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Searched refs:destVolume (Results 1 – 8 of 8) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/imuse_digi/
H A Ddimuse_track.cpp258 void IMuseDigital::setFade(int soundId, int destVolume, int delay60HzTicks) { in setFade() argument
260 debug(5, "IMuseDigital::setFade(%d, %d, %d)", soundId, destVolume, delay60HzTicks); in setFade()
267 track->volFadeDest = destVolume * 1000; in setFade()
H A Ddimuse.h148 void setFade(int soundId, int destVolume, int delay60HzTicks);
/dports/games/residualvm/residualvm-0.3.1/engines/grim/imuse/
H A Dimuse.h94 void setFadeVolume(const char *soundName, int destVolume, int duration);
H A Dimuse_track.cpp280 void Imuse::setFadeVolume(const char *soundName, int destVolume, int duration) { in setFadeVolume() argument
290 changeTrack->volFadeDest = destVolume * 1000; in setFadeVolume()
/dports/games/scummvm/scummvm-2.5.1/engines/grim/imuse/
H A Dimuse.h93 void setFadeVolume(const char *soundName, int destVolume, int duration);
H A Dimuse_track.cpp280 void Imuse::setFadeVolume(const char *soundName, int destVolume, int duration) { in setFadeVolume() argument
290 changeTrack->volFadeDest = destVolume * 1000; in setFadeVolume()
/dports/games/scummvm/scummvm-2.5.1/engines/scumm/imuse_digi/
H A Ddimuse_track.cpp338 void IMuseDigital::setFade(int soundId, int destVolume, int delay60HzTicks) { in setFade() argument
340 debug(5, "IMuseDigital::setFade(%d, %d, %d)", soundId, destVolume, delay60HzTicks); in setFade()
347 track->volFadeDest = destVolume * 1000; in setFade()
H A Ddimuse.h154 void setFade(int soundId, int destVolume, int delay60HzTicks);