Searched refs:destVolume (Results 1 – 8 of 8) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/imuse_digi/ |
H A D | dimuse_track.cpp | 258 void IMuseDigital::setFade(int soundId, int destVolume, int delay60HzTicks) { in setFade() argument 260 debug(5, "IMuseDigital::setFade(%d, %d, %d)", soundId, destVolume, delay60HzTicks); in setFade() 267 track->volFadeDest = destVolume * 1000; in setFade()
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H A D | dimuse.h | 148 void setFade(int soundId, int destVolume, int delay60HzTicks);
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/dports/games/residualvm/residualvm-0.3.1/engines/grim/imuse/ |
H A D | imuse.h | 94 void setFadeVolume(const char *soundName, int destVolume, int duration);
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H A D | imuse_track.cpp | 280 void Imuse::setFadeVolume(const char *soundName, int destVolume, int duration) { in setFadeVolume() argument 290 changeTrack->volFadeDest = destVolume * 1000; in setFadeVolume()
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/dports/games/scummvm/scummvm-2.5.1/engines/grim/imuse/ |
H A D | imuse.h | 93 void setFadeVolume(const char *soundName, int destVolume, int duration);
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H A D | imuse_track.cpp | 280 void Imuse::setFadeVolume(const char *soundName, int destVolume, int duration) { in setFadeVolume() argument 290 changeTrack->volFadeDest = destVolume * 1000; in setFadeVolume()
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/dports/games/scummvm/scummvm-2.5.1/engines/scumm/imuse_digi/ |
H A D | dimuse_track.cpp | 338 void IMuseDigital::setFade(int soundId, int destVolume, int delay60HzTicks) { in setFade() argument 340 debug(5, "IMuseDigital::setFade(%d, %d, %d)", soundId, destVolume, delay60HzTicks); in setFade() 347 track->volFadeDest = destVolume * 1000; in setFade()
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H A D | dimuse.h | 154 void setFade(int soundId, int destVolume, int delay60HzTicks);
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