/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletSoftBody/ |
H A D | btSoftBody.h | 769 btRigidBody* body, bool disableCollisionBetweenLinkedBodies=false,btScalar influence = 1); 770 …t node,btRigidBody* body, const btVector3& localPivot,bool disableCollisionBetweenLinkedBodies=fal…
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H A D | btSoftBody.cpp | 363 … btSoftBody::appendAnchor(int node,btRigidBody* body, bool disableCollisionBetweenLinkedBodies,btS… in appendAnchor() argument 366 appendAnchor(node,body,local,disableCollisionBetweenLinkedBodies,influence); in appendAnchor() 370 …t node,btRigidBody* body, const btVector3& localPivot,bool disableCollisionBetweenLinkedBodies,btS… in appendAnchor() argument 372 if (disableCollisionBetweenLinkedBodies) in appendAnchor()
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletSoftBody/ |
H A D | btSoftBody.h | 766 btRigidBody* body, bool disableCollisionBetweenLinkedBodies=false,btScalar influence = 1); 767 …t node,btRigidBody* body, const btVector3& localPivot,bool disableCollisionBetweenLinkedBodies=fal…
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H A D | btSoftBody.cpp | 361 … btSoftBody::appendAnchor(int node,btRigidBody* body, bool disableCollisionBetweenLinkedBodies,btS… in appendAnchor() argument 364 appendAnchor(node,body,local,disableCollisionBetweenLinkedBodies,influence); in appendAnchor() 368 …t node,btRigidBody* body, const btVector3& localPivot,bool disableCollisionBetweenLinkedBodies,btS… in appendAnchor() argument 370 if (disableCollisionBetweenLinkedBodies) in appendAnchor()
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletSoftBody/ |
H A D | btSoftBody.h | 756 btRigidBody* body, bool disableCollisionBetweenLinkedBodies=false,btScalar influence = 1); 757 …t node,btRigidBody* body, const btVector3& localPivot,bool disableCollisionBetweenLinkedBodies=fal…
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H A D | btSoftBody.cpp | 360 … btSoftBody::appendAnchor(int node,btRigidBody* body, bool disableCollisionBetweenLinkedBodies,btS… in appendAnchor() argument 363 appendAnchor(node,body,local,disableCollisionBetweenLinkedBodies,influence); in appendAnchor() 367 …t node,btRigidBody* body, const btVector3& localPivot,bool disableCollisionBetweenLinkedBodies,btS… in appendAnchor() argument 369 if (disableCollisionBetweenLinkedBodies) in appendAnchor()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletSoftBody/ |
H A D | btSoftBody.h | 914 btRigidBody* body, bool disableCollisionBetweenLinkedBodies = false, btScalar influence = 1); 915 …node, btRigidBody* body, const btVector3& localPivot, bool disableCollisionBetweenLinkedBodies = f…
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H A D | btSoftBody.cpp | 388 void btSoftBody::appendAnchor(int node, btRigidBody* body, bool disableCollisionBetweenLinkedBodies… in appendAnchor() argument 391 appendAnchor(node, body, local, disableCollisionBetweenLinkedBodies, influence); in appendAnchor() 395 …node, btRigidBody* body, const btVector3& localPivot, bool disableCollisionBetweenLinkedBodies, bt… in appendAnchor() argument 397 if (disableCollisionBetweenLinkedBodies) in appendAnchor()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletSoftBody/ |
H A D | btSoftBody.h | 914 btRigidBody* body, bool disableCollisionBetweenLinkedBodies = false, btScalar influence = 1); 915 …node, btRigidBody* body, const btVector3& localPivot, bool disableCollisionBetweenLinkedBodies = f…
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H A D | btSoftBody.cpp | 388 void btSoftBody::appendAnchor(int node, btRigidBody* body, bool disableCollisionBetweenLinkedBodies… in appendAnchor() argument 391 appendAnchor(node, body, local, disableCollisionBetweenLinkedBodies, influence); in appendAnchor() 395 …node, btRigidBody* body, const btVector3& localPivot, bool disableCollisionBetweenLinkedBodies, bt… in appendAnchor() argument 397 if (disableCollisionBetweenLinkedBodies) in appendAnchor()
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/dports/devel/bullet/bullet3-3.21/src/BulletSoftBody/ |
