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Searched refs:do_firing_stuff (Results 1 – 4 of 4) sorted by relevance

/dports/games/d2x/d2x-0.2.5/main/
H A Dai.h434 extern void do_firing_stuff(object *obj, int player_visibility, vms_vector *vec_to_player);
H A Dai.c1177 do_firing_stuff(obj, player_visibility, &vec_to_player); in do_ai_frame()
1283 do_firing_stuff(obj, player_visibility, &vec_to_player); in do_ai_frame()
1374 do_firing_stuff(obj, player_visibility, &vec_to_player); in do_ai_frame()
H A Dai2.c1472 void do_firing_stuff(object *obj, int player_visibility, vms_vector *vec_to_player) in do_firing_stuff() function
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dai.cpp1564 static void do_firing_stuff(object &obj, const player_flags powerup_flags, const robot_to_player_vi… in do_firing_stuff() function
3859 do_firing_stuff(obj, player_info.powerup_flags, player_visibility); in do_ai_frame()
3971 do_firing_stuff(obj, player_info.powerup_flags, player_visibility); in do_ai_frame()
3989 do_firing_stuff(obj, player_info.powerup_flags, player_visibility); in do_ai_frame()
4108 do_firing_stuff(obj, player_info.powerup_flags, player_visibility); in do_ai_frame()