Searched refs:destST (Results 1 – 10 of 10) sorted by relevance
1759 mVerts[t].curST[0] = mVerts[t].ST[0] * perc + mVerts[t].destST[0] * ( 1.0f - perc ); in Update()1764 mVerts[t].curST[1] = mVerts[t].ST[1] * perc + mVerts[t].destST[1] * ( 1.0f - perc ); in Update()2298 fx->mVerts[i].destST[0] = a->mVerts[i].destST[0]; in FX_FeedTrail()2299 fx->mVerts[i].destST[1] = a->mVerts[i].destST[1]; in FX_FeedTrail()
216 float destST[2]; member
190 float destST[2]; member
1582 mVerts[t].curST[0] = mVerts[t].ST[0] * perc + mVerts[t].destST[0] * ( 1.0f - perc ); in Update()1587 mVerts[t].curST[1] = mVerts[t].ST[1] * perc + mVerts[t].destST[1] * ( 1.0f - perc ); in Update()
4687 fx->mVerts[0].destST[0] = 0.99f; in CG_AddSaberBlade()4688 fx->mVerts[0].destST[1] = 0.99f; in CG_AddSaberBlade()4696 fx->mVerts[1].destST[0] = 0.99f; in CG_AddSaberBlade()4697 fx->mVerts[1].destST[1] = 0.0f; in CG_AddSaberBlade()4705 fx->mVerts[2].destST[0] = 0.99f + fx->mVerts[2].ST[0]; in CG_AddSaberBlade()4706 fx->mVerts[2].destST[1] = 0.0f; in CG_AddSaberBlade()4714 fx->mVerts[3].destST[0] = 0.99f + fx->mVerts[2].ST[0]; in CG_AddSaberBlade()4715 fx->mVerts[3].destST[1] = 0.99f; in CG_AddSaberBlade()
197 float destST[2]; member
1838 mVerts[t].curST[0] = mVerts[t].ST[0] * perc + mVerts[t].destST[0] * ( 1.0f - perc ); in Update()1843 mVerts[t].curST[1] = mVerts[t].ST[1] * perc + mVerts[t].destST[1] * ( 1.0f - perc ); in Update()
6663 fx->mVerts[0].destST[0] = 0.99f; in CG_AddSaberBladeGo()6664 fx->mVerts[0].destST[1] = 0.99f; in CG_AddSaberBladeGo()6672 fx->mVerts[1].destST[0] = 0.99f; in CG_AddSaberBladeGo()6673 fx->mVerts[1].destST[1] = 0.0f; in CG_AddSaberBladeGo()6681 fx->mVerts[2].destST[0] = 0.99f + fx->mVerts[2].ST[0]; in CG_AddSaberBladeGo()6682 fx->mVerts[2].destST[1] = 0.0f; in CG_AddSaberBladeGo()6690 fx->mVerts[3].destST[0] = 0.99f + fx->mVerts[2].ST[0]; in CG_AddSaberBladeGo()6691 fx->mVerts[3].destST[1] = 0.99f; in CG_AddSaberBladeGo()
1514 float destST[2]; member
6445 fx.mVerts[0].destST[0] = 1.0f; in CG_AddSaberBlade()6446 fx.mVerts[0].destST[1] = 1.0f; in CG_AddSaberBlade()6454 fx.mVerts[1].destST[0] = 1.0f; in CG_AddSaberBlade()6455 fx.mVerts[1].destST[1] = 0.0f; in CG_AddSaberBlade()6463 fx.mVerts[2].destST[0] = 1.0f + fx.mVerts[2].ST[0]; in CG_AddSaberBlade()6464 fx.mVerts[2].destST[1] = 0.0f; in CG_AddSaberBlade()6472 fx.mVerts[3].destST[0] = 1.0f + fx.mVerts[2].ST[0]; in CG_AddSaberBlade()6473 fx.mVerts[3].destST[1] = 1.0f; in CG_AddSaberBlade()