/dports/games/quake2lnx/quake2-r0.16.2/src/ref_candygl/ |
H A D | gl_mesh.c | 87 void GL_DrawOutLine (dmdl_t *paliashdr, int posenum, float width) { in GL_DrawOutLine() 174 void GL_DrawAliasFrameLerp (dmdl_t *paliashdr, float backlerp) in GL_DrawAliasFrameLerp() 460 void GL_DrawAliasShadow (dmdl_t *paliashdr, int posenum, qboolean mirrored) in GL_DrawAliasShadow() 554 dmdl_t *paliashdr; in R_CullAliasModel() 560 paliashdr = (dmdl_t *)currentmodel->extradata; in R_CullAliasModel() 694 dmdl_t *paliashdr; in R_FindBBox() 700 paliashdr = (dmdl_t *)currentmodel->extradata; in R_FindBBox() 837 dmdl_t *paliashdr; in R_DrawAliasModel() 856 paliashdr = (dmdl_t *)currentmodel->extradata; in R_DrawAliasModel()
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_candygl/ |
H A D | gl_mesh.c | 87 void GL_DrawOutLine (dmdl_t *paliashdr, int posenum, float width) { in GL_DrawOutLine() 174 void GL_DrawAliasFrameLerp (dmdl_t *paliashdr, float backlerp) in GL_DrawAliasFrameLerp() 460 void GL_DrawAliasShadow (dmdl_t *paliashdr, int posenum, qboolean mirrored) in GL_DrawAliasShadow() 554 dmdl_t *paliashdr; in R_CullAliasModel() 560 paliashdr = (dmdl_t *)currentmodel->extradata; in R_CullAliasModel() 694 dmdl_t *paliashdr; in R_FindBBox() 700 paliashdr = (dmdl_t *)currentmodel->extradata; in R_FindBBox() 837 dmdl_t *paliashdr; in R_DrawAliasModel() 856 paliashdr = (dmdl_t *)currentmodel->extradata; in R_DrawAliasModel()
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/dports/games/r1q2/r1q2-8012_5/ref_gl/ |
H A D | gl_mesh.c | 96 void GL_DrawAliasFrameLerp (dmdl_t *paliashdr, float backlerp) in GL_DrawAliasFrameLerp() 337 void GL_DrawAliasShadow (dmdl_t *paliashdr) in GL_DrawAliasShadow() 408 dmdl_t *paliashdr; in R_CullAliasModel() 414 paliashdr = (dmdl_t *)currentmodel->extradata; in R_CullAliasModel() 543 dmdl_t *paliashdr; in R_DrawAliasModel() 548 paliashdr = (dmdl_t *)currentmodel->extradata; in R_DrawAliasModel()
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H A D | gl_model.c | 1249 dmdl_t header; in Mod_LoadAliasModel() 1250 dmdl_t *pinmodel, *pheader; in Mod_LoadAliasModel() 1259 pinmodel = (dmdl_t *)buffer; in Mod_LoadAliasModel() 1271 for (i=0 ; i<sizeof(dmdl_t)/4 ; i++) in Mod_LoadAliasModel() 1274 memcpy (pheader, buffer, sizeof(dmdl_t)); in Mod_LoadAliasModel() 1305 required += sizeof(dmdl_t); in Mod_LoadAliasModel() 1339 memcpy (pheader, &header, sizeof(dmdl_t)); in Mod_LoadAliasModel() 1542 dmdl_t *pheader; in R_RegisterModel() 1572 pheader = (dmdl_t *)mod->extradata; in R_RegisterModel()
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | gl_mesh.c | 78 void GL_DrawAliasFrameLerp(dmdl_t *paliashdr, float backlerp){ in GL_DrawAliasFrameLerp() 249 dmdl_t *paliashdr; in GL_CullAliasModel() 255 paliashdr = (dmdl_t *)currentmodel->extradata; in GL_CullAliasModel() 371 dmdl_t *paliashdr; in GL_DrawAliasModel() 379 paliashdr = (dmdl_t *)currentmodel->extradata; in GL_DrawAliasModel()
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H A D | gl_model.c | 797 dmdl_t *pinmodel, *pheader; in Mod_LoadAliasModel() 803 pinmodel = (dmdl_t *)buffer; in Mod_LoadAliasModel() 813 for(i = 0; i < sizeof(dmdl_t) / 4; i++) in Mod_LoadAliasModel() 961 dmdl_t *pheader; in GL_RegisterModel() 973 pheader = (dmdl_t *)mod->extradata; in GL_RegisterModel()
