/dports/games/scummvm/scummvm-2.5.1/engines/dragons/ |
H A D | screen.cpp | 74 if (destX < 0) { in copyRectToSurface() 75 destX = 0; in copyRectToSurface() 88 destX, destY, in copyRectToSurface8bpp() 98 if (destX < 0) { in copyRectToSurface8bpp() 99 destX = 0; in copyRectToSurface8bpp() 148 assert(destX >= 0 && destX < _backSurface->w); in copyRectToSurface() 178 assert(destX >= 0 && destX < _backSurface->w); in copyRectToSurface8bpp() 221 destX = 0; in drawScaledSprite() 240 int16 currX = flipX ? destX + (destWidth - 1) : destX; in drawScaledSprite() 288 w += destX; in clipRectToRect() [all …]
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H A D | screen.h | 81 void copyRectToSurface(const Graphics::Surface &srcSurface, int destX, int destY); 82 …void copyRectToSurface(const Graphics::Surface &srcSurface, int destX, int destY, Common::Rect src… 83 …void copyRectToSurface8bpp(const Graphics::Surface &srcSurface, const byte *palette, int destX, in… 93 Common::Rect clipRectToScreen(int destX, int destY, const Common::Rect rect); 94 …Common::Rect clipRectToRect(int destX, int destY, const Common::Rect rect, const Common::Rect cont… 106 …void copyRectToSurface(const void *buffer, int srcPitch, int srcWidth, int srcXOffset, int destX, … 107 …fer, const byte* palette, int srcPitch, int srcWidth, int srcXOffset, int destX, int destY, int wi… 108 … *destSurface, const byte *source, int sourceWidth, int sourceHeight, int destX, int destY, int de…
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/dports/games/7kaa/7kaa-2.15.4p1/src/ |
H A D | OUNITAAC.cpp | 480 err_when(destX<0 || destY<0 || destX>MAX_WORLD_X_LOC-1 || destY>MAX_WORLD_Y_LOC-1); in assign() 494 destX = firmPtr->loc_x1; in assign() 504 destX = townPtr->loc_x1; in assign() 545 shortPtr[0] = destX; in assign() 618 unitPtr->assign(destX, destY); in assign() 820 shortPtr[0] = destX; in settle() 867 unitPtr->settle(destX, destY); in settle() 906 unitPtr->settle(destX, destY, i+1); in group_settle() 1106 shortPtr[0] = destX; in ship_to_beach() 1144 unitPtr->move_to(destX, destY, 1); in ship_to_beach() [all …]
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H A D | OUNITS.cpp | 52 err_when(destX<0 || destX>=MAX_WORLD_X_LOC || destY<0 || destY>=MAX_WORLD_Y_LOC || shipRecno<=0); in assign_to_ship() 86 action_x_loc2 = destX; in assign_to_ship() 144 resultXLoc = destX+xShift; in assign_to_ship() 158 action_x_loc = destX; in assign_to_ship() 255 err_when(destX<0 || destX>=MAX_WORLD_X_LOC || destY<0 || destY>=MAX_WORLD_Y_LOC); in ship_to_beach() 263 move_to(destX, destY, 1); in ship_to_beach() 273 move_to(destX, destY, 1); in ship_to_beach() 299 int xStep = curXLoc-destX; in ship_to_beach() 309 x = destX + int((i*xStep)/count); in ship_to_beach() 327 resultXLoc = destX; in ship_to_beach() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bbvs/ |
H A D | graphics.cpp | 78 int destX, destY, width, height, skipX = 0, skipY = 0; in drawSprite() local 80 destX = sprite.xOffs + x; in drawSprite() 83 if (destX >= _surface->w || destY >= _surface->h) in drawSprite() 98 if (destX < 0) { in drawSprite() 99 width += destX; in drawSprite() 102 skipX = -destX; in drawSprite() 103 destX = 0; in drawSprite() 105 if (destX + width >= _surface->w) in drawSprite() 106 width = _surface->w - destX; in drawSprite() 113 byte *dest = (byte*)_surface->getBasePtr(destX, destY + yc); in drawSprite() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/bbvs/ |
H A D | graphics.cpp | 78 int destX, destY, width, height, skipX = 0, skipY = 0; in drawSprite() local 80 destX = sprite.xOffs + x; in drawSprite() 83 if (destX >= _surface->w || destY >= _surface->h) in drawSprite() 98 if (destX < 0) { in drawSprite() 99 width += destX; in drawSprite() 102 skipX = -destX; in drawSprite() 103 destX = 0; in drawSprite() 105 if (destX + width >= _surface->w) in drawSprite() 106 width = _surface->w - destX; in drawSprite() 113 byte *dest = (byte*)_surface->getBasePtr(destX, destY + yc); in drawSprite() [all …]
