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Searched refs:divFactor (Results 1 – 11 of 11) sorted by relevance

/dports/biology/ncbi-toolkit/ncbi/algo/blast/core/
H A Dblast_posit.c249 double divFactor; /* 1/scalefacor */ in impalaScaleMatrix() local
266 divFactor = ((double) kPSIScaleFactor) / scalingFactor; in impalaScaleMatrix()
279 ((factor * private_matrix[c][a]) / divFactor); in impalaScaleMatrix()
335 ((factor * private_matrix[c][a]) / divFactor); in impalaScaleMatrix()
/dports/biology/ncbi-cxx-toolkit/ncbi_cxx--25_2_0/src/algo/blast/core/
H A Dblast_posit.c249 double divFactor; /* 1/scalefacor */ in impalaScaleMatrix() local
266 divFactor = ((double) kPSIScaleFactor) / scalingFactor; in impalaScaleMatrix()
279 ((factor * private_matrix[c][a]) / divFactor); in impalaScaleMatrix()
335 ((factor * private_matrix[c][a]) / divFactor); in impalaScaleMatrix()
/dports/biology/ncbi-blast+/ncbi-blast-2.12.0+-src/c++/src/algo/blast/core/
H A Dblast_posit.c249 double divFactor; /* 1/scalefacor */ in impalaScaleMatrix() local
266 divFactor = ((double) kPSIScaleFactor) / scalingFactor; in impalaScaleMatrix()
279 ((factor * private_matrix[c][a]) / divFactor); in impalaScaleMatrix()
335 ((factor * private_matrix[c][a]) / divFactor); in impalaScaleMatrix()
/dports/biology/ncbi-toolkit/ncbi/tools/
H A Dposit2.c154 Nlm_FloatHi divFactor; /*1/scalefacor*/ in impalaScaleMatrix() local
171 divFactor = ((Nlm_FloatHi) POSIT_SCALE_FACTOR)/scalingFactor; in impalaScaleMatrix()
183 matrix[c][a] = (factor*private_matrix[c][a]) /divFactor; in impalaScaleMatrix()
233 matrix[c][a] = (factor*private_matrix[c][a])/divFactor; in impalaScaleMatrix()
/dports/devel/qt5-location/kde-qtlocation-5.15.2p6/src/plugins/geoservices/nokia/
H A Dqgeotiledmappingmanagerengine_nokia.cpp380 double divFactor = qPow(2.0, tile->zoom()); in evaluateCopyrightsText() local
404 pt.setX(viewX0 / divFactor); in evaluateCopyrightsText()
405 pt.setY(viewY0 / divFactor); in evaluateCopyrightsText()
407 pt.setX(viewX1 / divFactor); in evaluateCopyrightsText()
408 pt.setY(viewY1 / divFactor); in evaluateCopyrightsText()
/dports/math/vtk9/VTK-9.1.0/ThirdParty/vtkm/vtkvtkm/vtk-m/vtkm/rendering/raytracing/
H A DBoundingVolumeHierarchy.cxx467 vtkm::Float32 divFactor = 2.f; in operator ()() local
469 for (vtkm::Int32 t = (vtkm::Int32)ceil(vtkm::Float32(l) / divFactor);; in operator ()()
470 divFactor *= 2, t = (vtkm::Int32)ceil(vtkm::Float32(l) / divFactor)) in operator ()()
/dports/audio/libadplug/adplug-adplug-2.3.3/src/
H A Dsop.cpp746 int temp, fN, divFactor, fNIndex; in SetFreq_SOP() local
761 divFactor = DIV12[(temp >> 5)]; in SetFreq_SOP()
768 fN = (((fN >> 8) & 0x03) | (divFactor << 2) | keyOn) & 0xFF; in SetFreq_SOP()
/dports/math/vtk8/VTK-8.2.0/ThirdParty/vtkm/vtk-m/vtkm/rendering/raytracing/
H A DBoundingVolumeHierarchy.cxx513 vtkm::Float32 divFactor = 2.f; in operator ()() local
515 for (vtkm::Int32 t = (vtkm::Int32)ceil(vtkm::Float32(l) / divFactor);; in operator ()()
516 divFactor *= 2, t = (vtkm::Int32)ceil(vtkm::Float32(l) / divFactor)) in operator ()()
/dports/cad/kicad-devel/kicad-a17a58203b33e08b966075833b177dad5740c236/3d-viewer/3d_rendering/raytracing/
H A Dcreate_scene.cpp407 float divFactor = 0.0f; in Reload() local
410 divFactor = m_boardAdapter.GetAverageViaHoleDiameter() * 18.0f; in Reload()
412 divFactor = m_boardAdapter.GetAverageHoleDiameter() * 8.0f; in Reload()
438 m_boardAdapter.BiuTo3dUnits(), divFactor, in Reload()
/dports/biology/mrbayes/MrBayes-3.2.7/src/
H A Dproposal.c6600 divFactor, nStates, rateMult, temp;
6800 divFactor = warpFactor + log(nStates-1) - log (3) - log(rateMult);
6814 p->d += divFactor * length;
6999 divFactor, nStates, rateMult, temp;
9480 divFactor, nStates, v_approx, minV; in Move_ParsFossilSPRClock() local
9788 p->d += divFactor * length; in Move_ParsFossilSPRClock()
10298 p->d += divFactor * length; in Move_ParsSPR()
11200 v_typical, divFactor, nStates, sum1, sum2, tempsum, tempc, tempy; in Move_ParsSPR2() local
11548 parLength[i+j*nRoot] += divFactor * length; in Move_ParsSPR2()
12164 p->d += divFactor * length; in Move_ParsSPRClock()
[all …]
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_players.cpp2782 float divFactor = 1.0f; in CG_G2PlayerAngles() local
2786 divFactor = 3.0f; in CG_G2PlayerAngles()
2790 …PITCH] = AngleNormalize180( DotProduct( cent->gent->client->ps.velocity, centFwd )/(2*divFactor) ); in CG_G2PlayerAngles()
2799 …[ROLL] = AngleNormalize180( DotProduct( cent->gent->client->ps.velocity, centRt )/(10*divFactor) ); in CG_G2PlayerAngles()