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_gl/ |
H A D | gl_mesh.c | 92 void GL_DrawAliasFrameLerp (dmdl_t *paliashdr, float backlerp) in GL_DrawAliasFrameLerp() 310 void GL_DrawAliasShadow (dmdl_t *paliashdr, int posenum) in GL_DrawAliasShadow() 392 dmdl_t *paliashdr; in R_CullAliasModel() 398 paliashdr = (dmdl_t *)currentmodel->extradata; in R_CullAliasModel() 537 dmdl_t *paliashdr; in R_DrawAliasModel() 554 paliashdr = (dmdl_t *)currentmodel->extradata; in R_DrawAliasModel()
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_gl/ |
H A D | gl_mesh.c | 92 void GL_DrawAliasFrameLerp (dmdl_t *paliashdr, float backlerp) in GL_DrawAliasFrameLerp() 310 void GL_DrawAliasShadow (dmdl_t *paliashdr, int posenum) in GL_DrawAliasShadow() 392 dmdl_t *paliashdr; in R_CullAliasModel() 398 paliashdr = (dmdl_t *)currentmodel->extradata; in R_CullAliasModel() 537 dmdl_t *paliashdr; in R_DrawAliasModel() 554 paliashdr = (dmdl_t *)currentmodel->extradata; in R_DrawAliasModel()
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/dports/games/q2p/Q2P-0.2-2006-12-31/ref_gl/ |
H A D | gl_mesh.c | 90 GL_DrawOutLine(dmdl_t * paliashdr, int posenum, float width) in GL_DrawOutLine() 172 void GL_DrawAliasFrameLerp (dmdl_t *paliashdr, float backlerp) in GL_DrawAliasFrameLerp() 438 void GL_DrawAliasShadow (dmdl_t *paliashdr, int posenum) in GL_DrawAliasShadow() 504 dmdl_t *paliashdr; in R_CullAliasModel() 510 paliashdr = (dmdl_t *)currentmodel->extradata; in R_CullAliasModel() 635 dmdl_t *paliashdr; in R_DrawAliasModel() 650 paliashdr = (dmdl_t *)currentmodel->extradata; in R_DrawAliasModel()
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/dports/games/qudos/QuDos-0.40.1-src/src/ref_gl/ |
H A D | gl_mesh.c | 94 GL_DrawOutLine(dmdl_t * paliashdr, int posenum, float width) in GL_DrawOutLine() 215 GL_DrawAliasFrameLerp(dmdl_t * paliashdr, float backlerp) in GL_DrawAliasFrameLerp() 472 GL_DrawAliasShadow(dmdl_t * paliashdr, int posenum, qboolean mirrored) in GL_DrawAliasShadow() 564 GL_DrawAliasShadow(dmdl_t * paliashdr, int posenum) in GL_DrawAliasShadow() 648 dmdl_t *paliashdr; in R_CullAliasModel() 654 paliashdr = (dmdl_t *) currentmodel->extradata; in R_CullAliasModel() 900 dmdl_t *paliashdr; in R_DrawAliasModel() 919 paliashdr = (dmdl_t *) currentmodel->extradata; in R_DrawAliasModel()
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/dports/games/alienarena/alienarena-7.66/source/ref_gl/ |
H A D | r_shadows.c | 108 void SHD_MarkShadowTriangles(dmdl_t *paliashdr, dtriangle_t *tris, vec3_t lightOrg, qboolean lerp) in SHD_MarkShadowTriangles() 145 void SHD_BuildShadowVolume(dmdl_t * hdr, vec3_t light, float projectdistance, qboolean lerp) in SHD_BuildShadowVolume() 353 void SHD_RenderVolumes(dmdl_t * paliashdr, vec3_t lightdir, int projdist, qboolean lerp) in SHD_RenderVolumes() 386 void SHD_DrawAliasShadowVolume(dmdl_t * paliashdr, qboolean lerp) in SHD_DrawAliasShadowVolume() 474 dmdl_t *paliashdr=NULL; in SHD_DrawShadowVolume() 487 paliashdr = (dmdl_t *) currentmodel->extradata; in SHD_DrawShadowVolume()
