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Searched refs:disableCollisionBetweenLinkedBodies (Results 1 – 20 of 20) sorted by relevance

/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletSoftBody/
H A DbtSoftBody.h769 btRigidBody* body, bool disableCollisionBetweenLinkedBodies=false,btScalar influence = 1);
770 …t node,btRigidBody* body, const btVector3& localPivot,bool disableCollisionBetweenLinkedBodies=fal…
H A DbtSoftBody.cpp363 … btSoftBody::appendAnchor(int node,btRigidBody* body, bool disableCollisionBetweenLinkedBodies,btS… in appendAnchor() argument
366 appendAnchor(node,body,local,disableCollisionBetweenLinkedBodies,influence); in appendAnchor()
370 …t node,btRigidBody* body, const btVector3& localPivot,bool disableCollisionBetweenLinkedBodies,btS… in appendAnchor() argument
372 if (disableCollisionBetweenLinkedBodies) in appendAnchor()
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletSoftBody/
H A DbtSoftBody.h766 btRigidBody* body, bool disableCollisionBetweenLinkedBodies=false,btScalar influence = 1);
767 …t node,btRigidBody* body, const btVector3& localPivot,bool disableCollisionBetweenLinkedBodies=fal…
H A DbtSoftBody.cpp361 … btSoftBody::appendAnchor(int node,btRigidBody* body, bool disableCollisionBetweenLinkedBodies,btS… in appendAnchor() argument
364 appendAnchor(node,body,local,disableCollisionBetweenLinkedBodies,influence); in appendAnchor()
368 …t node,btRigidBody* body, const btVector3& localPivot,bool disableCollisionBetweenLinkedBodies,btS… in appendAnchor() argument
370 if (disableCollisionBetweenLinkedBodies) in appendAnchor()
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletSoftBody/
H A DbtSoftBody.h756 btRigidBody* body, bool disableCollisionBetweenLinkedBodies=false,btScalar influence = 1);
757 …t node,btRigidBody* body, const btVector3& localPivot,bool disableCollisionBetweenLinkedBodies=fal…
H A DbtSoftBody.cpp360 … btSoftBody::appendAnchor(int node,btRigidBody* body, bool disableCollisionBetweenLinkedBodies,btS… in appendAnchor() argument
363 appendAnchor(node,body,local,disableCollisionBetweenLinkedBodies,influence); in appendAnchor()
367 …t node,btRigidBody* body, const btVector3& localPivot,bool disableCollisionBetweenLinkedBodies,btS… in appendAnchor() argument
369 if (disableCollisionBetweenLinkedBodies) in appendAnchor()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletSoftBody/
H A DbtSoftBody.h914 btRigidBody* body, bool disableCollisionBetweenLinkedBodies = false, btScalar influence = 1);
915 …node, btRigidBody* body, const btVector3& localPivot, bool disableCollisionBetweenLinkedBodies = f…
H A DbtSoftBody.cpp388 void btSoftBody::appendAnchor(int node, btRigidBody* body, bool disableCollisionBetweenLinkedBodies in appendAnchor() argument
391 appendAnchor(node, body, local, disableCollisionBetweenLinkedBodies, influence); in appendAnchor()
395 …node, btRigidBody* body, const btVector3& localPivot, bool disableCollisionBetweenLinkedBodies, bt… in appendAnchor() argument
397 if (disableCollisionBetweenLinkedBodies) in appendAnchor()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletSoftBody/
H A DbtSoftBody.h914 btRigidBody* body, bool disableCollisionBetweenLinkedBodies = false, btScalar influence = 1);
915 …node, btRigidBody* body, const btVector3& localPivot, bool disableCollisionBetweenLinkedBodies = f…
H A DbtSoftBody.cpp388 void btSoftBody::appendAnchor(int node, btRigidBody* body, bool disableCollisionBetweenLinkedBodies in appendAnchor() argument
391 appendAnchor(node, body, local, disableCollisionBetweenLinkedBodies, influence); in appendAnchor()
