Searched refs:destroy_platform_window (Results 1 – 4 of 4) sorted by relevance
11416 bool destroy_platform_window = false; in UpdatePlatformWindows() local11417 destroy_platform_window |= (viewport->LastFrameActive < g.FrameCount - 1); in UpdatePlatformWindows()11418 … destroy_platform_window |= (viewport->Window && !IsWindowActiveAndVisible(viewport->Window)); in UpdatePlatformWindows()11419 if (destroy_platform_window) in UpdatePlatformWindows()
11706 bool destroy_platform_window = false; in UpdatePlatformWindows() local11707 destroy_platform_window |= (viewport->LastFrameActive < g.FrameCount - 1); in UpdatePlatformWindows()11708 … destroy_platform_window |= (viewport->Window && !IsWindowActiveAndVisible(viewport->Window)); in UpdatePlatformWindows()11709 if (destroy_platform_window) in UpdatePlatformWindows()
12048 bool destroy_platform_window = false; in UpdatePlatformWindows() local12049 destroy_platform_window |= (viewport->LastFrameActive < g.FrameCount - 1); in UpdatePlatformWindows()12050 … destroy_platform_window |= (viewport->Window && !IsWindowActiveAndVisible(viewport->Window)); in UpdatePlatformWindows()12051 if (destroy_platform_window) in UpdatePlatformWindows()
12035 bool destroy_platform_window = false; in UpdatePlatformWindows() local12036 destroy_platform_window |= (viewport->LastFrameActive < g.FrameCount - 1); in UpdatePlatformWindows()12037 … destroy_platform_window |= (viewport->Window && !IsWindowActiveAndVisible(viewport->Window)); in UpdatePlatformWindows()12038 if (destroy_platform_window) in UpdatePlatformWindows()