Searched refs:dmulscale3 (Results 1 – 9 of 9) sorted by relevance
/dports/games/jfsw/jfsw-c434002/jfbuild/include/ |
H A D | pragmas.h | 264 #define dmulscale3(a,d,S,D) \ macro 1351 int dmulscale3(int,int,int,int); 1352 #pragma aux dmulscale3 =\
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | PRAGMAS.H | 253 #pragma aux dmulscale3 =\
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H A D | ENGINE.C | 7901 j = dmulscale3(dx,day-wal->y,-dy,dax-wal->x); in getceilzofslope() 7914 j = dmulscale3(dx,day-wal->y,-dy,dax-wal->x); in getflorzofslope() 7931 j = dmulscale3(dx,day-wal->y,-dy,dax-wal->x); in getzsofslope()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | PRAGMAS.H | 253 #pragma aux dmulscale3 =\
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H A D | ENGINE.C | 7919 j = dmulscale3(dx,day-wal->y,-dy,dax-wal->x); in getceilzofslope() 7932 j = dmulscale3(dx,day-wal->y,-dy,dax-wal->x); in getflorzofslope() 7949 j = dmulscale3(dx,day-wal->y,-dy,dax-wal->x); in getzsofslope()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | PRAGMAS.H | 276 #pragma aux dmulscale3 =\
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | pragmas_x86_gcc.h | 233 #define dmulscale3(a,d,S,D) \ macro
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | engine.c | 10199 j = dmulscale3(dx,day-wal->y,-dy,dax-wal->x); in getceilzofslope() 10216 j = dmulscale3(dx,day-wal->y,-dy,dax-wal->x); in getflorzofslope() 10237 j = dmulscale3(dx,day-wal->y,-dy,dax-wal->x); in getzsofslope()
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | engine.cpp | 13160 int const j = dmulscale3(d.x, day-w.y, -d.y, dax-w.x); in getceilzofslopeptr() 13179 int const j = dmulscale3(d.x, day-w.y, -d.y, dax-w.x); in getflorzofslopeptr() 13199 int const j = dmulscale3(d.x,day-wal->y, -d.y,dax-wal->x); in getzsofslopeptr()
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