/dports/games/bstone/bstone-1.1.9/src/ |
H A D | 3d_act1.cpp | 687 doorobj_t doorobjlist[MAXDOORS]; variable 739 lastdoorobj = &doorobjlist[0]; in InitDoorList() 909 tilex = doorobjlist[door].tilex; in CloseDoor() 910 tiley = doorobjlist[door].tiley; in CloseDoor() 960 area = GetAreaNumber(doorobjlist[door].tilex, doorobjlist[door].tiley); in CloseDoor() 1136 doorobjlist[door].ticcount = 0; in BlockDoorOpen() 1141 actorat[doorobjlist[door].tilex][doorobjlist[door].tiley] = 0; in BlockDoorOpen() 1143 TransformAreas(doorobjlist[door].tilex, doorobjlist[door].tiley, 1); in BlockDoorOpen() 1329 area1 = TransformAreas(doorobjlist[door].tilex, doorobjlist[door].tiley, 1); in DoorOpening() 1359 actorat[doorobjlist[door].tilex][doorobjlist[door].tiley] = 0; in DoorOpening() [all …]
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H A D | 3d_draw.cpp | 545 auto door = ::doorobjlist[door_index & 0x3F]; in HitVertWall() 610 auto door = ::doorobjlist[door_index & 0x3F]; in HitHorizWall() 636 if (doorobjlist[door_index].action == dr_jammed) { in HitHorizDoor() 677 switch (doorobjlist[door_index].type) { in HitHorizDoor() 704 if (player->tiley > doorobjlist[door_index].tiley) { in HitHorizDoor() 714 if (player->tiley > doorobjlist[door_index].tiley) { in HitHorizDoor() 732 if (lockable && doorobjlist[door_index].lock == kt_none) { in HitHorizDoor() 751 if (doorobjlist[door_index].action == dr_jammed) { in HitVertDoor() 791 switch (doorobjlist[door_index].type) { in HitVertDoor() 818 if (player->tilex > doorobjlist[door_index].tilex) { in HitVertDoor() [all …]
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H A D | stub.cpp | 117 return &doorobjlist[index]; in ui16_to_door_object() 123 auto index = door_object - doorobjlist; in door_object_to_ui16()
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H A D | id_sd.cpp | 365 static_cast<const doorobj_t*>(actor) - doorobjlist); in sd_play_sound()
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H A D | bstone_audio_mixer.cpp | 426 door.x = (doorobjlist[i].tilex << TILESHIFT) + in update_positions() 429 door.y = (doorobjlist[i].tiley << TILESHIFT) + in update_positions()
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H A D | 3d_act2.cpp | 4116 if (doorobjlist[-ob->distance - 1].action != dr_open) { in T_Chase() 4390 if (doorobjlist[-ob->distance - 1].action != dr_open) { in T_Path() 5888 no_wall = doorobjlist[door & 0x7f].action != dr_closed; in ExplodeFill() 5904 no_wall = doorobjlist[door & 0x7f].action != dr_closed; in ExplodeFill() 5922 no_wall = doorobjlist[door & 0x7f].action != dr_closed; in ExplodeFill() 5938 no_wall = doorobjlist[door & 0x7f].action != dr_closed; in ExplodeFill()
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H A D | 3d_state.cpp | 211 if (::doorobjlist[door_index].lock != kt_none) { in CHECKSIDE() 2243 for (door = &doorobjlist[0]; door != lastdoorobj; door++) { in LookForGoodies()
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H A D | 3d_main.cpp | 7789 doorobjlist[i].deserialize(reader, checksum); in LoadLevel() 7984 doorobjlist[i].serialize(writer, checksum); in SaveLevel() 8513 doorobjlist[door].ticcount = 0; in CleanUpDoors_N_Actors() 8514 doorobjlist[door].action = dr_open; in CleanUpDoors_N_Actors() 8554 ::doorobjlist[door_index].action = dr_closed; // this door is closed! in ClearNClose()
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H A D | 3d_agent.cpp | 4711 if (doorobjlist[DoorNum].action == dr_jammed) { in OperateSmartSwitch() 4715 doorobjlist[DoorNum].lock = kt_none; in OperateSmartSwitch()
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H A D | 3d_def.h | 3177 extern doorobj_t doorobjlist[MAXDOORS]; 3743 extern doorobj_t doorobjlist[MAXDOORS];
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/dports/games/rottdc/rottdc-1.0-2/rott/ |
