Searched refs:dirangle (Results 1 – 6 of 6) sorted by relevance
848 int dirangle = angle; in get_shortdirstring() local849 if( dirangle <= 23 || dirangle > 338 ) { in get_shortdirstring()851 } else if( dirangle <= 68 ) { in get_shortdirstring()853 } else if( dirangle <= 113 ) { in get_shortdirstring()855 } else if( dirangle <= 158 ) { in get_shortdirstring()873 int dirangle = angle; in get_dirstring() local874 if( dirangle <= 23 || dirangle > 338 ) { in get_dirstring()876 } else if( dirangle <= 68 ) { in get_dirstring()897 if( dirangle < 0 || dirangle >= 360 ) { in get_wind_arrow()899 } else if( dirangle <= 23 || dirangle > 338 ) { in get_wind_arrow()[all …]
24 static const angle_t dirangle[9] = {0,ANGLE_45,2*ANGLE_45,3*ANGLE_45,4*ANGLE_45, variable571 self->angle = dirangle[self->dir]; in ACTION_FUNCTION()
1031 int target_angle = (view_angle - 180) - dirangle[dir]; in CalcRotate()
2961 extern int16_t dirangle[9];
118 int16_t dirangle[9] = { variable