Searched refs:do_firing_stuff (Results 1 – 4 of 4) sorted by relevance
/dports/games/d2x/d2x-0.2.5/main/ |
H A D | ai.h | 434 extern void do_firing_stuff(object *obj, int player_visibility, vms_vector *vec_to_player);
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H A D | ai.c | 1177 do_firing_stuff(obj, player_visibility, &vec_to_player); in do_ai_frame() 1283 do_firing_stuff(obj, player_visibility, &vec_to_player); in do_ai_frame() 1374 do_firing_stuff(obj, player_visibility, &vec_to_player); in do_ai_frame()
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H A D | ai2.c | 1472 void do_firing_stuff(object *obj, int player_visibility, vms_vector *vec_to_player) in do_firing_stuff() function
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/ |
H A D | ai.cpp | 1564 static void do_firing_stuff(object &obj, const player_flags powerup_flags, const robot_to_player_vi… in do_firing_stuff() function 3859 do_firing_stuff(obj, player_info.powerup_flags, player_visibility); in do_ai_frame() 3971 do_firing_stuff(obj, player_info.powerup_flags, player_visibility); in do_ai_frame() 3989 do_firing_stuff(obj, player_info.powerup_flags, player_visibility); in do_ai_frame() 4108 do_firing_stuff(obj, player_info.powerup_flags, player_visibility); in do_ai_frame()
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