H A D | rt_door.c | 1471 dptr = doorobjlist[door]; in LockLinkedDoor() 1488 dptr = doorobjlist[door]; in IsDoorLinked() 1581 dptr = doorobjlist[door]; in DoorUnBlocked() 1654 dr2=doorobjlist[num]; in DoorReadyToClose() 1669 dr2=doorobjlist[num]; in DoorReadyToClose() 1961 …doorobjlist[door]->soundhandle=SD_PlaySoundRTP ( SD_OPENDOORSND, doorobjlist[door]->tilex<<16, doo… in DoorOpening() 1982 doorobjlist[door]->texture=doorobjlist[door]->basetexture+((position+1)>>13); in DoorOpening() 3230 …SD_PanRTP ( doorobjlist[door]->soundhandle, doorobjlist[door]->tilex<<16, doorobjlist[door]->tiley… in MoveDoors() 3235 …SD_PanRTP ( doorobjlist[door]->soundhandle, doorobjlist[door]->tilex<<16, doorobjlist[door]->tiley… in MoveDoors() 4353 actorat[doorobjlist[door]->tilex][doorobjlist[door]->tiley] = doorobjlist[door]; in LoadDoors() [all …]
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H A D | engine.c | 144 posts[curx].lump = doorobjlist[num&0x3ff]->sidepic; in HitWall() 199 posts[curx].lump = doorobjlist[num&0x3ff]->sidepic; in HitWall() 297 if ( (!(tile&0x4000)) && (doorobjlist[tile&0x3ff]->action==dr_closed)) in InitialCast() 300 if (doorobjlist[tile&0x3ff]->flags&DF_MULTI) in InitialCast() 388 if ( (!(tile&0x4000)) && (doorobjlist[tile&0x3ff]->action==dr_closed)) in Cast() 391 if (doorobjlist[tile&0x3ff]->flags&DF_MULTI) in Cast()
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H A D | rt_map.c | 301 (doorobjlist[tile]->lock > 0) && in DrawMap_Door() 302 (doorobjlist[tile]->lock <= 4) in DrawMap_Door() 304 DrawMap_Wall(x,y,W_GetNumForName("lock1")+doorobjlist[tile]->lock-1); in DrawMap_Door() 305 else if (doorobjlist[tile]->texture==doorobjlist[tile]->basetexture) in DrawMap_Door() 306 DrawMap_Wall(x,y,doorobjlist[tile]->texture); in DrawMap_Door() 308 DrawMap_MaskedShape(x,y,doorobjlist[tile]->texture,0); in DrawMap_Door()
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H A D | rt_draw.c | 2001 if (spotvis[doorobjlist[i]->tilex][doorobjlist[i]->tiley]) in TransformDoors() 2003 mapseen[doorobjlist[i]->tilex][doorobjlist[i]->tiley]=1; in TransformDoors() 2006 if (doorobjlist[i]->vertical) in TransformDoors() 2008 gx=(doorobjlist[i]->tilex<<16)+0x8000; in TransformDoors() 2009 gy=(doorobjlist[i]->tiley<<16); in TransformDoors() 2017 gx=(doorobjlist[i]->tilex<<16); in TransformDoors() 2018 gy=(doorobjlist[i]->tiley<<16)+0x8000; in TransformDoors() 2027 doorptr->shapenum=doorobjlist[i]->texture; in TransformDoors() 2028 doorptr->altshapenum=doorobjlist[i]->alttexture; in TransformDoors() 2029 if (doorobjlist[i]->texture==doorobjlist[i]->basetexture) in TransformDoors() [all …]
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H A D | rt_door.h | 192 extern doorobj_t *doorobjlist[MAXDOORS];
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H A D | _rt_acto.h | 163 if (doorobjlist[door]->action != dr_open) \
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H A D | rt_ted.c | 3130 {dptr = doorobjlist[j]; in SetupElevators() 3160 {dptr = doorobjlist[j]; in SetupElevators() 3284 if ( (doorobjlist[i]->tilex==tx) && (doorobjlist[i]->tiley==ty)) in GetDoorNumber() 3335 doorobjlist[doornumber]->lock = 5; in SetupDoorLinks() 3336 doorobjlist[doornumber]->flags |= DF_TIMED; in SetupDoorLinks()
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H A D | rt_actor.c | 2410 tempdoor = doorobjlist[tilemap[new->tilex][new->tiley]&0x3ff]; in SpawnFirebomb() 5366 tempdoor = doorobjlist[doorn&0x3ff]; in MissileTryMove() 5947 {dptr = doorobjlist[i]; in T_CollectorFindDoor() 7037 tempdoor = doorobjlist[doorn&0x3ff]; in CheckDoors() 8079 dr = doorobjlist[i]; in FindDoor() 10922 tdoor = doorobjlist[i]; in EnableObject() 12794 doorobj_t*dptr = doorobjlist[value&0x3ff]; in CheckLine() 13189 if ((doorobjlist[value&0x3ff]->action==dr_closed) || (z<maxheight-64)) in RayShoot() 13194 else if (doorobjlist[value&0x3ff]->position<=0x8000) in RayShoot()
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H A D | rt_playr.c | 1677 doorobj_t* dptr = doorobjlist[doorn&0x3ff]; in Cmd_Use()
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