Searched refs:doCrossbowReloadAnimation (Results 1 – 1 of 1) sorted by relevance
3265 bool doCrossbowReloadAnimation = false; in actHudShield() local3277 doCrossbowReloadAnimation = true; in actHudShield()3314 doCrossbowReloadAnimation = true; in actHudShield()3462 if ( doCrossbowReloadAnimation ) in actHudShield()3483 if ( doCrossbowReloadAnimation || doBowReload ) in actHudShield()