Searched refs:doorDir (Results 1 – 5 of 5) sorted by relevance
90 if ( !my->doorDir ) in actDoor()138 if ( !my->doorDir && !my->doorStatus ) in actDoor()145 else if ( my->doorDir && !my->doorStatus ) in actDoor()319 if ( !doorDir ) in doorHandleDamageMagic()
144 doorDir(skill[0]), in Entity()
295 Sint32& doorDir; //skill[0] member in Entity
4286 if ( !hit.entity->doorDir && !hit.entity->doorStatus ) in actMonster()4291 else if ( hit.entity->doorDir && !hit.entity->doorStatus ) in actMonster()4319 if ( !hit.entity->doorDir ) in actMonster()5338 if ( !hit.entity->doorDir && !hit.entity->doorStatus ) in actMonster()5343 else if ( hit.entity->doorDir && !hit.entity->doorStatus ) in actMonster()5371 if ( !hit.entity->doorDir ) in actMonster()
169 doorDir(skill[0]), in Entity()18526 if ( !knockedInto->doorDir ) in handleKnockbackDamage()