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Searched refs:down_bit (Results 1 – 7 of 7) sorted by relevance

/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/devices/
H A Djoyprocess.cpp5 void ProcessJoystick(UINT8 *input, INT8 playernum, INT8 up_bit, INT8 down_bit, INT8 left_bit, INT8 … in ProcessJoystick() argument
14 UINT8 ud = (1 << up_bit) | (1 << down_bit); in ProcessJoystick()
H A Djoyprocess.h7 void ProcessJoystick(UINT8 *input, INT8 playernum, INT8 up_bit, INT8 down_bit, INT8 left_bit, INT8 …
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/devices/
H A Djoyprocess.cpp6 void ProcessJoystick(UINT8 *input, INT8 playernum, INT8 up_bit, INT8 down_bit, INT8 left_bit, INT8 … in ProcessJoystick() argument
15 UINT8 ud = (1 << up_bit) | (1 << down_bit); in ProcessJoystick()
H A Djoyprocess.h10 void ProcessJoystick(UINT8 *input, INT8 playernum, INT8 up_bit, INT8 down_bit, INT8 left_bit, INT8 …
/dports/games/spring/spring_98.0/rts/Map/SM3/terrain/
H A DTerrainUtil.cpp163 if (sides & down_bit) yend--; in Calculate()
206 if (sides & down_bit) { in Calculate()
H A DTerrainNode.h296 #define down_bit 8 // x=0 y=1 macro
H A DTerrain.cpp460 …(q->qmPos.y<qm->w-1 && qm->At(q->qmPos.x,q->qmPos.y+1)->drawState == TQuad::NoDraw) ls |= down_bit; in Update()