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Searched refs:dmdl_t (Results 1 – 25 of 67) sorted by relevance

123

/dports/games/quake2lnx/quake2-r0.16.2/src/ref_candygl/
H A Dgl_mesh.c87 void GL_DrawOutLine (dmdl_t *paliashdr, int posenum, float width) { in GL_DrawOutLine()
174 void GL_DrawAliasFrameLerp (dmdl_t *paliashdr, float backlerp) in GL_DrawAliasFrameLerp()
460 void GL_DrawAliasShadow (dmdl_t *paliashdr, int posenum, qboolean mirrored) in GL_DrawAliasShadow()
554 dmdl_t *paliashdr; in R_CullAliasModel()
560 paliashdr = (dmdl_t *)currentmodel->extradata; in R_CullAliasModel()
694 dmdl_t *paliashdr; in R_FindBBox()
700 paliashdr = (dmdl_t *)currentmodel->extradata; in R_FindBBox()
837 dmdl_t *paliashdr; in R_DrawAliasModel()
856 paliashdr = (dmdl_t *)currentmodel->extradata; in R_DrawAliasModel()
/dports/games/quake2-source/quake2-r0.16.2/src/ref_candygl/
H A Dgl_mesh.c87 void GL_DrawOutLine (dmdl_t *paliashdr, int posenum, float width) { in GL_DrawOutLine()
174 void GL_DrawAliasFrameLerp (dmdl_t *paliashdr, float backlerp) in GL_DrawAliasFrameLerp()
460 void GL_DrawAliasShadow (dmdl_t *paliashdr, int posenum, qboolean mirrored) in GL_DrawAliasShadow()
554 dmdl_t *paliashdr; in R_CullAliasModel()
560 paliashdr = (dmdl_t *)currentmodel->extradata; in R_CullAliasModel()
694 dmdl_t *paliashdr; in R_FindBBox()
700 paliashdr = (dmdl_t *)currentmodel->extradata; in R_FindBBox()
837 dmdl_t *paliashdr; in R_DrawAliasModel()
856 paliashdr = (dmdl_t *)currentmodel->extradata; in R_DrawAliasModel()
/dports/games/r1q2/r1q2-8012_5/ref_gl/
H A Dgl_mesh.c96 void GL_DrawAliasFrameLerp (dmdl_t *paliashdr, float backlerp) in GL_DrawAliasFrameLerp()
337 void GL_DrawAliasShadow (dmdl_t *paliashdr) in GL_DrawAliasShadow()
408 dmdl_t *paliashdr; in R_CullAliasModel()
414 paliashdr = (dmdl_t *)currentmodel->extradata; in R_CullAliasModel()
543 dmdl_t *paliashdr; in R_DrawAliasModel()
548 paliashdr = (dmdl_t *)currentmodel->extradata; in R_DrawAliasModel()
H A Dgl_model.c1249 dmdl_t header; in Mod_LoadAliasModel()
1250 dmdl_t *pinmodel, *pheader; in Mod_LoadAliasModel()
1259 pinmodel = (dmdl_t *)buffer; in Mod_LoadAliasModel()
1271 for (i=0 ; i<sizeof(dmdl_t)/4 ; i++) in Mod_LoadAliasModel()
1274 memcpy (pheader, buffer, sizeof(dmdl_t)); in Mod_LoadAliasModel()
1305 required += sizeof(dmdl_t); in Mod_LoadAliasModel()
1339 memcpy (pheader, &header, sizeof(dmdl_t)); in Mod_LoadAliasModel()
1542 dmdl_t *pheader; in R_RegisterModel()
1572 pheader = (dmdl_t *)mod->extradata; in R_RegisterModel()
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dgl_mesh.c78 void GL_DrawAliasFrameLerp(dmdl_t *paliashdr, float backlerp){ in GL_DrawAliasFrameLerp()
249 dmdl_t *paliashdr; in GL_CullAliasModel()
255 paliashdr = (dmdl_t *)currentmodel->extradata; in GL_CullAliasModel()
371 dmdl_t *paliashdr; in GL_DrawAliasModel()
379 paliashdr = (dmdl_t *)currentmodel->extradata; in GL_DrawAliasModel()
H A Dgl_model.c797 dmdl_t *pinmodel, *pheader; in Mod_LoadAliasModel()
