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Searched refs:dist_squared_to_line_v2 (Results 1 – 5 of 5) sorted by relevance

/dports/graphics/blender/blender-2.91.0/source/blender/blenlib/intern/
H A Dfreetypefont.c233 (dist_squared_to_line_v2(bezt->vec[0], bezt->vec[1], bezt->vec[2]) < in freetypechar_to_vchar()
H A Dscanfill.c428 const float dist = dist_squared_to_line_v2(eed->v1->xy, eed->v2->xy, eve->xy); in testvertexnearedge()
H A Dmath_geom.c325 float dist_squared_to_line_v2(const float p[2], const float l1[2], const float l2[2]) in dist_squared_to_line_v2() function
335 return sqrtf(dist_squared_to_line_v2(p, l1, l2)); in dist_to_line_v2()
/dports/graphics/blender/blender-2.91.0/source/blender/blenlib/
H A DBLI_math_geom.h112 float dist_squared_to_line_v2(const float p[2], const float l1[2], const float l2[2]);
/dports/graphics/blender/blender-2.91.0/source/blender/editors/sculpt_paint/
H A Dpaint_image_proj.c2503 if (min_fff(dist_squared_to_line_v2(v1coSS, v2coSS, v3coSS), in project_bucket_clip_face()
2504 dist_squared_to_line_v2(v2coSS, v3coSS, v1coSS), in project_bucket_clip_face()
2505 dist_squared_to_line_v2(v3coSS, v1coSS, v2coSS)) < PROJ_PIXEL_TOLERANCE) { in project_bucket_clip_face()