Searched refs:dodge_level (Results 1 – 11 of 11) sorted by relevance
3043 p_ptr->dodge_level = 1; /* everyone may get a lucky evasion :) - C. Blue */5279 p_ptr->dodge_level = temp_chance;5314 p_ptr->dodge_level = i;5497 p_ptr->dodge_level = (p_ptr->dodge_level * 2) / 10;5500 p_ptr->dodge_level = (p_ptr->dodge_level * 3) / 10;5503 p_ptr->dodge_level = (p_ptr->dodge_level * 4) / 10;5506 p_ptr->dodge_level = (p_ptr->dodge_level * 5) / 10;
704 s16b dodge_level;
912 chance = p_ptr->dodge_level - ((rlev * 5) / 6);
3186 int dodge_chance = q_ptr->dodge_level - p_ptr->lev * 19 / 10;7503 int dodge = Players[Ind]->dodge_level;
394 int dodge = p_ptr->dodge_level - (dd * ds) / 2; in player_handle_missile_trap()
8513 int chance = (p_ptr->dodge_level - dam / 6) / 3;8524 int chance = (p_ptr->dodge_level - dam / 4) / 4;
3008 int chance = p_ptr->dodge_level - (dun_level * 5 / 6);
5346 …switch (randint(3) - (magik((p_ptr->dodge_level * 3) / 4) ? 1 : 0) - (p_ptr->shadow_running ? 1 : … in earthquake()
5183 int chance = (q_ptr->dodge_level - p_ptr->lev - get_skill(p_ptr, archery)) / 3;
298 …s(p).combat_stance.."/"..players(p).dual_mode.." Dodge: "..players(p).dodge_level.."/"..apply_dod…
2675 s16b dodge_level; /* Chance of dodging blows/missiles */ member