803 pinmodel = (dmdl_t *)buffer; in Mod_LoadAliasModel()
813 for(i = 0; i < sizeof(dmdl_t) / 4; i++) in Mod_LoadAliasModel()
961 dmdl_t *pheader; in GL_RegisterModel()
973 pheader = (dmdl_t *)mod->extradata; in GL_RegisterModel()
/dports/games/quake2-source/quake2-r0.16.2/src/ref_gl/
H A Dgl_mesh.c92 void GL_DrawAliasFrameLerp (dmdl_t *paliashdr, float backlerp) in GL_DrawAliasFrameLerp()
310 void GL_DrawAliasShadow (dmdl_t *paliashdr, int posenum) in GL_DrawAliasShadow()
392 dmdl_t *paliashdr; in R_CullAliasModel()
398 paliashdr = (dmdl_t *)currentmodel->extradata; in R_CullAliasModel()
537 dmdl_t *paliashdr; in R_DrawAliasModel()
554 paliashdr = (dmdl_t *)currentmodel->extradata; in R_DrawAliasModel()
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_gl/
H A Dgl_mesh.c92 void GL_DrawAliasFrameLerp (dmdl_t *paliashdr, float backlerp) in GL_DrawAliasFrameLerp()
310 void GL_DrawAliasShadow (dmdl_t *paliashdr, int posenum) in GL_DrawAliasShadow()
392 dmdl_t *paliashdr; in R_CullAliasModel()
398 paliashdr = (dmdl_t *)currentmodel->extradata; in R_CullAliasModel()
537 dmdl_t *paliashdr; in R_DrawAliasModel()
554 paliashdr = (dmdl_t *)currentmodel->extradata; in R_DrawAliasModel()
/dports/games/q2p/Q2P-0.2-2006-12-31/ref_gl/
H A Dgl_mesh.c90 GL_DrawOutLine(dmdl_t * paliashdr, int posenum, float width) in GL_DrawOutLine()
172 void GL_DrawAliasFrameLerp (dmdl_t *paliashdr, float backlerp) in GL_DrawAliasFrameLerp()
438 void GL_DrawAliasShadow (dmdl_t *paliashdr, int posenum) in GL_DrawAliasShadow()
504 dmdl_t *paliashdr; in R_CullAliasModel()
510 paliashdr = (dmdl_t *)currentmodel->extradata; in R_CullAliasModel()
635 dmdl_t *paliashdr; in R_DrawAliasModel()
650 paliashdr = (dmdl_t *)currentmodel->extradata; in R_DrawAliasModel()
/dports/games/qudos/QuDos-0.40.1-src/src/ref_gl/
H A Dgl_mesh.c94 GL_DrawOutLine(dmdl_t * paliashdr, int posenum, float width) in GL_DrawOutLine()
215 GL_DrawAliasFrameLerp(dmdl_t * paliashdr, float backlerp) in GL_DrawAliasFrameLerp()
472 GL_DrawAliasShadow(dmdl_t * paliashdr, int posenum, qboolean mirrored) in GL_DrawAliasShadow()
564 GL_DrawAliasShadow(dmdl_t * paliashdr, int posenum) in GL_DrawAliasShadow()
648 dmdl_t *paliashdr; in R_CullAliasModel()
654 paliashdr = (dmdl_t *) currentmodel->extradata; in R_CullAliasModel()
900 dmdl_t *paliashdr; in R_DrawAliasModel()
919 paliashdr = (dmdl_t *) currentmodel->extradata; in R_DrawAliasModel()
/dports/games/alienarena/alienarena-7.66/source/ref_gl/
H A Dr_shadows.c108 void SHD_MarkShadowTriangles(dmdl_t *paliashdr, dtriangle_t *tris, vec3_t lightOrg, qboolean lerp) in SHD_MarkShadowTriangles()
145 void SHD_BuildShadowVolume(dmdl_t * hdr, vec3_t light, float projectdistance, qboolean lerp) in SHD_BuildShadowVolume()
353 void SHD_RenderVolumes(dmdl_t * paliashdr, vec3_t lightdir, int projdist, qboolean lerp) in SHD_RenderVolumes()
386 void SHD_DrawAliasShadowVolume(dmdl_t * paliashdr, qboolean lerp) in SHD_DrawAliasShadowVolume()