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H A D | r_mesh.c | 173 dmdl_t *md2; in MD2_LoadVertexArrays() 181 md2 = (dmdl_t *)md2model->extradata; in MD2_LoadVertexArrays() 270 void MD2_RecalcVertsLightNormalIdx (dmdl_t *pheader) in MD2_RecalcVertsLightNormalIdx() 440 dmdl_t *pinmodel, *pheader, *paliashdr; in Mod_LoadMD2Model() 458 pinmodel = (dmdl_t *)buffer; in Mod_LoadMD2Model() 468 for (i=0 ; i<sizeof(dmdl_t)/sizeof(int) ; i++) in Mod_LoadMD2Model() 670 paliashdr = (dmdl_t *)mod->extradata; in Mod_LoadMD2Model() 1813 dmdl_t *paliashdr; in R_DrawAliasModel() 1838 paliashdr = (dmdl_t *)currentmodel->extradata; in R_DrawAliasModel() 2205 dmdl_t *paliashdr; in MD2_DrawCaster() [all …]
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/dports/games/alienarena-data/alienarena-7.66/source/ref_gl/ |
H A D | r_shadows.c | 108 void SHD_MarkShadowTriangles(dmdl_t *paliashdr, dtriangle_t *tris, vec3_t lightOrg, qboolean lerp) in SHD_MarkShadowTriangles() 145 void SHD_BuildShadowVolume(dmdl_t * hdr, vec3_t light, float projectdistance, qboolean lerp) in SHD_BuildShadowVolume() 353 void SHD_RenderVolumes(dmdl_t * paliashdr, vec3_t lightdir, int projdist, qboolean lerp) in SHD_RenderVolumes() 386 void SHD_DrawAliasShadowVolume(dmdl_t * paliashdr, qboolean lerp) in SHD_DrawAliasShadowVolume() 474 dmdl_t *paliashdr=NULL; in SHD_DrawShadowVolume() 487 paliashdr = (dmdl_t *) currentmodel->extradata; in SHD_DrawShadowVolume()
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H A D | r_mesh.c | 173 dmdl_t *md2; in MD2_LoadVertexArrays() 181 md2 = (dmdl_t *)md2model->extradata; in MD2_LoadVertexArrays() 270 void MD2_RecalcVertsLightNormalIdx (dmdl_t *pheader) in MD2_RecalcVertsLightNormalIdx() 440 dmdl_t *pinmodel, *pheader, *paliashdr; in Mod_LoadMD2Model() 458 pinmodel = (dmdl_t *)buffer; in Mod_LoadMD2Model() 468 for (i=0 ; i<sizeof(dmdl_t)/sizeof(int) ; i++) in Mod_LoadMD2Model() 670 paliashdr = (dmdl_t *)mod->extradata; in Mod_LoadMD2Model() 1813 dmdl_t *paliashdr; in R_DrawAliasModel() 1838 paliashdr = (dmdl_t *)currentmodel->extradata; in R_DrawAliasModel() 2205 dmdl_t *paliashdr; in MD2_DrawCaster() [all …]
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/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/qdata_heretic2/qcommon/ |
H A D | qfiles.h | 187 } dmdl_t; typedef 192 dmdl_t header;
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/dports/games/netradiant/netradiant-20150621-src/tools/quake2/qdata_heretic2/qcommon/ |
H A D | qfiles.h | 187 } dmdl_t; typedef 192 dmdl_t header;
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/dports/games/quake2max/Quake2maX_0.45-src_unix/ref_gl/ |
H A D | gl_mesh.c | 87 void GL_DrawOutLine (dmdl_t *paliashdr, int posenum, float width, qboolean mirrormodel) in GL_DrawOutLine() 324 void GL_DrawAliasFrameLerpShell (dmdl_t *paliashdr, float backlerp) in GL_DrawAliasFrameLerpShell() 1091 void CastVolumeShadow(dmdl_t *hdr, vec3_t light, float projectdistance) in CastVolumeShadow() 1527 dmdl_t *paliashdr; in R_CullAliasModel() 1532 paliashdr = (dmdl_t *)currentmodel->extradata; in R_CullAliasModel() 1666 dmdl_t *paliashdr; in R_FindBBox() 1672 paliashdr = (dmdl_t *)currentmodel->extradata; in R_FindBBox() 1991 dmdl_t *paliashdr; in R_DrawAliasShadow() 2026 paliashdr = (dmdl_t *)currentmodel->extradata; in R_DrawAliasShadow() 2098 dmdl_t *paliashdr; in R_DrawAliasModel() [all …]
