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Searched refs:door2 (Results 1 – 25 of 146) sorted by relevance

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/dports/russian/gd/libgd-2.3.1/tests/jpeg/
H A Dbug_github_18.c25 goto door2; in main()
31 goto door2; in main()
37 goto door2; in main()
56 door2: in main()
/dports/ukrainian/gd/libgd-2.3.1/tests/jpeg/
H A Dbug_github_18.c25 goto door2; in main()
31 goto door2; in main()
37 goto door2; in main()
56 door2: in main()
/dports/japanese/gd/libgd-2.3.1/tests/jpeg/
H A Dbug_github_18.c25 goto door2; in main()
31 goto door2; in main()
37 goto door2; in main()
56 door2: in main()
/dports/graphics/gd/libgd-2.3.1/tests/jpeg/
H A Dbug_github_18.c25 goto door2; in main()
31 goto door2; in main()
37 goto door2; in main()
56 door2: in main()
/dports/games/gcompris-qt/gcompris-qt-2.0/src/activities/canal_lock/
H A DCanalLock.qml200 door2.state == 'close' &&
284 id: door2
299 door2.duration = water.duration
300 if(door2.state == 'close' &&
302 door2.state = 'open'
305 } else if(door2.state == 'open') {
306 door2.state = 'close'
426 else if(boat.state == "middleUp" && door2.opened)
428 else if(boat.state == "right" && door2.opened)
/dports/games/bloodfrontier/bloodfrontier/data/models/acord/
H A Dpackage.cfg21 mmodel "acord/decorative/door2"
42 mmodel "acord/doors/door2"
/dports/games/openglad/openglad-0.98/src/
H A Dloader.cpp214 signed char door2[] = {1, -1}; variable
215 signed char *anidoor[] = { door1, door1, door2, door2,
216 door1, door1, door2, door2,
217 door1, door1, door2, door2,
218 door1, door1, door2, door2 };
223 signed char *anidooropen[] = { door2, door2, door1, door1,
224 door2, door2, door1, door1,
/dports/games/bloodfrontier/bloodfrontier/data/models/acord/decorative/door2/
H A Dmd3.cfg1 md3load door2.md3
/dports/games/redeclipse-data16/redeclipse-data-v1.6.0/luckystrike/
H A Dmodels.cfg5 mmodel "luckystrike/door2"
/dports/games/redeclipse-data/redeclipse-data-v2.0.0/luckystrike/
H A Dmodels.cfg5 mmodel "luckystrike/door2"
/dports/games/corsix-th/CorsixTH-0.65.1/CorsixTH/Lua/
H A Droom.lua28 function Room:Room(x, y, w, h, id, room_info, world, hospital, door, door2)
34 self:initRoom(x, y, w, h, door, door2)
37 function Room:initRoom(x, y, w, h, door, door2)
46 self.door2 = door2
780 if self.door2 then
781 self.door2.hover_cursor = nil
/dports/games/gnurobbo/gnurobbo-0.68/gnurobbo/data/sounds/skins/
H A Dfree.dat35 free/door2.ogg
/dports/games/blinkensisters/blinkensisters/lostpixels/game/addons/mz_testlevel/LEVELS/
H A Dlevel1.bsl192 GLOBALS.obj.door2 = AddObject(GLOBALS.gfx.door_open, 34, 4, 0, 1, 1, 0);
390 SetGFX(GLOBALS.obj.door2, GLOBALS.gfx.door_open);
391 SetBlocking(GLOBALS.obj.door2, 0);
506 SetGFX(GLOBALS.obj.door2, GLOBALS.gfx.door_closed);
507 SetBlocking(GLOBALS.obj.door2, 1);
510 SetGFX(GLOBALS.obj.door2, GLOBALS.gfx.door_open);
511 SetBlocking(GLOBALS.obj.door2, 0);
/dports/games/bloodfrontier/bloodfrontier/data/maps/
H A Ddeadsimple.cfg286 mmodel "acord/decorative/door2"
307 mmodel "acord/doors/door2"
332 mmodel "acord/decorative/door2"
353 mmodel "acord/doors/door2"
H A Dcitadel.cfg388 mmodel "acord/decorative/door2"
427 mmodel "acord/decorative/door2"
448 mmodel "acord/doors/door2"
/dports/games/supertux2/SuperTux-v0.6.3-Source/data/levels/bonus3/
H A Dcoconut_fortress.stl552 (name "door2")
565 (script "door2.goto_node(1);
566 door2.goto_node(0);")
/dports/games/sauerbraten/sauerbraten/packages/base/
H A Dfragnostic.cfg20 texture 0 textures/fatum/door2.jpg
/dports/games/toppler/toppler-1.1.6/
H A Dtoppler.cc303 static unsigned char door2[6] = { in top_updatetoppler() local
540 topplershape = door2[substate - 7]; in top_updatetoppler()
/dports/games/supertux2/SuperTux-v0.6.3-Source/data/levels/community2016/
H A DProblem_With_Green (herobrine).stl36 (spawnpoint "door2")
446 (name "door2")
/dports/games/supertux2/SuperTux-v0.6.3-Source/data/levels/world2/
H A Dtux_builder.stl419 (name "door2")
758 (spawnpoint "door2")
/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_door.c2881 eptr->doortoopen = eptr->door2; in CheckElevatorStart()
2902 else if (eptr->doorclosing == eptr->door2) in CheckElevatorStart()
3024 doorobj_t *dptr,*door1,*door2; in OperateElevatorDoor() local
3029 door2 = doorobjlist[eptr->door2]; in OperateElevatorDoor()
3074 if ((dnum == eptr->door2) && (eptr->nextaction != ev_mtd)) in OperateElevatorDoor()
3105 else if ((eptr->door2 == dnum) && (eptr->nextaction != ev_mtd)) in OperateElevatorDoor()
3135 {if (!DoorReadyToClose(eptr->door2)) in SetNextAction()
3139 dn = eptr->door2; in SetNextAction()
3159 doorobj_t *door1,*door2; in OperateElevatorSwitch() local
3175 door2 = doorobjlist[eptr->door2]; in OperateElevatorSwitch()
/dports/games/corsix-th/CorsixTH-0.65.1/CorsixTH/Lua/humanoid_actions/
H A Dwalk.lua204 local door2 = TheApp.objects.swing_door_right.id
205 local doorcheck = {[door] = true, [door2] = true}
/dports/graphics/processing/processing-1.5.1/modes/android/examples/Basics/Objects/Neighborhood/
H A DNeighborhood.pde35 Door door2 = new Door(20, 40);
38 House house2 = new House(100, 60, door2, window2, roof2, House.LEFT_DOOR);
/dports/graphics/processing/processing-1.5.1/modes/java/examples/Basics/Objects/Neighborhood/
H A DNeighborhood.pde35 Door door2 = new Door(20, 40);
38 House house2 = new House(100, 60, door2, window2, roof2, House.LEFT_DOOR);
/dports/games/supertux2/SuperTux-v0.6.3-Source/data/levels/bonus4/
H A DForest_Mountains.stl362 (name "door2")
518 (script "door2.goto_node(1);")

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