474 dmdl_t *paliashdr=NULL; in SHD_DrawShadowVolume()
487 paliashdr = (dmdl_t *) currentmodel->extradata; in SHD_DrawShadowVolume()
H A Dr_mesh.c173 dmdl_t *md2; in MD2_LoadVertexArrays()
181 md2 = (dmdl_t *)md2model->extradata; in MD2_LoadVertexArrays()
270 void MD2_RecalcVertsLightNormalIdx (dmdl_t *pheader) in MD2_RecalcVertsLightNormalIdx()
440 dmdl_t *pinmodel, *pheader, *paliashdr; in Mod_LoadMD2Model()
458 pinmodel = (dmdl_t *)buffer; in Mod_LoadMD2Model()
468 for (i=0 ; i<sizeof(dmdl_t)/sizeof(int) ; i++) in Mod_LoadMD2Model()
670 paliashdr = (dmdl_t *)mod->extradata; in Mod_LoadMD2Model()
1813 dmdl_t *paliashdr; in R_DrawAliasModel()
1838 paliashdr = (dmdl_t *)currentmodel->extradata; in R_DrawAliasModel()
2205 dmdl_t *paliashdr; in MD2_DrawCaster()
[all …]
/dports/games/alienarena-data/alienarena-7.66/source/ref_gl/
H A Dr_shadows.c108 void SHD_MarkShadowTriangles(dmdl_t *paliashdr, dtriangle_t *tris, vec3_t lightOrg, qboolean lerp) in SHD_MarkShadowTriangles()
145 void SHD_BuildShadowVolume(dmdl_t * hdr, vec3_t light, float projectdistance, qboolean lerp) in SHD_BuildShadowVolume()
353 void SHD_RenderVolumes(dmdl_t * paliashdr, vec3_t lightdir, int projdist, qboolean lerp) in SHD_RenderVolumes()
386 void SHD_DrawAliasShadowVolume(dmdl_t * paliashdr, qboolean lerp) in SHD_DrawAliasShadowVolume()
474 dmdl_t *paliashdr=NULL; in SHD_DrawShadowVolume()
487 paliashdr = (dmdl_t *) currentmodel->extradata; in SHD_DrawShadowVolume()
H A Dr_mesh.c173 dmdl_t *md2; in MD2_LoadVertexArrays()
181 md2 = (dmdl_t *)md2model->extradata; in MD2_LoadVertexArrays()
270 void MD2_RecalcVertsLightNormalIdx (dmdl_t *pheader) in MD2_RecalcVertsLightNormalIdx()
440 dmdl_t *pinmodel, *pheader, *paliashdr; in Mod_LoadMD2Model()
458 pinmodel = (dmdl_t *)buffer; in Mod_LoadMD2Model()
468 for (i=0 ; i<sizeof(dmdl_t)/sizeof(int) ; i++) in Mod_LoadMD2Model()
670 paliashdr = (dmdl_t *)mod->extradata; in Mod_LoadMD2Model()
1813 dmdl_t *paliashdr; in R_DrawAliasModel()
1838 paliashdr = (dmdl_t *)currentmodel->extradata; in R_DrawAliasModel()
2205 dmdl_t *paliashdr; in MD2_DrawCaster()
[all …]
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/qdata_heretic2/qcommon/
H A Dqfiles.h187 } dmdl_t; typedef
192 dmdl_t header;
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/qdata_heretic2/qcommon/
H A Dqfiles.h187 } dmdl_t; typedef
192 dmdl_t header;
/dports/games/quake2max/Quake2maX_0.45-src_unix/ref_gl/
H A Dgl_mesh.c87 void GL_DrawOutLine (dmdl_t *paliashdr, int posenum, float width, qboolean mirrormodel) in GL_DrawOutLine()
324 void GL_DrawAliasFrameLerpShell (dmdl_t *paliashdr, float backlerp) in GL_DrawAliasFrameLerpShell()
1091 void CastVolumeShadow(dmdl_t *hdr, vec3_t light, float projectdistance) in CastVolumeShadow()
1527 dmdl_t *paliashdr; in R_CullAliasModel()
1532 paliashdr = (dmdl_t *)currentmodel->extradata; in R_CullAliasModel()
1666 dmdl_t *paliashdr; in R_FindBBox()
1672 paliashdr = (dmdl_t *)currentmodel->extradata; in R_FindBBox()
1991 dmdl_t *paliashdr; in R_DrawAliasShadow()
