Searched refs:dodge_skill (Results 1 – 4 of 4) sorted by relevance
36 static float dodge_base_with_dex_and_skill( avatar &dummy, int dexterity, int dodge_skill ) in dodge_base_with_dex_and_skill() argument40 dummy.set_skill_level( skill_id( "dodge" ), dodge_skill ); in dodge_base_with_dex_and_skill()
1300 const int dodge_skill = foe->get_dodge(); in science() local1301 const bool critial_fail = one_in( dodge_skill ); in science()1302 const bool is_trivial = dodge_skill > att_rad_dodge_diff; in science()1305 if( !critial_fail && ( is_trivial || dodge_skill > rng( 0, att_rad_dodge_diff ) ) ) { in science()