/dports/russian/gd/libgd-2.3.1/tests/jpeg/ |
H A D | bug_github_18.c | 25 goto door2; in main() 31 goto door2; in main() 37 goto door2; in main() 56 door2: in main()
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/dports/ukrainian/gd/libgd-2.3.1/tests/jpeg/ |
H A D | bug_github_18.c | 25 goto door2; in main() 31 goto door2; in main() 37 goto door2; in main() 56 door2: in main()
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/dports/japanese/gd/libgd-2.3.1/tests/jpeg/ |
H A D | bug_github_18.c | 25 goto door2; in main() 31 goto door2; in main() 37 goto door2; in main() 56 door2: in main()
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/dports/graphics/gd/libgd-2.3.1/tests/jpeg/ |
H A D | bug_github_18.c | 25 goto door2; in main() 31 goto door2; in main() 37 goto door2; in main() 56 door2: in main()
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/dports/games/gcompris-qt/gcompris-qt-2.0/src/activities/canal_lock/ |
H A D | CanalLock.qml | 200 door2.state == 'close' && 284 id: door2 299 door2.duration = water.duration 300 if(door2.state == 'close' && 302 door2.state = 'open' 305 } else if(door2.state == 'open') { 306 door2.state = 'close' 426 else if(boat.state == "middleUp" && door2.opened) 428 else if(boat.state == "right" && door2.opened)
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/dports/games/bloodfrontier/bloodfrontier/data/models/acord/ |
H A D | package.cfg | 21 mmodel "acord/decorative/door2" 42 mmodel "acord/doors/door2"
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/dports/games/openglad/openglad-0.98/src/ |
H A D | loader.cpp | 214 signed char door2[] = {1, -1}; variable 215 signed char *anidoor[] = { door1, door1, door2, door2, 216 door1, door1, door2, door2, 217 door1, door1, door2, door2, 218 door1, door1, door2, door2 }; 223 signed char *anidooropen[] = { door2, door2, door1, door1, 224 door2, door2, door1, door1,
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/dports/games/bloodfrontier/bloodfrontier/data/models/acord/decorative/door2/ |
H A D | md3.cfg | 1 md3load door2.md3
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/dports/games/redeclipse-data16/redeclipse-data-v1.6.0/luckystrike/ |
H A D | models.cfg | 5 mmodel "luckystrike/door2"
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/dports/games/redeclipse-data/redeclipse-data-v2.0.0/luckystrike/ |
H A D | models.cfg | 5 mmodel "luckystrike/door2"
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/dports/games/corsix-th/CorsixTH-0.65.1/CorsixTH/Lua/ |
H A D | room.lua | 28 function Room:Room(x, y, w, h, id, room_info, world, hospital, door, door2) 34 self:initRoom(x, y, w, h, door, door2) 37 function Room:initRoom(x, y, w, h, door, door2) 46 self.door2 = door2 780 if self.door2 then 781 self.door2.hover_cursor = nil
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/dports/games/gnurobbo/gnurobbo-0.68/gnurobbo/data/sounds/skins/ |
H A D | free.dat | 35 free/door2.ogg
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/addons/mz_testlevel/LEVELS/ |
H A D | level1.bsl | 192 GLOBALS.obj.door2 = AddObject(GLOBALS.gfx.door_open, 34, 4, 0, 1, 1, 0); 390 SetGFX(GLOBALS.obj.door2, GLOBALS.gfx.door_open); 391 SetBlocking(GLOBALS.obj.door2, 0); 506 SetGFX(GLOBALS.obj.door2, GLOBALS.gfx.door_closed); 507 SetBlocking(GLOBALS.obj.door2, 1); 510 SetGFX(GLOBALS.obj.door2, GLOBALS.gfx.door_open); 511 SetBlocking(GLOBALS.obj.door2, 0);
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/dports/games/bloodfrontier/bloodfrontier/data/maps/ |
H A D | deadsimple.cfg | 286 mmodel "acord/decorative/door2" 307 mmodel "acord/doors/door2" 332 mmodel "acord/decorative/door2" 353 mmodel "acord/doors/door2"
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H A D | citadel.cfg | 388 mmodel "acord/decorative/door2" 427 mmodel "acord/decorative/door2" 448 mmodel "acord/doors/door2"
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/dports/games/supertux2/SuperTux-v0.6.3-Source/data/levels/bonus3/ |
H A D | coconut_fortress.stl | 552 (name "door2") 565 (script "door2.goto_node(1); 566 door2.goto_node(0);")
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/dports/games/sauerbraten/sauerbraten/packages/base/ |
H A D | fragnostic.cfg | 20 texture 0 textures/fatum/door2.jpg
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/dports/games/toppler/toppler-1.1.6/ |
H A D | toppler.cc | 303 static unsigned char door2[6] = { in top_updatetoppler() local 540 topplershape = door2[substate - 7]; in top_updatetoppler()
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/dports/games/supertux2/SuperTux-v0.6.3-Source/data/levels/community2016/ |
H A D | Problem_With_Green (herobrine).stl | 36 (spawnpoint "door2") 446 (name "door2")
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/dports/games/supertux2/SuperTux-v0.6.3-Source/data/levels/world2/ |
H A D | tux_builder.stl | 419 (name "door2") 758 (spawnpoint "door2")
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/dports/games/rottdc/rottdc-1.0-2/rott/ |
H A D | rt_door.c | 2881 eptr->doortoopen = eptr->door2; in CheckElevatorStart() 2902 else if (eptr->doorclosing == eptr->door2) in CheckElevatorStart() 3024 doorobj_t *dptr,*door1,*door2; in OperateElevatorDoor() local 3029 door2 = doorobjlist[eptr->door2]; in OperateElevatorDoor() 3074 if ((dnum == eptr->door2) && (eptr->nextaction != ev_mtd)) in OperateElevatorDoor() 3105 else if ((eptr->door2 == dnum) && (eptr->nextaction != ev_mtd)) in OperateElevatorDoor() 3135 {if (!DoorReadyToClose(eptr->door2)) in SetNextAction() 3139 dn = eptr->door2; in SetNextAction() 3159 doorobj_t *door1,*door2; in OperateElevatorSwitch() local 3175 door2 = doorobjlist[eptr->door2]; in OperateElevatorSwitch()
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/dports/games/corsix-th/CorsixTH-0.65.1/CorsixTH/Lua/humanoid_actions/ |
H A D | walk.lua | 204 local door2 = TheApp.objects.swing_door_right.id 205 local doorcheck = {[door] = true, [door2] = true}
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/dports/graphics/processing/processing-1.5.1/modes/android/examples/Basics/Objects/Neighborhood/ |
H A D | Neighborhood.pde | 35 Door door2 = new Door(20, 40); 38 House house2 = new House(100, 60, door2, window2, roof2, House.LEFT_DOOR);
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/dports/graphics/processing/processing-1.5.1/modes/java/examples/Basics/Objects/Neighborhood/ |
H A D | Neighborhood.pde | 35 Door door2 = new Door(20, 40); 38 House house2 = new House(100, 60, door2, window2, roof2, House.LEFT_DOOR);
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/dports/games/supertux2/SuperTux-v0.6.3-Source/data/levels/bonus4/ |
H A D | Forest_Mountains.stl | 362 (name "door2") 518 (script "door2.goto_node(1);")
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