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Searched refs:dr_closed (Results 1 – 9 of 9) sorted by relevance

/dports/games/rottdc/rottdc-1.0-2/rott/
H A Dengine.c297 if ( (!(tile&0x4000)) && (doorobjlist[tile&0x3ff]->action==dr_closed)) in InitialCast()
388 if ( (!(tile&0x4000)) && (doorobjlist[tile&0x3ff]->action==dr_closed)) in Cast()
H A Drt_door.c1208 lastdoorobj->action = dr_closed; in SpawnDoor()
1636 if (dptr->action==dr_closed) in DoorReadyToClose()
1695 if (dptr->action == dr_closed) in CloseDoor()
1881 case dr_closed: in UseDoor()
2024 dptr->action = dr_closed; in DoorClosing()
2871 if (dptr->action == dr_closed) in CheckElevatorStart()
3149 if (doorobjlist[dn]->action != dr_closed) in SetNextAction()
4332 if (doorobjlist[door]->action != dr_closed) in LoadDoors()
4345 else if (doorobjlist[door]->action == dr_closed) in LoadDoors()
4350 (doorobjlist[door]->action == dr_closed) in LoadDoors()
H A Drt_door.h105 enum {dr_open,dr_closed,dr_opening,dr_closing} action; enumerator
H A Drt_actor.c13189 if ((doorobjlist[value&0x3ff]->action==dr_closed) || (z<maxheight-64)) in RayShoot()
/dports/games/bstone/bstone-1.1.9/src/
H A D3d_act1.cpp765 lastdoorobj->action = dr_closed; in SpawnDoor()
1064 if (doorobjlist[door].action == dr_closed) { in OperateDoor()
1118 case dr_closed: in OperateDoor()
1390 doorobjlist[door].action = dr_closed; in DoorClosing()
H A D3d_draw.cpp1721 if (doorobjlist[door].action == dr_closed) { in ShowOverhead()
H A D3d_act2.cpp5888 no_wall = doorobjlist[door & 0x7f].action != dr_closed; in ExplodeFill()
5904 no_wall = doorobjlist[door & 0x7f].action != dr_closed; in ExplodeFill()
5922 no_wall = doorobjlist[door & 0x7f].action != dr_closed; in ExplodeFill()
5938 no_wall = doorobjlist[door & 0x7f].action != dr_closed; in ExplodeFill()
H A D3d_def.h2261 dr_closed, enumerator
H A D3d_main.cpp8554 ::doorobjlist[door_index].action = dr_closed; // this door is closed! in ClearNClose()