H A D | btSoftBody.h | 950 btRigidBody* body, bool disableCollisionBetweenLinkedBodies = false, btScalar influence = 1); 951 …node, btRigidBody* body, const btVector3& localPivot, bool disableCollisionBetweenLinkedBodies = f…
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H A D | btSoftBody.cpp | 501 void btSoftBody::appendAnchor(int node, btRigidBody* body, bool disableCollisionBetweenLinkedBodies… in appendAnchor() argument 504 appendAnchor(node, body, local, disableCollisionBetweenLinkedBodies, influence); in appendAnchor() 508 …node, btRigidBody* body, const btVector3& localPivot, bool disableCollisionBetweenLinkedBodies, bt… in appendAnchor() argument 510 if (disableCollisionBetweenLinkedBodies) in appendAnchor()
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/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletSoftBody/ |
H A D | btSoftBody.h | 934 btRigidBody* body, bool disableCollisionBetweenLinkedBodies = false, btScalar influence = 1); 935 …node, btRigidBody* body, const btVector3& localPivot, bool disableCollisionBetweenLinkedBodies = f…
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H A D | btSoftBody.cpp | 500 void btSoftBody::appendAnchor(int node, btRigidBody* body, bool disableCollisionBetweenLinkedBodies… in appendAnchor() argument 503 appendAnchor(node, body, local, disableCollisionBetweenLinkedBodies, influence); in appendAnchor() 507 …node, btRigidBody* body, const btVector3& localPivot, bool disableCollisionBetweenLinkedBodies, bt… in appendAnchor() argument 509 if (disableCollisionBetweenLinkedBodies) in appendAnchor()
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/dports/devel/py-bullet3/bullet3-3.21/src/BulletSoftBody/ |
H A D | btSoftBody.h | 950 btRigidBody* body, bool disableCollisionBetweenLinkedBodies = false, btScalar influence = 1); 951 …node, btRigidBody* body, const btVector3& localPivot, bool disableCollisionBetweenLinkedBodies = f…
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H A D | btSoftBody.cpp | 501 void btSoftBody::appendAnchor(int node, btRigidBody* body, bool disableCollisionBetweenLinkedBodies… in appendAnchor() argument 504 appendAnchor(node, body, local, disableCollisionBetweenLinkedBodies, influence); in appendAnchor() 508 …node, btRigidBody* body, const btVector3& localPivot, bool disableCollisionBetweenLinkedBodies, bt… in appendAnchor() argument 510 if (disableCollisionBetweenLinkedBodies) in appendAnchor()
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/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletSoftBody/ |
H A D | btSoftBody.h | 729 btRigidBody* body, bool disableCollisionBetweenLinkedBodies=false);
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H A D | btSoftBody.cpp | 337 …id btSoftBody::appendAnchor(int node,btRigidBody* body, bool disableCollisionBetweenLinkedBodies) in appendAnchor() argument 339 if (disableCollisionBetweenLinkedBodies) in appendAnchor()
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/dports/devel/bullet/bullet3-3.21/examples/SharedMemory/ |
H A D | PhysicsServerCommandProcessor.cpp | 12281 bool disableCollisionBetweenLinkedBodies = true; in processCreateUserConstraintCommand() local 12290 bool disableCollisionBetweenLinkedBodies = true; in processCreateUserConstraintCommand() local 12295 …appendAnchor(nodeIndex, mbodyHandle->m_rigidBody, localPivot, disableCollisionBetweenLinkedBodies); in processCreateUserConstraintCommand()
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/dports/devel/py-bullet3/bullet3-3.21/examples/SharedMemory/ |
H A D | PhysicsServerCommandProcessor.cpp | 12281 bool disableCollisionBetweenLinkedBodies = true; in processCreateUserConstraintCommand() local 12290 bool disableCollisionBetweenLinkedBodies = true; in processCreateUserConstraintCommand() local 12295 …appendAnchor(nodeIndex, mbodyHandle->m_rigidBody, localPivot, disableCollisionBetweenLinkedBodies); in processCreateUserConstraintCommand()
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