Searched refs:dist_squared_to_line_v3 (Results 1 – 3 of 3) sorted by relevance
/dports/graphics/blender/blender-2.91.0/source/blender/blenlib/ |
H A D | BLI_math_geom.h | 130 float dist_squared_to_line_v3(const float p[3], const float l1[3], const float l2[3]);
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/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/intern/ |
H A D | curve.c | 4262 if (dist_squared_to_line_v3(bezt1->vec[1], bezt1->vec[0], bezt1->vec[2]) < eps_sq) { in BKE_nurb_handles_autocalc() 4267 if (dist_squared_to_line_v3(bezt1->vec[0], bezt1->vec[1], bezt0->vec[1]) < eps_sq) { in BKE_nurb_handles_autocalc() 4287 if (dist_squared_to_line_v3(bezt1->vec[2], bezt1->vec[1], bezt2->vec[1]) < eps_sq) { in BKE_nurb_handles_autocalc()
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/dports/graphics/blender/blender-2.91.0/source/blender/blenlib/intern/ |
H A D | math_geom.c | 508 float dist_squared_to_line_v3(const float p[3], const float l1[3], const float l2[3]) in dist_squared_to_line_v3() function 518 return sqrtf(dist_squared_to_line_v3(p, l1, l2)); in dist_to_line_v3()
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