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Searched refs:do_overrun_action (Results 1 – 8 of 8) sorted by relevance

/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/kernel/
H A Daction.def37 do_overrun_action, check_overrun_action,
H A Dcombat.c563 do_overrun_action(Unit *unit, Unit *unit2, int x, int y, int z, int n) in do_overrun_action() function
H A Dactions.c4411 rslt = do_overrun_action(unit, unit2, a[0], a[1], a[2], a[3]); in execute_action()
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/changelogs/
H A DChangeLog-19997 (do_overrun_action): Use it.
484 * combat.c (do_overrun_action): Fix call to do_fire_at_action
2794 * combat.c (do_overrun_action): Fix arg to do_fire_at_action.
3022 * combat.c (do_overrun_action): Make ovverun after fire possible.
H A DChangeLog-19962067 * combat.c (do_overrun_action): Account correctly for ZOC
H A DChangeLog-1998820 * combat.c (do_overrun_action): Handle withdraw and surrender
H A DChangeLog-20031433 * kernel/combat.c (do_overrun_action): After
5686 * combat.c (do_overrun_action): Add comment.
5781 * combat.c (do_overrun_action): Call type_can_occupy_cell instead.
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/
H A DChangeLog1426 * combat.c (do_overrun_action): Use 'check_fire_at_action' instead