2026 paliashdr = (dmdl_t *)currentmodel->extradata; in R_DrawAliasShadow()
2098 dmdl_t *paliashdr; in R_DrawAliasModel()
[all …]
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/qdata_heretic2/
H A Dmodels.c79 static dmdl_t model;
167 dmdl_t modeltemp; in WriteCommonModelFile()
178 model.ofs_skins = sizeof( dmdl_t ); in WriteCommonModelFile()
187 for ( i = 0 ; i < sizeof( dmdl_t ) / 4 ; i++ ) in WriteCommonModelFile()
403 dmdl_t modeltemp; in WriteModelFile()
415 model.ofs_skins = sizeof( dmdl_t ); in WriteModelFile()
425 for ( i = 0 ; i < sizeof( dmdl_t ) / 4 ; i++ ) in WriteModelFile()
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/qdata_heretic2/
H A Dmodels.c79 static dmdl_t model;
171 dmdl_t modeltemp; in WriteCommonModelFile()
182 model.ofs_skins = sizeof(dmdl_t); in WriteCommonModelFile()
191 for (i=0 ; i<sizeof(dmdl_t)/4 ; i++) in WriteCommonModelFile()
415 dmdl_t modeltemp; in WriteModelFile()
427 model.ofs_skins = sizeof(dmdl_t); in WriteModelFile()
437 for (i=0 ; i<sizeof(dmdl_t)/4 ; i++) in WriteModelFile()
/dports/games/gtkradiant/GPL/Q2Tools/qdata/
H A Dmodels.c50 dmdl_t model;
136 dmdl_t modeltemp; in WriteModelFile()
148 model.ofs_skins = sizeof(dmdl_t); in WriteModelFile()
158 for (i=0 ; i<sizeof(dmdl_t)/4 ; i++) in WriteModelFile()
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/qdata/
H A Dmodels.c50 dmdl_t model;
132 dmdl_t modeltemp; in WriteModelFile()
144 model.ofs_skins = sizeof( dmdl_t ); in WriteModelFile()
154 for ( i = 0 ; i < sizeof( dmdl_t ) / 4 ; i++ ) in WriteModelFile()
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/qdata/
H A Dmodels.c50 dmdl_t model;
136 dmdl_t modeltemp; in WriteModelFile()
148 model.ofs_skins = sizeof(dmdl_t); in WriteModelFile()
158 for (i=0 ; i<sizeof(dmdl_t)/4 ; i++) in WriteModelFile()
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/qdata/
H A Dmodels.c50 dmdl_t model;
136 dmdl_t modeltemp; in WriteModelFile()
148 model.ofs_skins = sizeof(dmdl_t); in WriteModelFile()
158 for (i=0 ; i<sizeof(dmdl_t)/4 ; i++) in WriteModelFile()
/dports/games/q2pro/q2pro/ref_soft/
H A Dsw_alias.c48 dmdl_t *s_pmdl;
57 void R_AliasSetUpLerpData( dmdl_t *pmdl, float backlerp );
64 void R_AliasLerpFrames( dmdl_t *paliashdr, float backlerp );
952 void R_AliasSetupFrames( dmdl_t *pmdl ) in R_AliasSetupFrames()
982 void R_AliasSetUpLerpData( dmdl_t *pmdl, float backlerp ) in R_AliasSetUpLerpData()
1138 s_pmdl = (dmdl_t *)currentmodel->pool.base; in R_AliasDrawModel()
/dports/games/quake2-source/quake2-r0.16.2/src/ref_soft/
H A Dr_alias.c48 dmdl_t *s_pmdl;
65 void R_AliasSetUpLerpData( dmdl_t *pmdl, float backlerp );
72 void R_AliasLerpFrames( dmdl_t *paliashdr, float backlerp );
964 void R_AliasSetupFrames( dmdl_t *pmdl ) in R_AliasSetupFrames()
994 void R_AliasSetUpLerpData( dmdl_t *pmdl, float backlerp ) in R_AliasSetUpLerpData()
1047 s_pmdl = (dmdl_t *)currentmodel->extradata; in R_AliasDrawModel()

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