Searched refs:dfeat (Results 1 – 2 of 2) sorted by relevance
86 local dfeat = dgn.grid(x, y)87 if test.is_down_stair(dfeat) then
1081 dungeon_feature_type dfeat = env.grid(src); in dgn_move_entities_at() local1082 if (dfeat == DNGN_ENTER_SHOP) in dgn_move_entities_at()1090 else if (feat_is_trap(dfeat)) in dgn_move_entities_at()1099 env.grid(dst) = dfeat; in dgn_move_entities_at()1166 const dungeon_feature_type dfeat = env.grid(pos); in _dgn_shift_feature() local1167 if (!feat_is_critical(dfeat) && !env.markers.find(pos, MAT_ANY)) in _dgn_shift_feature()