Searched refs:dngn_overlay (Results 1 – 6 of 6) sorted by relevance
77 if (dngn_overlay[i] != other.dngn_overlay[i]) return false; in operator ==()90 cell.dngn_overlay[cell.num_dngn_overlay++] = tileidx; in _add_overlay()
20 FixedVector<int, MAX_DNGN_OVERLAY> dngn_overlay; member
85 const auto tile = cell.dngn_overlay[i]; in add()268 const auto tile = cell.dngn_overlay[i]; in pack_background()
1571 if (next_pc.dngn_overlay[i] != current_pc.dngn_overlay[i]) in _send_cell()1583 json_write_int(next_pc.dngn_overlay[i]); in _send_cell()
1538 || cell->tile.dngn_overlay[cell->tile.num_dngn_overlay - 1] in add_overlays()1541 cell->tile.dngn_overlay[cell->tile.num_dngn_overlay++] = overlay.tile; in add_overlays()
1210 cell.tile.dngn_overlay[cell.tile.num_dngn_overlay++] = in _draw_ray_cell()1279 cell.tile.dngn_overlay[cell.tile.num_dngn_overlay++] = in draw_beam()1294 cell.tile.dngn_overlay[cell.tile.num_dngn_overlay++] = in draw_beam()