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Searched refs:dfiremonkobj (Results 1 – 3 of 3) sorted by relevance

/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_actor.h172 dfiremonkobj, enumerator
H A Drt_ted.c564 case dfiremonkobj: in PreCacheActor()
6365 SpawnStand(dfiremonkobj,i,j,tile-396,0); in SetupActors()
6383 SpawnStand(dfiremonkobj,i,j,tile-404,1); in SetupActors()
6398 SpawnPatrol(dfiremonkobj,i,j,tile-400); in SetupActors()
H A Drt_actor.c1473 (which == dfiremonkobj)) in ConsiderAlternateActor()
1496 case dfiremonkobj: in ConsiderAlternateActor()
1530 if ((ob->obclass == deathmonkobj) || (ob->obclass == dfiremonkobj)) in StandardEnemyInit()
1585 case dfiremonkobj: in SpawnStand()
1634 if ((new->obclass >= lowguardobj) && (new->obclass <= dfiremonkobj)) in SpawnStand()
1678 case dfiremonkobj: in SpawnPatrol()
2129 (tempactor->obclass <= dfiremonkobj)) in T_Count()
3377 if (((ob->obclass == dfiremonkobj) || (ob->obclass == deathmonkobj)) && in SpawnSuperFatalityGibs()
11864 case dfiremonkobj: in A_MissileWeapon()