Searched refs:dolighting (Results 1 – 6 of 6) sorted by relevance
/dports/games/devilutionX/devilutionX-1.2.1/Source/ |
H A D | lighting.cpp | 18 BOOL dolighting; variable 1014 dolighting = FALSE; in InitLighting() 1041 dolighting = TRUE; in AddLight() 1054 dolighting = TRUE; in AddUnLight() 1068 dolighting = TRUE; in ChangeLightRadius() 1083 dolighting = TRUE; in ChangeLightXY() 1098 dolighting = TRUE; in ChangeLightOff() 1114 dolighting = TRUE; in ChangeLight() 1126 if (dolighting) { in ProcessLightList() 1156 dolighting = FALSE; in ProcessLightList()
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H A D | lighting.h | 36 extern BOOL dolighting;
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H A D | loadsave.cpp | 2084 dolighting = TRUE; in LoadLevel()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | p_spec.h | 589 boolean dolighting; ///< Handle shadows and light blocks member
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H A D | p_spec.c | 108 boolean doexists, boolean dotranslucent, boolean dolighting, boolean docolormap, 112 boolean doexists, boolean dotranslucent, boolean dolighting, boolean docolormap, 7676 fadingdata->dolighting, in P_ResetFakeFloorFader() 7683 if (fadingdata->dolighting) in P_ResetFakeFloorFader() 7697 boolean doexists, boolean dotranslucent, boolean dolighting, boolean docolormap, in P_FadeFakeFloor() argument 7808 if (dolighting && !(rover->spawnflags & FF_NOSHADE) && !(rover->flags & FF_EXISTS)) in P_FadeFakeFloor() 7853 if (dolighting && !(rover->spawnflags & FF_NOSHADE) && !(rover->flags & FF_EXISTS)) in P_FadeFakeFloor() 7959 boolean doexists, boolean dotranslucent, boolean dolighting, boolean docolormap, in P_AddFakeFloorFader() argument 8001 d->dolighting = dolighting; in P_AddFakeFloorFader() 8011 if (dolighting && !(rover->flags & FF_NOSHADE)) in P_AddFakeFloorFader() [all …]
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H A D | p_saveg.c | 2169 WRITEUINT8(save_p, ht->dolighting); in SaveFadeThinker() 3317 ht->dolighting = READUINT8(save_p); in LoadFadeThinker()
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