Searched refs:dnd_current (Results 1 – 1 of 1) sorted by relevance
153 Evas_Point dnd_current; member942 sd->dnd_current.x = sd->dnd_current.y = 0; in _e_fm2_cb_dnd_drop()6362 if (sd->dnd_current.x < w) in _e_fm2_cb_dnd_scroller()6365 x = lround((-px) * (double)(w - sd->dnd_current.x)); in _e_fm2_cb_dnd_scroller()6367 else if (sd->dnd_current.x > sd->w - w) in _e_fm2_cb_dnd_scroller()6373 if (sd->dnd_current.y < h) in _e_fm2_cb_dnd_scroller()6378 else if (sd->dnd_current.y > sd->h - h) in _e_fm2_cb_dnd_scroller()6394 (!E_INSIDE(sd->dnd_current.x, sd->dnd_current.y, in _e_fm2_cb_dnd_scroller()6498 sd->dnd_current.x = dx, sd->dnd_current.y = dy; in _e_fm2_cb_dnd_move()6502 dx = sd->dnd_current.x, dy = sd->dnd_current.y; in _e_fm2_cb_dnd_move()[all …]