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/dports/textproc/uim-gtk/uim-d1ac9d9/qt4/candwin/ |
H A D | subwindow.cpp | 118 int destX; in layoutWindow() local 120 destX = candX + rect.width(); in layoutWindow() 121 if (destX + w > screenW) in layoutWindow() 122 destX = candX - w; in layoutWindow() 124 destX = candX; in layoutWindow() 125 if (destX + w > screenW) in layoutWindow() 126 destX = screenW - w; in layoutWindow() 143 move(destX, destY); in layoutWindow()
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/dports/textproc/uim-m17nlib/uim-d1ac9d9/qt4/candwin/ |
H A D | subwindow.cpp | 118 int destX; in layoutWindow() local 120 destX = candX + rect.width(); in layoutWindow() 121 if (destX + w > screenW) in layoutWindow() 122 destX = candX - w; in layoutWindow() 124 destX = candX; in layoutWindow() 125 if (destX + w > screenW) in layoutWindow() 126 destX = screenW - w; in layoutWindow() 143 move(destX, destY); in layoutWindow()
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/dports/textproc/uim-qt5/uim-d1ac9d9/qt4/candwin/ |
H A D | subwindow.cpp | 118 int destX; in layoutWindow() local 120 destX = candX + rect.width(); in layoutWindow() 121 if (destX + w > screenW) in layoutWindow() 122 destX = candX - w; in layoutWindow() 124 destX = candX; in layoutWindow() 125 if (destX + w > screenW) in layoutWindow() 126 destX = screenW - w; in layoutWindow() 143 move(destX, destY); in layoutWindow()
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/dports/textproc/uim-gtk3/uim-d1ac9d9/qt4/candwin/ |
H A D | subwindow.cpp | 118 int destX; in layoutWindow() local 120 destX = candX + rect.width(); in layoutWindow() 121 if (destX + w > screenW) in layoutWindow() 122 destX = candX - w; in layoutWindow() 124 destX = candX; in layoutWindow() 125 if (destX + w > screenW) in layoutWindow() 126 destX = screenW - w; in layoutWindow() 143 move(destX, destY); in layoutWindow()
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/dports/textproc/uim-el/uim-d1ac9d9/qt4/candwin/ |
H A D | subwindow.cpp | 118 int destX; in layoutWindow() local 120 destX = candX + rect.width(); in layoutWindow() 121 if (destX + w > screenW) in layoutWindow() 122 destX = candX - w; in layoutWindow() 124 destX = candX; in layoutWindow() 125 if (destX + w > screenW) in layoutWindow() 126 destX = screenW - w; in layoutWindow() 143 move(destX, destY); in layoutWindow()
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/dports/japanese/uim-anthy/uim-d1ac9d9/qt4/candwin/ |
H A D | subwindow.cpp | 118 int destX; in layoutWindow() local 120 destX = candX + rect.width(); in layoutWindow() 121 if (destX + w > screenW) in layoutWindow() 122 destX = candX - w; in layoutWindow() 124 destX = candX; in layoutWindow() 125 if (destX + w > screenW) in layoutWindow() 126 destX = screenW - w; in layoutWindow() 143 move(destX, destY); in layoutWindow()
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/entity/mapstuff/portal/ |
H A D | Portal.java | 279 int destX = dest.getX(); in usePortal() local 287 destX = destX - 1; in usePortal() 294 destX = destX + 1; in usePortal() 298 destX = destX - 1; in usePortal() 301 destX = destX + 1; in usePortal() 304 destX = destX - 1; in usePortal() 311 destX = destX + 1; in usePortal() 319 if (player.teleport(destZone, destX, destY, null, null)) { in usePortal()
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/dports/games/wizznic/Wizznic-1.1/src/ |
H A D | cursor.c | 36 int destX = c->dx*brickSize+boardOffsetX-4; in updateCursor() local 39 if(c->px != destX || c->py != destY) in updateCursor() 47 if(c->px > destX) in updateCursor() 50 if(c->px < destX) in updateCursor() 51 c->px=destX; in updateCursor() 52 } else if(c->px < destX) in updateCursor() 55 if(c->px > destX) in updateCursor() 56 c->px=destX; in updateCursor()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sky/ |
