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Searched refs:dlgref (Results 1 – 3 of 3) sorted by relevance

/dports/games/gemrb/gemrb-0.9.0/gemrb/core/
H A DDialogHandler.cpp107 bool DialogHandler::InitDialog(Scriptable* spk, Scriptable* tgt, const char* dlgref, ieDword si) in InitDialog() argument
112 if (!dlgref || dlgref[0] == '\0' || dlgref[0] == '*') { in InitDialog()
117 dm->Open(gamedata->GetResource(dlgref, IE_DLG_CLASS_ID)); in InitDialog()
121 …Log(ERROR, "DialogHandler", "Cannot start dialog (%s): %s with %s", dlgref, spk->GetName(1), tgt->… in InitDialog()
125 strnlwrcpy(dlg->ResRef, dlgref, 8); //this isn't handled by GetDialog??? in InitDialog()
H A DDialogHandler.h46 bool InitDialog(Scriptable* speaker, Scriptable* target, const char* dlgref, ieDword si=-1);
H A DInterface.cpp4160 ieStrRef Interface::GetRumour(const ieResRef dlgref) in GetRumour() argument
4163 dm->Open(gamedata->GetResource(dlgref, IE_DLG_CLASS_ID)); in GetRumour()
4167 Log(ERROR, "Interface", "Cannot load dialog: %s", dlgref); in GetRumour()