Searched refs:dispersion_factor (Results 1 – 5 of 5) sorted by relevance
/dports/math/py-statsmodels/statsmodels-0.13.1/statsmodels/distributions/ |
H A D | discrete.py | 60 dispersion_factor = 1 + w * mu 61 var = (dispersion_factor * self._mean(mu, w)) 92 dispersion_factor = (1 + alpha * mu ** p) ** 2 + w * mu 93 var = (dispersion_factor * self._mean(mu, alpha, p, w)) 138 dispersion_factor = 1 + alpha * mu ** (p - 1) + w * mu 139 var = (dispersion_factor * self._mean(mu, alpha, p, w))
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/dports/math/py-statsmodels/statsmodels-0.13.1/statsmodels/discrete/tests/ |
H A D | test_count_model.py | 240 dispersion_factor = 1 + prob_infl * mu 243 var = (dispersion_factor*(1-prob_infl)*mu).mean() 256 def compute_mixture_var(dispersion_factor, prob_main, mu): argument 262 var = (dispersion_factor*(1-prob_infl)*mu).mean() 390 var = (dispersion_factor*(1-prob_infl)*mu).mean() 403 def compute_mixture_var(dispersion_factor, prob_main, mu): argument 405 var = (dispersion_factor*(1-prob_infl)*mu).mean() 530 dispersion_factor = 1 + alpha * mu**(p-1) + prob_infl * mu 533 var = (dispersion_factor*(1-prob_infl)*mu).mean() 548 def compute_mixture_var(dispersion_factor, prob_main, mu): argument [all …]
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/dports/audio/shairport-sync/shairport-sync-3.3.9/ |
H A D | rtp.c | 601 uint64_t dispersion_factor = (uint64_t)(multiplier * 100); in rtp_timing_receiver() local 677 if (conn->time_pings[cc].dispersion > UINT64_MAX / dispersion_factor) in rtp_timing_receiver() 681 (conn->time_pings[cc].dispersion * dispersion_factor) / in rtp_timing_receiver()
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/ |
H A D | ranged.cpp | 1890 float dispersion_factor = multi_lerp( dispersion_thresholds, total_dispersion ); in gun_value() local 1892 float damage_and_accuracy = damage_factor * dispersion_factor; in gun_value() 1913 weap.type->get_id().str(), gun_value, dispersion_factor, damage_factor, in gun_value()
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/ |
H A D | ranged.cpp | 1890 float dispersion_factor = multi_lerp( dispersion_thresholds, total_dispersion ); in gun_value() local 1892 float damage_and_accuracy = damage_factor * dispersion_factor; in gun_value() 1913 weap.type->get_id().str(), gun_value, dispersion_factor, damage_factor, in gun_value()
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