Searched refs:doghostfade (Results 1 – 5 of 5) sorted by relevance
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | p_polyobj.h | 240 boolean doghostfade; member 330 boolean doghostfade; member
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H A D | p_spec.h | 592 boolean doghostfade; ///< No interactive flags during fading member
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H A D | p_polyobj.c | 2579 if (th->doghostfade) in T_PolyObjFade() 2629 th->doghostfade = pfdata->doghostfade; in EV_DoPolyObjFade()
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H A D | p_spec.c | 109 boolean docollision, boolean doghostfade, boolean exactalpha); 113 boolean docollision, boolean doghostfade, boolean exactalpha); 1173 …pfd.doghostfade = (line->flags & ML_EFFECT1); // do ghost fade (no collision flags during … in PolyFade() 7679 fadingdata->doghostfade, in P_ResetFakeFloorFader() 7698 boolean docollision, boolean doghostfade, boolean exactalpha) in P_FadeFakeFloor() argument 7878 if (doghostfade) // remove collision flags during fade in P_FadeFakeFloor() 7960 boolean docollision, boolean doghostfade, boolean exactalpha) in P_AddFakeFloorFader() argument 8004 d->doghostfade = doghostfade; in P_AddFakeFloorFader() 8090 …d->doexists, d->dotranslucent, d->dolighting, d->docolormap, d->docollision, d->doghostfade, d->ex… in T_Fade()
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H A D | p_saveg.c | 2172 WRITEUINT8(save_p, ht->doghostfade); in SaveFadeThinker() 2312 WRITEUINT8(save_p, (UINT8)ht->doghostfade); in SavePolyfadeThinker() 3320 ht->doghostfade = READUINT8(save_p); in LoadFadeThinker() 3490 ht->doghostfade = (boolean)READUINT8(save_p); in LoadPolyfadeThinker()
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