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Searched refs:dmulscale3 (Results 1 – 9 of 9) sorted by relevance

/dports/games/jfsw/jfsw-c434002/jfbuild/include/
H A Dpragmas.h264 #define dmulscale3(a,d,S,D) \ macro
1351 int dmulscale3(int,int,int,int);
1352 #pragma aux dmulscale3 =\
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DPRAGMAS.H253 #pragma aux dmulscale3 =\
H A DENGINE.C7901 j = dmulscale3(dx,day-wal->y,-dy,dax-wal->x); in getceilzofslope()
7914 j = dmulscale3(dx,day-wal->y,-dy,dax-wal->x); in getflorzofslope()
7931 j = dmulscale3(dx,day-wal->y,-dy,dax-wal->x); in getzsofslope()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DPRAGMAS.H253 #pragma aux dmulscale3 =\
H A DENGINE.C7919 j = dmulscale3(dx,day-wal->y,-dy,dax-wal->x); in getceilzofslope()
7932 j = dmulscale3(dx,day-wal->y,-dy,dax-wal->x); in getflorzofslope()
7949 j = dmulscale3(dx,day-wal->y,-dy,dax-wal->x); in getzsofslope()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A DPRAGMAS.H276 #pragma aux dmulscale3 =\
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dpragmas_x86_gcc.h233 #define dmulscale3(a,d,S,D) \ macro
/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Dengine.c10199 j = dmulscale3(dx,day-wal->y,-dy,dax-wal->x); in getceilzofslope()
10216 j = dmulscale3(dx,day-wal->y,-dy,dax-wal->x); in getflorzofslope()
10237 j = dmulscale3(dx,day-wal->y,-dy,dax-wal->x); in getzsofslope()
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dengine.cpp13160 int const j = dmulscale3(d.x, day-w.y, -d.y, dax-w.x); in getceilzofslopeptr()
13179 int const j = dmulscale3(d.x, day-w.y, -d.y, dax-w.x); in getflorzofslopeptr()
13199 int const j = dmulscale3(d.x,day-wal->y, -d.y,dax-wal->x); in getzsofslopeptr()