 ? 0 : *targetY - fromy; in NewCoOrdinates()1037 depthsteps = ABS(depthsteps); in NewCoOrdinates()1039 if (sidesteps && depthsteps > sidesteps) { in NewCoOrdinates()1041 sidem = depthm * sidesteps/depthsteps; in NewCoOrdinates()1045 } else if (depthsteps && sidesteps > depthsteps) { in NewCoOrdinates()1047 depthm = sidem * depthsteps/sidesteps; in NewCoOrdinates()1056 depthm = depthsteps ? YMDIST : 0; in NewCoOrdinates()
1036 int sidesteps, depthsteps; in NewCoOrdinates() local1054 depthsteps = *targetY == -1 ? 0 : *targetY - fromy; in NewCoOrdinates()1055 depthsteps = ABS(depthsteps); in NewCoOrdinates()1057 if (sidesteps && depthsteps > sidesteps) { in NewCoOrdinates()1059 sidem = depthm * sidesteps/depthsteps; in NewCoOrdinates()1063 } else if (depthsteps && sidesteps > depthsteps) { in NewCoOrdinates()1065 depthm = sidem * depthsteps/sidesteps; in NewCoOrdinates()1074 depthm = depthsteps ? YMDIST : 0; in NewCoOrdinates()
719 local depthsteps = 800836 if depthstep == depthsteps then838 depthsteps = rand(600, 800)847 … depth = startdepth + bezierx(depthstep / depthsteps, 0, 0, 1, 1) * (targetdepth - startdepth)