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Searched refs:dist_visible (Results 1 – 1 of 1) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DKeys.cc913 …ic bool IsCloseEnoughAndHasLOS(SOLDIERTYPE const& s, GridNo const gridno, INT16 const dist_visible) in IsCloseEnoughAndHasLOS() argument
917 PythSpacesAway(s.sGridNo, gridno) <= dist_visible && in IsCloseEnoughAndHasLOS()
920 SoldierTo3DLocationLineOfSightTest(&s, gridno, 0, 0, dist_visible, TRUE); in IsCloseEnoughAndHasLOS()
938 …INT16 const dist_visible = DistanceVisible(&s, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, gridno,… in AllMercsLookForDoor() local
939 if (IsCloseEnoughAndHasLOS(s, gridno, dist_visible)) return true; in AllMercsLookForDoor()
945 …INT16 const dist_visible = DistanceVisible(&s, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, new_gr… in AllMercsLookForDoor() local
946 if (IsCloseEnoughAndHasLOS(s, new_gridno, dist_visible)) return true; in AllMercsLookForDoor()
966 …INT16 const dist_visible = DistanceVisible(&s, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, gridno… in MercLooksForDoors() local
968 if (IsCloseEnoughAndHasLOS(s, gridno, dist_visible)) in MercLooksForDoors()
981 if (IsCloseEnoughAndHasLOS(s, new_gridno, dist_visible)) goto sees_door; in MercLooksForDoors()