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/dports/games/netradiant/netradiant-20150621-src/tools/quake2/qdata_heretic2/ |
H A D | models.c | 79 static dmdl_t model; 167 dmdl_t modeltemp; in WriteCommonModelFile() 178 model.ofs_skins = sizeof( dmdl_t ); in WriteCommonModelFile() 187 for ( i = 0 ; i < sizeof( dmdl_t ) / 4 ; i++ ) in WriteCommonModelFile() 403 dmdl_t modeltemp; in WriteModelFile() 415 model.ofs_skins = sizeof( dmdl_t ); in WriteModelFile() 425 for ( i = 0 ; i < sizeof( dmdl_t ) / 4 ; i++ ) in WriteModelFile()
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/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/qdata_heretic2/ |
H A D | models.c | 79 static dmdl_t model; 171 dmdl_t modeltemp; in WriteCommonModelFile() 182 model.ofs_skins = sizeof(dmdl_t); in WriteCommonModelFile() 191 for (i=0 ; i<sizeof(dmdl_t)/4 ; i++) in WriteCommonModelFile() 415 dmdl_t modeltemp; in WriteModelFile() 427 model.ofs_skins = sizeof(dmdl_t); in WriteModelFile() 437 for (i=0 ; i<sizeof(dmdl_t)/4 ; i++) in WriteModelFile()
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/dports/games/gtkradiant/GPL/Q2Tools/qdata/ |
H A D | models.c | 50 dmdl_t model; 136 dmdl_t modeltemp; in WriteModelFile() 148 model.ofs_skins = sizeof(dmdl_t); in WriteModelFile() 158 for (i=0 ; i<sizeof(dmdl_t)/4 ; i++) in WriteModelFile()
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/dports/games/netradiant/netradiant-20150621-src/tools/quake2/qdata/ |
H A D | models.c | 50 dmdl_t model; 132 dmdl_t modeltemp; in WriteModelFile() 144 model.ofs_skins = sizeof( dmdl_t ); in WriteModelFile() 154 for ( i = 0 ; i < sizeof( dmdl_t ) / 4 ; i++ ) in WriteModelFile()
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/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/qdata/ |
H A D | models.c | 50 dmdl_t model; 136 dmdl_t modeltemp; in WriteModelFile() 148 model.ofs_skins = sizeof(dmdl_t); in WriteModelFile() 158 for (i=0 ; i<sizeof(dmdl_t)/4 ; i++) in WriteModelFile()
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/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/qdata/ |
H A D | models.c | 50 dmdl_t model; 136 dmdl_t modeltemp; in WriteModelFile() 148 model.ofs_skins = sizeof(dmdl_t); in WriteModelFile() 158 for (i=0 ; i<sizeof(dmdl_t)/4 ; i++) in WriteModelFile()
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/dports/games/q2pro/q2pro/ref_soft/ |
H A D | sw_alias.c | 48 dmdl_t *s_pmdl; 57 void R_AliasSetUpLerpData( dmdl_t *pmdl, float backlerp ); 64 void R_AliasLerpFrames( dmdl_t *paliashdr, float backlerp ); 952 void R_AliasSetupFrames( dmdl_t *pmdl ) in R_AliasSetupFrames() 982 void R_AliasSetUpLerpData( dmdl_t *pmdl, float backlerp ) in R_AliasSetUpLerpData() 1138 s_pmdl = (dmdl_t *)currentmodel->pool.base; in R_AliasDrawModel()
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_soft/ |
H A D | r_alias.c | 48 dmdl_t *s_pmdl; 65 void R_AliasSetUpLerpData( dmdl_t *pmdl, float backlerp ); 72 void R_AliasLerpFrames( dmdl_t *paliashdr, float backlerp ); 964 void R_AliasSetupFrames( dmdl_t *pmdl ) in R_AliasSetupFrames() 994 void R_AliasSetUpLerpData( dmdl_t *pmdl, float backlerp ) in R_AliasSetUpLerpData() 1047 s_pmdl = (dmdl_t *)currentmodel->extradata; in R_AliasDrawModel()
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