Searched refs:do_overrun_action (Results 1 – 8 of 8) sorted by relevance
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/kernel/ |
H A D | action.def | 37 do_overrun_action, check_overrun_action,
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H A D | combat.c | 563 do_overrun_action(Unit *unit, Unit *unit2, int x, int y, int z, int n) in do_overrun_action() function
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H A D | actions.c | 4411 rslt = do_overrun_action(unit, unit2, a[0], a[1], a[2], a[3]); in execute_action()
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/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/changelogs/ |
H A D | ChangeLog-1999 | 7 (do_overrun_action): Use it. 484 * combat.c (do_overrun_action): Fix call to do_fire_at_action 2794 * combat.c (do_overrun_action): Fix arg to do_fire_at_action. 3022 * combat.c (do_overrun_action): Make ovverun after fire possible.
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H A D | ChangeLog-1996 | 2067 * combat.c (do_overrun_action): Account correctly for ZOC
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H A D | ChangeLog-1998 | 820 * combat.c (do_overrun_action): Handle withdraw and surrender
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H A D | ChangeLog-2003 | 1433 * kernel/combat.c (do_overrun_action): After 5686 * combat.c (do_overrun_action): Add comment. 5781 * combat.c (do_overrun_action): Call type_can_occupy_cell instead.
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/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/ |
H A D | ChangeLog | 1426 * combat.c (do_overrun_action): Use 'check_fire_at_action' instead
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