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Searched refs:doorDir (Results 1 – 5 of 5) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dactdoor.cpp90 if ( !my->doorDir ) in actDoor()
138 if ( !my->doorDir && !my->doorStatus ) in actDoor()
145 else if ( my->doorDir && !my->doorStatus ) in actDoor()
319 if ( !doorDir ) in doorHandleDamageMagic()
H A Dentity_editor.cpp144 doorDir(skill[0]), in Entity()
H A Dentity.hpp295 Sint32& doorDir; //skill[0] member in Entity
H A Dactmonster.cpp4286 if ( !hit.entity->doorDir && !hit.entity->doorStatus ) in actMonster()
4291 else if ( hit.entity->doorDir && !hit.entity->doorStatus ) in actMonster()
4319 if ( !hit.entity->doorDir ) in actMonster()
5338 if ( !hit.entity->doorDir && !hit.entity->doorStatus ) in actMonster()
5343 else if ( hit.entity->doorDir && !hit.entity->doorStatus ) in actMonster()
5371 if ( !hit.entity->doorDir ) in actMonster()
H A Dentity.cpp169 doorDir(skill[0]), in Entity()
18526 if ( !knockedInto->doorDir ) in handleKnockbackDamage()