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Searched refs:destlightlevel (Results 1 – 3 of 3) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_spec.h583 INT16 destlightlevel; ///< Light level to fade to member
H A Dp_spec.c8018 d->destlightlevel = rover->target->lightlevel - adjustedlightdelta; in P_AddFakeFloorFader()
8020 d->destlightlevel = rover->target->lightlevel + adjustedlightdelta; in P_AddFakeFloorFader()
8023 d->destlightlevel, in P_AddFakeFloorFader()
8029 d->destlightlevel = -1; in P_AddFakeFloorFader()
8093 if (d->dolighting && !(d->rover->flags & FF_NOSHADE) && d->destlightlevel > -1) in T_Fade()
8094 sectors[d->rover->secnum].lightlevel = d->destlightlevel; in T_Fade()
H A Dp_saveg.c2163 WRITEINT16(save_p, ht->destlightlevel); in SaveFadeThinker()
3311 ht->destlightlevel = READINT16(save_p); in LoadFadeThinker()