H A D | autoroute.cpp | 125 bool AutoRoute::calcWalkGrid(uint8 startX, uint8 startY, uint8 destX, uint8 destY) { in calcWalkGrid() argument 135 if (startX > destX) { in calcWalkGrid() 143 uint16 *walkDest = _routeGrid + (destY + 1) * ROUTE_GRID_WIDTH + destX + 1; in calcWalkGrid() 193 uint16 *routePos = _routeGrid + (destY + 1) * ROUTE_GRID_WIDTH + destX + 1; in makeRouteData() 237 uint8 startX, startY, destX, destY; in autoRoute() local 242 clipCoordX(cpt->arTargetX, destX, initDestX); in autoRoute() 247 if ((startX == destX) && (startY == destY)) in autoRoute() 250 if (_routeGrid[(destY + 1) * ROUTE_GRID_WIDTH + destX + 1]) { in autoRoute() 258 _routeGrid[(destY + 1) * ROUTE_GRID_WIDTH + destX + 1] = 0; in autoRoute() 264 if (!calcWalkGrid(startX, startY, destX, destY)) in autoRoute() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/sky/ |
H A D | autoroute.cpp | 125 bool AutoRoute::calcWalkGrid(uint8 startX, uint8 startY, uint8 destX, uint8 destY) { in calcWalkGrid() argument 135 if (startX > destX) { in calcWalkGrid() 143 uint16 *walkDest = _routeGrid + (destY + 1) * ROUTE_GRID_WIDTH + destX + 1; in calcWalkGrid() 193 uint16 *routePos = _routeGrid + (destY + 1) * ROUTE_GRID_WIDTH + destX + 1; in makeRouteData() 237 uint8 startX, startY, destX, destY; in autoRoute() local 242 clipCoordX(cpt->arTargetX, destX, initDestX); in autoRoute() 247 if ((startX == destX) && (startY == destY)) in autoRoute() 250 if (_routeGrid[(destY + 1) * ROUTE_GRID_WIDTH + destX + 1]) { in autoRoute() 258 _routeGrid[(destY + 1) * ROUTE_GRID_WIDTH + destX + 1] = 0; in autoRoute() 264 if (!calcWalkGrid(startX, startY, destX, destY)) in autoRoute() [all …]
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/dports/games/csmash/csmash-0.6.6/ |
H A D | Sound.cpp | 151 double destX, destY, destZ; local 154 Control::TheControl()->LookAt( srcX, srcY, srcZ, destX, destY, destZ ); 156 destX -= srcX; destY -= srcY; 159 destAngle = acos( destX/hypot(destX, destY) ); 185 double destX, destY, destZ; local 188 Control::TheControl()->LookAt( srcX, srcY, srcZ, destX, destY, destZ ); 190 destX -= srcX; destY -= srcY; 193 destAngle = acos( destX/hypot(destX, destY) );
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/dports/x11-toolkits/p5-Tk/Tk-804.035/pTk/mTk/additions/ |
H A D | imgPS.c | 214 destX, destY, width, height, srcX, srcY) in ChanReadPS() argument 220 int destX, destY; 234 destX, destY, width, height, srcX, srcY) in ObjReadPS() argument 239 int destX, destY; 248 destX, destY, width, height, srcX, srcY); 261 destX, destY, width, height, srcX, srcY) in CommonReadPS() argument 266 int destX, destY; 456 destX, destY, width, height, srcX, srcY) in ChanReadPDF() argument 462 int destX, destY; 471 destX, destY, width, height, srcX, srcY) in ObjReadPDF() argument [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/ |
H A D | msurface.cpp | 299 int destX = destPos.x, destY = destPos.y; in copyFrom() local 328 destX -= distXCount / 2; in copyFrom() 337 if (destX < 0) { in copyFrom() 338 copyRect.left += -destX; in copyFrom() 339 destX = 0; in copyFrom() 390 int widthAmount = destX + distXCount - 1; in copyFrom() 392 if (destX < 0) { in copyFrom() 393 spriteWidth += destX; in copyFrom() 394 spriteLeft -= destX; in copyFrom() 405 destX += distXCount - 1; in copyFrom() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/mads/ |
H A D | msurface.cpp | 299 int destX = destPos.x, destY = destPos.y; in copyFrom() local 328 destX -= distXCount / 2; in copyFrom() 337 if (destX < 0) { in copyFrom() 338 copyRect.left += -destX; in copyFrom() 339 destX = 0; in copyFrom() 390 int widthAmount = destX + distXCount - 1; in copyFrom() 392 if (destX < 0) { in copyFrom() 393 spriteWidth += destX; in copyFrom() 394 spriteLeft -= destX; in copyFrom() 405 destX += distXCount - 1; in copyFrom() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/dm/ |
