Home
last modified time | relevance | path

Searched refs:dolighting (Results 1 – 6 of 6) sorted by relevance

/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dlighting.cpp18 BOOL dolighting; variable
1014 dolighting = FALSE; in InitLighting()
1041 dolighting = TRUE; in AddLight()
1054 dolighting = TRUE; in AddUnLight()
1068 dolighting = TRUE; in ChangeLightRadius()
1083 dolighting = TRUE; in ChangeLightXY()
1098 dolighting = TRUE; in ChangeLightOff()
1114 dolighting = TRUE; in ChangeLight()
1126 if (dolighting) { in ProcessLightList()
1156 dolighting = FALSE; in ProcessLightList()
H A Dlighting.h36 extern BOOL dolighting;
H A Dloadsave.cpp2084 dolighting = TRUE; in LoadLevel()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_spec.h589 boolean dolighting; ///< Handle shadows and light blocks member
H A Dp_spec.c108 boolean doexists, boolean dotranslucent, boolean dolighting, boolean docolormap,
112 boolean doexists, boolean dotranslucent, boolean dolighting, boolean docolormap,
7676 fadingdata->dolighting, in P_ResetFakeFloorFader()
7683 if (fadingdata->dolighting) in P_ResetFakeFloorFader()
7697 boolean doexists, boolean dotranslucent, boolean dolighting, boolean docolormap, in P_FadeFakeFloor() argument
7808 if (dolighting && !(rover->spawnflags & FF_NOSHADE) && !(rover->flags & FF_EXISTS)) in P_FadeFakeFloor()
7853 if (dolighting && !(rover->spawnflags & FF_NOSHADE) && !(rover->flags & FF_EXISTS)) in P_FadeFakeFloor()
7959 boolean doexists, boolean dotranslucent, boolean dolighting, boolean docolormap, in P_AddFakeFloorFader() argument
8001 d->dolighting = dolighting; in P_AddFakeFloorFader()
8011 if (dolighting && !(rover->flags & FF_NOSHADE)) in P_AddFakeFloorFader()
[all …]
H A Dp_saveg.c2169 WRITEUINT8(save_p, ht->dolighting); in SaveFadeThinker()
3317 ht->dolighting = READUINT8(save_p); in LoadFadeThinker()