Searched refs:dlightProgram (Results 1 – 7 of 7) sorted by relevance
484 dlightProgram->Use(); in RenderDynamicLightPass()489 fogDistance(dlightProgram); in RenderDynamicLightPass()493 modelOrigin(dlightProgram); in RenderDynamicLightPass()497 sunLightDirection(dlightProgram); in RenderDynamicLightPass()503 viewOriginVector(dlightProgram); in RenderDynamicLightPass()512 positionAttribute(dlightProgram); in RenderDynamicLightPass()513 colorAttribute(dlightProgram); in RenderDynamicLightPass()514 normalAttribute(dlightProgram); in RenderDynamicLightPass()542 customColor(dlightProgram); in RenderDynamicLightPass()552 viewModelMatrix(dlightProgram); in RenderDynamicLightPass()[all …]
74 dlightProgram = renderer->RegisterProgram("Shaders/BasicBlockDynamicLit.program"); in GLMapRenderer()325 dlightProgram->Use(); in RenderDynamicLightPass()328 fogDistance(dlightProgram); in RenderDynamicLightPass()332 detailTextureUnif(dlightProgram); in RenderDynamicLightPass()341 positionAttribute(dlightProgram); in RenderDynamicLightPass()342 colorAttribute(dlightProgram); in RenderDynamicLightPass()343 normalAttribute(dlightProgram); in RenderDynamicLightPass()350 projectionViewMatrix(dlightProgram); in RenderDynamicLightPass()354 viewMatrix(dlightProgram); in RenderDynamicLightPass()358 viewOriginVector(dlightProgram); in RenderDynamicLightPass()
57 dlightProgram = in GLOptimizedVoxelModel()769 dlightProgram->Use(); in RenderDynamicLightPass()774 fogDistance(dlightProgram); in RenderDynamicLightPass()778 modelOrigin(dlightProgram); in RenderDynamicLightPass()782 texScale(dlightProgram); in RenderDynamicLightPass()786 modelTexture(dlightProgram); in RenderDynamicLightPass()790 viewOriginVector(dlightProgram); in RenderDynamicLightPass()801 normalAttribute(dlightProgram); in RenderDynamicLightPass()832 customColor(dlightProgram); in RenderDynamicLightPass()842 viewModelMatrix(dlightProgram); in RenderDynamicLightPass()[all …]
45 GLProgram *dlightProgram; variable
53 GLProgram *dlightProgram; variable
52 GLProgram *dlightProgram; variable
474 GLProgram *program = renderer->dlightProgram; in RenderDLightPass()