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Searched refs:depthsteps (Results 1 – 3 of 3) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tinsel/
H A Dmove.cpp1018 int sidesteps, depthsteps; in NewCoOrdinates() local
1036 depthsteps = *targetY == -1 ? 0 : *targetY - fromy; in NewCoOrdinates()
1037 depthsteps = ABS(depthsteps); in NewCoOrdinates()
1039 if (sidesteps && depthsteps > sidesteps) { in NewCoOrdinates()
1041 sidem = depthm * sidesteps/depthsteps; in NewCoOrdinates()
1045 } else if (depthsteps && sidesteps > depthsteps) { in NewCoOrdinates()
1047 depthm = sidem * depthsteps/sidesteps; in NewCoOrdinates()
1056 depthm = depthsteps ? YMDIST : 0; in NewCoOrdinates()
/dports/games/scummvm/scummvm-2.5.1/engines/tinsel/
H A Dmove.cpp1036 int sidesteps, depthsteps; in NewCoOrdinates() local
1054 depthsteps = *targetY == -1 ? 0 : *targetY - fromy; in NewCoOrdinates()
1055 depthsteps = ABS(depthsteps); in NewCoOrdinates()
1057 if (sidesteps && depthsteps > sidesteps) { in NewCoOrdinates()
1059 sidem = depthm * sidesteps/depthsteps; in NewCoOrdinates()
1063 } else if (depthsteps && sidesteps > depthsteps) { in NewCoOrdinates()
1065 depthm = sidem * depthsteps/sidesteps; in NewCoOrdinates()
1074 depthm = depthsteps ? YMDIST : 0; in NewCoOrdinates()
/dports/games/golly/golly-3.3-src/Scripts/Lua/
H A Doverlay-demo.lua719 local depthsteps = 800
836 if depthstep == depthsteps then
838 depthsteps = rand(600, 800)
847 … depth = startdepth + bezierx(depthstep / depthsteps, 0, 0, 1, 1) * (targetdepth - startdepth)