H A D | text.cpp | 51 void TextMan::printTextToBitmap(byte *destBitmap, uint16 destByteWidth, int16 destX, int16 destY, in printTextToBitmap() argument 53 if ((destX -= 1) < 0) // fixes missalignment, to be checked in printTextToBitmap() 54 destX = 0; in printTextToBitmap() 61 uint16 nextX = destX; in printTextToBitmap() 73 nextX = destX; in printTextToBitmap() 81 …Box box((nextX == destX) ? (nextX + 1) : nextX, nextX + kDMFontLetterWidth + 1, nextY, nextY + kDM… in printTextToBitmap() 82 …_vm->_displayMan->blitToBitmap(srcBitmap, destBitmap, box, (nextX == destX) ? (srcX + 1) : srcX, 0… in printTextToBitmap() 89 void TextMan::printToLogicalScreen(uint16 destX, uint16 destY, Color textColor, Color bgColor, cons… in printToLogicalScreen() argument 90 …printTextToBitmap(_vm->_displayMan->_bitmapScreen, _vm->_displayMan->_screenWidth / 2, destX, dest… in printToLogicalScreen() 97 void TextMan::printWithTrailingSpaces(byte *destBitmap, int16 destByteWidth, int16 destX, int16 des… in printWithTrailingSpaces() argument [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/dm/ |
H A D | text.cpp | 51 void TextMan::printTextToBitmap(byte *destBitmap, uint16 destByteWidth, int16 destX, int16 destY, in printTextToBitmap() argument 53 if ((destX -= 1) < 0) // fixes missalignment, to be checked in printTextToBitmap() 54 destX = 0; in printTextToBitmap() 61 uint16 nextX = destX; in printTextToBitmap() 73 nextX = destX; in printTextToBitmap() 81 …Box box((nextX == destX) ? (nextX + 1) : nextX, nextX + kDMFontLetterWidth + 1, nextY, nextY + kDM… in printTextToBitmap() 82 …_vm->_displayMan->blitToBitmap(srcBitmap, destBitmap, box, (nextX == destX) ? (srcX + 1) : srcX, 0… in printTextToBitmap() 89 void TextMan::printToLogicalScreen(uint16 destX, uint16 destY, Color textColor, Color bgColor, cons… in printToLogicalScreen() argument 90 …printTextToBitmap(_vm->_displayMan->_bitmapScreen, _vm->_displayMan->_screenWidth / 2, destX, dest… in printToLogicalScreen() 97 void TextMan::printWithTrailingSpaces(byte *destBitmap, int16 destByteWidth, int16 destX, int16 des… in printWithTrailingSpaces() argument [all …]
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/dports/java/eclipse/eclipse.platform.releng.aggregator-R4_16/eclipse.platform.swt/examples/org.eclipse.swt.snippets/src/org/eclipse/swt/snippets/ |
H A D | Snippet139.java | 39 int destX = 0, destY = 0, destIndex = 0, srcIndex = 0; in rotate() local 42 destX = srcY; in rotate() 48 destX = srcData.height - srcY - 1; in rotate() 54 destX = srcData.width - srcX - 1; in rotate() 60 destIndex = (destY * destBytesPerLine) + (destX * bytesPerPixel); in rotate() 74 int destX = 0, destY = 0, destIndex = 0, srcIndex = 0; in flip() local 76 destX = srcX; in flip() 79 destX = srcData.width - srcX - 1; in flip() 82 destIndex = (destY * destBytesPerLine) + (destX * bytesPerPixel); in flip()
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/dports/misc/mnn/MNN-1.2.0/source/backend/cpu/x86_x64/avx/ |
H A D | GemmCommonBF16.cpp | 73 auto destX = (int64_t*)(dest + x * eDest * 8); in _AVX_MNNPackC4ForMatMul_A_BF16() local 78 destX[2*y+0] = srcX0[y*offset]; in _AVX_MNNPackC4ForMatMul_A_BF16() 79 destX[2*y+1] = srcX1[y*offset]; in _AVX_MNNPackC4ForMatMul_A_BF16() 83 auto destX = (int64_t*)(dest + lC8 * eDest * 8); in _AVX_MNNPackC4ForMatMul_A_BF16() local 87 destX[2*y+0] = srcX0[y*offset]; in _AVX_MNNPackC4ForMatMul_A_BF16() 98 auto destX = dest + dlC * eDest * 8 + dlR; in _AVX_MNNPackC4ForMatMul_A_BF16() local 101 destX[y*8] = srcX[y*4*offset]; in _AVX_MNNPackC4ForMatMul_A_BF16()
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/dports/games/scummvm/scummvm-2.5.1/engines/gob/ |
H A D | scenery.cpp | 594 int16 destX; in updateAnim() local 656 destX = 0; in updateAnim() 807 destX = framePtr->destX; in updateAnim() 814 if (destX >= 0) in updateAnim() 815 destX += ((uint16)highX) << 7; in updateAnim() 825 destX += layerPtr->posX; in updateAnim() 827 destX += drawDeltaX; in updateAnim() 872 if (destX < _toRedrawLeft) { in updateAnim() 874 destX = _toRedrawLeft; in updateAnim() 909 _toRedrawLeft = destX; in updateAnim() [all …]
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