Home
last modified time | relevance | path

Searched refs:destAction (Results 1 – 14 of 14) sorted by relevance

/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dmsg.cpp1305 plr[pnum].destAction = ACTION_NONE; in On_WALKXY()
1369 plr[pnum].destAction = ACTION_SPELL; in On_SBSPELL()
1589 plr[pnum].destAction = ACTION_ATTACK; in On_ATTACKXY()
1603 plr[pnum].destAction = ACTION_ATTACK; in On_SATTACKXY()
1617 plr[pnum].destAction = ACTION_RATTACK; in On_RATTACKXY()
1656 plr[pnum].destAction = ACTION_SPELL; in On_SPELLXY()
1678 plr[pnum].destAction = ACTION_SPELL; in On_TSPELLXY()
1701 plr[pnum].destAction = ACTION_OPERATE; in On_OPOBJXY()
1717 plr[pnum].destAction = ACTION_DISARM; in On_DISARMXY()
1917 plr[pnum].destAction = ACTION_TALK; in On_TALKXY()
[all …]
H A Dplayer.cpp1061 plr[pnum].destAction = ACTION_NONE; in InitPlayer()
2059 plr[pnum].destAction = ACTION_NONE; in InitLevelChange()
3131 if (plr[pnum].destAction == ACTION_ATTACKMON || plr[pnum].destAction == ACTION_ATTACKPLR) {
3212 switch (plr[pnum].destAction) {
3349 plr[pnum].destAction = ACTION_NONE;
3358 plr[pnum].destAction = ACTION_NONE;
3367 plr[pnum].destAction = ACTION_NONE;
3376 plr[pnum].destAction = ACTION_NONE;
3399 plr[pnum].destAction = ACTION_NONE;
3404 plr[pnum].destAction = ACTION_NONE;
[all …]
H A Dpack.cpp55 pPack->destAction = pPlayer->destAction; in PackPlayer()
218 pPlayer->destAction = ACTION_NONE; in UnPackPlayer()
H A Dpack.h34 Sint8 destAction; member
H A Ddebug.cpp147 …e = %i : daction = %i : walk[0] = %i", plr[dbgplr]._pmode, plr[dbgplr].destAction, plr[dbgplr].wal… in PrintDebugPlayer()
H A Dplayer.h58 action_id destAction; member
H A Dspells.cpp279 plr[rid].destAction = ACTION_NONE; in DoResurrect()
H A Dmulti.cpp635 plr[myplr].destAction = ACTION_NONE; in SetupLocalCoords()
H A Dloadsave.cpp308 pPlayer->destAction = (action_id)file->nextLE<Sint32>(); in LoadPlayer()
1284 file->writeLE<Sint32>(pPlayer->destAction); in SavePlayer()
H A Ditems.cpp4336 plr[p].destAction = ACTION_SPELL; in UseItem()
4354 plr[p].destAction = ACTION_SPELL; in UseItem()
/dports/games/devilutionX/devilutionX-1.2.1/SourceT/
H A Dwritehero_test.cpp159 pPack->destAction = -1; in PackPlayerTest()
256 ASSERT_EQ(pPlayer->destAction, -1); in AssertPlayer()
/dports/x11-wm/windowmaker/WindowMaker-0.95.9/WINGs/
H A Ddragsource.c955 static void storeDropAction(WMDraggingInfo * info, Atom destAction) in storeDropAction() argument
962 W_ActionToOperation(scr, destAction))) in storeDropAction()
963 XDND_DEST_ACTION(info) = destAction; in storeDropAction()
967 XDND_DEST_ACTION(info) = destAction; in storeDropAction()
/dports/x11-wm/libwraster/WindowMaker-0.95.9/WINGs/
H A Ddragsource.c955 static void storeDropAction(WMDraggingInfo * info, Atom destAction) in storeDropAction() argument
962 W_ActionToOperation(scr, destAction))) in storeDropAction()
963 XDND_DEST_ACTION(info) = destAction; in storeDropAction()
967 XDND_DEST_ACTION(info) = destAction; in storeDropAction()
/dports/games/devilutionX/devilutionX-1.2.1/SourceX/controls/
H A Dplrctrls.cpp809 …if (sgbControllerActive && plr[myplr].walkpath[0] != WALK_NONE && plr[myplr].destAction == ACTION_… in WalkInDir()
1243 plr[myplr].destAction = ACTION_WALK; in PerformSecondaryAction()
1246 plr[myplr].destAction = ACTION_WALK; in PerformSecondaryAction()
1249 plr[myplr].destAction = ACTION_WALK; in PerformSecondaryAction()