395 …node, btRigidBody* body, const btVector3& localPivot, bool disableCollisionBetweenLinkedBodies, bt… in appendAnchor() argument
397 if (disableCollisionBetweenLinkedBodies) in appendAnchor()
/dports/devel/bullet/bullet3-3.21/src/BulletSoftBody/
H A DbtSoftBody.h950 btRigidBody* body, bool disableCollisionBetweenLinkedBodies = false, btScalar influence = 1);
951 …node, btRigidBody* body, const btVector3& localPivot, bool disableCollisionBetweenLinkedBodies = f…
H A DbtSoftBody.cpp501 void btSoftBody::appendAnchor(int node, btRigidBody* body, bool disableCollisionBetweenLinkedBodies in appendAnchor() argument
504 appendAnchor(node, body, local, disableCollisionBetweenLinkedBodies, influence); in appendAnchor()
508 …node, btRigidBody* body, const btVector3& localPivot, bool disableCollisionBetweenLinkedBodies, bt… in appendAnchor() argument
510 if (disableCollisionBetweenLinkedBodies) in appendAnchor()
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletSoftBody/
H A DbtSoftBody.h934 btRigidBody* body, bool disableCollisionBetweenLinkedBodies = false, btScalar influence = 1);
935 …node, btRigidBody* body, const btVector3& localPivot, bool disableCollisionBetweenLinkedBodies = f…
H A DbtSoftBody.cpp500 void btSoftBody::appendAnchor(int node, btRigidBody* body, bool disableCollisionBetweenLinkedBodies in appendAnchor() argument
503 appendAnchor(node, body, local, disableCollisionBetweenLinkedBodies, influence); in appendAnchor()
507 …node, btRigidBody* body, const btVector3& localPivot, bool disableCollisionBetweenLinkedBodies, bt… in appendAnchor() argument
509 if (disableCollisionBetweenLinkedBodies) in appendAnchor()
/dports/devel/py-bullet3/bullet3-3.21/src/BulletSoftBody/
H A DbtSoftBody.h950 btRigidBody* body, bool disableCollisionBetweenLinkedBodies = false, btScalar influence = 1);
951 …node, btRigidBody* body, const btVector3& localPivot, bool disableCollisionBetweenLinkedBodies = f…
H A DbtSoftBody.cpp501 void btSoftBody::appendAnchor(int node, btRigidBody* body, bool disableCollisionBetweenLinkedBodies in appendAnchor() argument
504 appendAnchor(node, body, local, disableCollisionBetweenLinkedBodies, influence); in appendAnchor()
508 …node, btRigidBody* body, const btVector3& localPivot, bool disableCollisionBetweenLinkedBodies, bt… in appendAnchor() argument
510 if (disableCollisionBetweenLinkedBodies) in appendAnchor()
/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletSoftBody/
H A DbtSoftBody.h729 btRigidBody* body, bool disableCollisionBetweenLinkedBodies=false);
H A DbtSoftBody.cpp337 …id btSoftBody::appendAnchor(int node,btRigidBody* body, bool disableCollisionBetweenLinkedBodies) in appendAnchor() argument
339 if (disableCollisionBetweenLinkedBodies) in appendAnchor()
/dports/devel/bullet/bullet3-3.21/examples/SharedMemory/
H A DPhysicsServerCommandProcessor.cpp12281 bool disableCollisionBetweenLinkedBodies = true; in processCreateUserConstraintCommand() local
12290 bool disableCollisionBetweenLinkedBodies = true; in processCreateUserConstraintCommand() local
12295 …appendAnchor(nodeIndex, mbodyHandle->m_rigidBody, localPivot, disableCollisionBetweenLinkedBodies); in processCreateUserConstraintCommand()
/dports/devel/py-bullet3/bullet3-3.21/examples/SharedMemory/
H A DPhysicsServerCommandProcessor.cpp12281 bool disableCollisionBetweenLinkedBodies = true; in processCreateUserConstraintCommand() local
12290 bool disableCollisionBetweenLinkedBodies = true; in processCreateUserConstraintCommand() local
12295 …appendAnchor(nodeIndex, mbodyHandle->m_rigidBody, localPivot, disableCollisionBetweenLinkedBodies); in processCreateUserConstraintCommand()