Searched refs:detected_monster_colour (Results 1 – 3 of 3) sorted by relevance
366 unsigned detected_monster_colour; // Colour of detected monsters member
386 g.col = Options.detected_monster_colour; in _get_cell_glyph_with_class()
243 new ColourGameOption(SIMPLE_NAME(detected_monster_colour), LIGHTRED), in build_options_list()