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Searched refs:divisionWidth (Results 1 – 3 of 3) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sci/graphics/
H A Dtransitions32.cpp666 const int divisionWidth = width / divisions - 1; in processHShutterIn() local
671 rect.left = (divisionWidth + 1) * divisions + screenRect.left; in processHShutterIn()
673 rect.right = (divisionWidth + 1) * divisions + (width % divisions) + screenRect.left; in processHShutterIn()
688 rect.left = (divisionWidth - i) * divisions + screenRect.left; in processHShutterIn()
690 rect.right = (divisionWidth - i) * divisions + divisions + screenRect.left; in processHShutterIn()
/dports/games/scummvm/scummvm-2.5.1/engines/sci/graphics/
H A Dtransitions32.cpp680 const int divisionWidth = width / divisions - 1; in processHShutterIn() local
685 rect.left = (divisionWidth + 1) * divisions + screenRect.left; in processHShutterIn()
687 rect.right = (divisionWidth + 1) * divisions + (width % divisions) + screenRect.left; in processHShutterIn()
702 rect.left = (divisionWidth - i) * divisions + screenRect.left; in processHShutterIn()
704 rect.right = (divisionWidth - i) * divisions + divisions + screenRect.left; in processHShutterIn()
/dports/audio/tuxguitar/tuxguitar-src-1.2/TuxGuitar/src/org/herac/tuxguitar/gui/editors/matrix/
H A DMatrixEditor.java389 float divisionWidth = ( this.timeWidth / this.grids ); in getBuffer() local
394 painter.moveTo(Math.round( colX + (j * divisionWidth) ),0); in getBuffer()
395 painter.lineTo(Math.round( colX + (j * divisionWidth) ),this.bufferHeight); in getBuffer()