Searched refs:divisionWidth (Results 1 – 3 of 3) sorted by relevance
666 const int divisionWidth = width / divisions - 1; in processHShutterIn() local671 rect.left = (divisionWidth + 1) * divisions + screenRect.left; in processHShutterIn()673 rect.right = (divisionWidth + 1) * divisions + (width % divisions) + screenRect.left; in processHShutterIn()688 rect.left = (divisionWidth - i) * divisions + screenRect.left; in processHShutterIn()690 rect.right = (divisionWidth - i) * divisions + divisions + screenRect.left; in processHShutterIn()
680 const int divisionWidth = width / divisions - 1; in processHShutterIn() local685 rect.left = (divisionWidth + 1) * divisions + screenRect.left; in processHShutterIn()687 rect.right = (divisionWidth + 1) * divisions + (width % divisions) + screenRect.left; in processHShutterIn()702 rect.left = (divisionWidth - i) * divisions + screenRect.left; in processHShutterIn()704 rect.right = (divisionWidth - i) * divisions + divisions + screenRect.left; in processHShutterIn()
389 float divisionWidth = ( this.timeWidth / this.grids ); in getBuffer() local394 painter.moveTo(Math.round( colX + (j * divisionWidth) ),0); in getBuffer()395 painter.lineTo(Math.round( colX + (j * divisionWidth) ),this.bufferHeight); in getBuffer()