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Searched refs:dist2_ab (Results 1 – 25 of 33) sorted by relevance

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/dports/misc/box2d/box2d-2.4.1/extern/imgui/
H A Dimgui.cpp1253 float dist2_ab = ImLengthSqr(p - proj_ab); in ImTriangleClosestPoint() local
1256 float m = ImMin(dist2_ab, ImMin(dist2_bc, dist2_ca)); in ImTriangleClosestPoint()
1257 if (m == dist2_ab) in ImTriangleClosestPoint()
/dports/math/curv/curv-0.5/extern/imgui/
H A Dimgui.cpp1160 float dist2_ab = ImLengthSqr(p - proj_ab); in ImTriangleClosestPoint() local
1163 float m = ImMin(dist2_ab, ImMin(dist2_bc, dist2_ca)); in ImTriangleClosestPoint()
1164 if (m == dist2_ab) in ImTriangleClosestPoint()
/dports/graphics/nanort/nanort-b1feea8/examples/common/imgui/
H A Dimgui.cpp1161 float dist2_ab = ImLengthSqr(p - proj_ab); in ImTriangleClosestPoint() local
1164 float m = ImMin(dist2_ab, ImMin(dist2_bc, dist2_ca)); in ImTriangleClosestPoint()
1165 if (m == dist2_ab) in ImTriangleClosestPoint()
/dports/graphics/milton/milton-1.9.1/third_party/imgui/
H A Dimgui.cpp1258 float dist2_ab = ImLengthSqr(p - proj_ab); in ImTriangleClosestPoint() local
1261 float m = ImMin(dist2_ab, ImMin(dist2_bc, dist2_ca)); in ImTriangleClosestPoint()
1262 if (m == dist2_ab) in ImTriangleClosestPoint()
/dports/devel/nextpnr/nextpnr-48cd407/3rdparty/imgui/
H A Dimgui.cpp1175 float dist2_ab = ImLengthSqr(p - proj_ab); in ImTriangleClosestPoint() local
1178 float m = ImMin(dist2_ab, ImMin(dist2_bc, dist2_ca)); in ImTriangleClosestPoint()
1179 if (m == dist2_ab) in ImTriangleClosestPoint()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/imgui/
H A Dimgui.cpp1184 float dist2_ab = ImLengthSqr(p - proj_ab); in ImTriangleClosestPoint() local
1187 float m = ImMin(dist2_ab, ImMin(dist2_bc, dist2_ca)); in ImTriangleClosestPoint()
1188 if (m == dist2_ab) in ImTriangleClosestPoint()
/dports/games/pioneer/pioneer-20210723/contrib/imgui/
H A Dimgui.cpp1126 float dist2_ab = ImLengthSqr(p - proj_ab); in ImTriangleClosestPoint() local
1129 float m = ImMin(dist2_ab, ImMin(dist2_bc, dist2_ca)); in ImTriangleClosestPoint()
1130 if (m == dist2_ab) in ImTriangleClosestPoint()
/dports/audio/faudio/FAudio-21.01/utils/uicommon/
H A Dimgui.cpp1292 float dist2_ab = ImLengthSqr(p - proj_ab); in ImTriangleClosestPoint() local
1295 float m = ImMin(dist2_ab, ImMin(dist2_bc, dist2_ca)); in ImTriangleClosestPoint()
1296 if (m == dist2_ab) in ImTriangleClosestPoint()
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/imgui/
H A Dimgui.cpp1269 float dist2_ab = ImLengthSqr(p - proj_ab); in ImTriangleClosestPoint() local
1272 float m = ImMin(dist2_ab, ImMin(dist2_bc, dist2_ca)); in ImTriangleClosestPoint()
1273 if (m == dist2_ab) in ImTriangleClosestPoint()
/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/imgui/
H A Dimgui.cpp1222 float dist2_ab = ImLengthSqr(p - proj_ab); in ImTriangleClosestPoint() local
1225 float m = ImMin(dist2_ab, ImMin(dist2_bc, dist2_ca)); in ImTriangleClosestPoint()
1226 if (m == dist2_ab) in ImTriangleClosestPoint()
/dports/emulators/dolphin-emu/dolphin-3152428/Externals/imgui/
H A Dimgui.cpp1310 float dist2_ab = ImLengthSqr(p - proj_ab); in ImTriangleClosestPoint() local
1313 float m = ImMin(dist2_ab, ImMin(dist2_bc, dist2_ca)); in ImTriangleClosestPoint()
1314 if (m == dist2_ab) in ImTriangleClosestPoint()
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/dear-imgui/
H A Dimgui.cpp1125 float dist2_ab = ImLengthSqr(p - proj_ab); in ImTriangleClosestPoint() local
1128 float m = ImMin(dist2_ab, ImMin(dist2_bc, dist2_ca)); in ImTriangleClosestPoint()
1129 if (m == dist2_ab) in ImTriangleClosestPoint()
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/dear-imgui/
