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Searched refs:dlightProgram (Results 1 – 7 of 7) sorted by relevance

/dports/games/openspades/openspades-0.1.3/Sources/Draw/
H A DGLVoxelModel.cpp484 dlightProgram->Use(); in RenderDynamicLightPass()
489 fogDistance(dlightProgram); in RenderDynamicLightPass()
493 modelOrigin(dlightProgram); in RenderDynamicLightPass()
497 sunLightDirection(dlightProgram); in RenderDynamicLightPass()
503 viewOriginVector(dlightProgram); in RenderDynamicLightPass()
512 positionAttribute(dlightProgram); in RenderDynamicLightPass()
513 colorAttribute(dlightProgram); in RenderDynamicLightPass()
514 normalAttribute(dlightProgram); in RenderDynamicLightPass()
542 customColor(dlightProgram); in RenderDynamicLightPass()
552 viewModelMatrix(dlightProgram); in RenderDynamicLightPass()
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H A DGLMapRenderer.cpp74 dlightProgram = renderer->RegisterProgram("Shaders/BasicBlockDynamicLit.program"); in GLMapRenderer()
325 dlightProgram->Use(); in RenderDynamicLightPass()
328 fogDistance(dlightProgram); in RenderDynamicLightPass()
332 detailTextureUnif(dlightProgram); in RenderDynamicLightPass()
341 positionAttribute(dlightProgram); in RenderDynamicLightPass()
342 colorAttribute(dlightProgram); in RenderDynamicLightPass()
343 normalAttribute(dlightProgram); in RenderDynamicLightPass()
350 projectionViewMatrix(dlightProgram); in RenderDynamicLightPass()
354 viewMatrix(dlightProgram); in RenderDynamicLightPass()
358 viewOriginVector(dlightProgram); in RenderDynamicLightPass()
H A DGLOptimizedVoxelModel.cpp57 dlightProgram = in GLOptimizedVoxelModel()
769 dlightProgram->Use(); in RenderDynamicLightPass()
774 fogDistance(dlightProgram); in RenderDynamicLightPass()
778 modelOrigin(dlightProgram); in RenderDynamicLightPass()
782 texScale(dlightProgram); in RenderDynamicLightPass()
786 modelTexture(dlightProgram); in RenderDynamicLightPass()
790 viewOriginVector(dlightProgram); in RenderDynamicLightPass()
801 normalAttribute(dlightProgram); in RenderDynamicLightPass()
832 customColor(dlightProgram); in RenderDynamicLightPass()
842 viewModelMatrix(dlightProgram); in RenderDynamicLightPass()
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H A DGLMapRenderer.h45 GLProgram *dlightProgram; variable
H A DGLVoxelModel.h53 GLProgram *dlightProgram; variable
H A DGLOptimizedVoxelModel.h52 GLProgram *dlightProgram; variable
H A DGLMapChunk.cpp474 GLProgram *program = renderer->dlightProgram; in RenderDLightPass()