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Searched refs:ditherEnable (Results 1 – 12 of 12) sorted by relevance

/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/
H A DGPUState.h63 ditherEnable, member
246 bool isDitherEnabled() const { return ditherEnable & 1; } in isDitherEnabled()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/
H A DGPUState.h63 ditherEnable, member
246 bool isDitherEnabled() const { return ditherEnable & 1; } in isDitherEnabled()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/
H A DGPUState.h63 ditherEnable, member
246 bool isDitherEnabled() const { return ditherEnable & 1; } in isDitherEnabled()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/Common/GPU/OpenGL/
H A DGLQueueRunner.h198 GLboolean ditherEnable; member
H A DGLRenderManager.h816 …void SetRaster(GLboolean cullEnable, GLenum frontFace, GLenum cullFace, GLboolean ditherEnable, GL… in BindFramebufferAsTexture()
822 data.raster.ditherEnable = ditherEnable; in BindFramebufferAsTexture()
H A DGLQueueRunner.cpp1278 if (c.raster.ditherEnable) { in PerformRenderPass()
1283 } else if (!c.raster.ditherEnable && ditherEnabled) { in PerformRenderPass()
/dports/emulators/ppsspp/ppsspp-1.12.3/Common/GPU/OpenGL/
H A DGLQueueRunner.h198 GLboolean ditherEnable; member
H A DGLRenderManager.h816 …void SetRaster(GLboolean cullEnable, GLenum frontFace, GLenum cullFace, GLboolean ditherEnable, GL… in SetRaster() argument
822 data.raster.ditherEnable = ditherEnable; in SetRaster()
H A DGLQueueRunner.cpp1278 if (c.raster.ditherEnable) { in PerformRenderPass()
1283 } else if (!c.raster.ditherEnable && ditherEnabled) { in PerformRenderPass()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/Common/GPU/OpenGL/
H A DGLQueueRunner.h198 GLboolean ditherEnable; member
H A DGLRenderManager.h816 …void SetRaster(GLboolean cullEnable, GLenum frontFace, GLenum cullFace, GLboolean ditherEnable, GL… in SetRaster() argument
822 data.raster.ditherEnable = ditherEnable; in SetRaster()
H A DGLQueueRunner.cpp1278 if (c.raster.ditherEnable) { in PerformRenderPass()
1283 } else if (!c.raster.ditherEnable && ditherEnabled) { in PerformRenderPass()