H A Dimgui.cpp1125 float dist2_ab = ImLengthSqr(p - proj_ab); in ImTriangleClosestPoint() local
1128 float m = ImMin(dist2_ab, ImMin(dist2_bc, dist2_ca)); in ImTriangleClosestPoint()
1129 if (m == dist2_ab) in ImTriangleClosestPoint()
/dports/lang/clover/mesa-21.3.6/src/imgui/
H A Dimgui.cpp1269 float dist2_ab = ImLengthSqr(p - proj_ab); in ImTriangleClosestPoint() local
1272 float m = ImMin(dist2_ab, ImMin(dist2_bc, dist2_ca)); in ImTriangleClosestPoint()
1273 if (m == dist2_ab) in ImTriangleClosestPoint()
/dports/graphics/libosmesa/mesa-21.3.6/src/imgui/
H A Dimgui.cpp1269 float dist2_ab = ImLengthSqr(p - proj_ab); in ImTriangleClosestPoint() local
1272 float m = ImMin(dist2_ab, ImMin(dist2_bc, dist2_ca)); in ImTriangleClosestPoint()
1273 if (m == dist2_ab) in ImTriangleClosestPoint()
/dports/graphics/mesa-libs/mesa-21.3.6/src/imgui/
H A Dimgui.cpp1269 float dist2_ab = ImLengthSqr(p - proj_ab); in ImTriangleClosestPoint() local
1272 float m = ImMin(dist2_ab, ImMin(dist2_bc, dist2_ca)); in ImTriangleClosestPoint()
1273 if (m == dist2_ab) in ImTriangleClosestPoint()
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/imgui/
H A Dimgui.cpp1269 float dist2_ab = ImLengthSqr(p - proj_ab); in ImTriangleClosestPoint() local
1272 float m = ImMin(dist2_ab, ImMin(dist2_bc, dist2_ca)); in ImTriangleClosestPoint()
1273 if (m == dist2_ab) in ImTriangleClosestPoint()
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/imgui/
H A Dimgui.cpp1269 float dist2_ab = ImLengthSqr(p - proj_ab); in ImTriangleClosestPoint() local
1272 float m = ImMin(dist2_ab, ImMin(dist2_bc, dist2_ca)); in ImTriangleClosestPoint()
1273 if (m == dist2_ab) in ImTriangleClosestPoint()
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/imgui/
H A Dimgui.cpp1269 float dist2_ab = ImLengthSqr(p - proj_ab); in ImTriangleClosestPoint() local
1272 float m = ImMin(dist2_ab, ImMin(dist2_bc, dist2_ca)); in ImTriangleClosestPoint()
1273 if (m == dist2_ab) in ImTriangleClosestPoint()
/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/imgui/
H A Dimgui.cpp1269 float dist2_ab = ImLengthSqr(p - proj_ab); in ImTriangleClosestPoint() local
1272 float m = ImMin(dist2_ab, ImMin(dist2_bc, dist2_ca)); in ImTriangleClosestPoint()
1273 if (m == dist2_ab) in ImTriangleClosestPoint()
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/imgui/
H A Dimgui.cpp1269 float dist2_ab = ImLengthSqr(p - proj_ab); in ImTriangleClosestPoint() local
1272 float m = ImMin(dist2_ab, ImMin(dist2_bc, dist2_ca)); in ImTriangleClosestPoint()
1273 if (m == dist2_ab) in ImTriangleClosestPoint()
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/imgui/
H A Dimgui.cpp1269 float dist2_ab = ImLengthSqr(p - proj_ab); in ImTriangleClosestPoint() local
1272 float m = ImMin(dist2_ab, ImMin(dist2_bc, dist2_ca)); in ImTriangleClosestPoint()
1273 if (m == dist2_ab) in ImTriangleClosestPoint()
/dports/graphics/mesa-dri/mesa-21.3.6/src/imgui/
H A Dimgui.cpp1269 float dist2_ab = ImLengthSqr(p - proj_ab); in ImTriangleClosestPoint() local
1272 float m = ImMin(dist2_ab, ImMin(dist2_bc, dist2_ca)); in ImTriangleClosestPoint()
1273 if (m == dist2_ab) in ImTriangleClosestPoint()
/dports/misc/dartsim/dart-6.11.1/dart/external/imgui/
H A Dimgui.cpp1213 float dist2_ab = ImLengthSqr(p - proj_ab); in ImTriangleClosestPoint() local
1216 float m = ImMin(dist2_ab, ImMin(dist2_bc, dist2_ca)); in ImTriangleClosestPoint()
1217 if (m == dist2_ab) in ImTriangleClosestPoint()
/dports/graphics/ospray/ospray-2.8.0/apps/common/external/imgui/
H A Dimgui.cpp1236 float dist2_ab = ImLengthSqr(p - proj_ab); in ImTriangleClosestPoint() local
1239 float m = ImMin(dist2_ab, ImMin(dist2_bc, dist2_ca)); in ImTriangleClosestPoint()
1240 if (m == dist2_ab) in ImTriangleClosestPoint()

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