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Searched refs:doCrossbowReloadAnimation (Results 1 – 1 of 1) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dacthudweapon.cpp3265 bool doCrossbowReloadAnimation = false; in actHudShield() local
3277 doCrossbowReloadAnimation = true; in actHudShield()
3314 doCrossbowReloadAnimation = true; in actHudShield()
3462 if ( doCrossbowReloadAnimation ) in actHudShield()
3483 if ( doCrossbowReloadAnimation || doBowReload ) in actHudShield()