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Searched refs:dr_open (Results 1 – 8 of 8) sorted by relevance

/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_door.h105 enum {dr_open,dr_closed,dr_opening,dr_closing} action; enumerator
H A D_rt_acto.h163 if (doorobjlist[door]->action != dr_open) \
H A Drt_door.c1559 if (doorobjlist[door]->action == dr_open) in OpenDoor()
1886 case dr_open: in UseDoor()
1976 doorobjlist[door]->action = dr_open; in DoorOpening()
3224 case dr_open: in MoveDoors()
4342 if (doorobjlist[door]->action == dr_open) in LoadDoors()
H A Drt_actor.c7038 if (tempdoor->action == dr_open) in CheckDoors()
/dports/games/bstone/bstone-1.1.9/src/
H A D3d_act1.cpp869 if (doorobjlist[door].action == dr_open) { in OpenDoor()
1123 case dr_open: in OperateDoor()
1358 doorobjlist[door].action = dr_open; in DoorOpening()
1412 case dr_open: in MoveDoors()
H A D3d_act2.cpp4116 if (doorobjlist[-ob->distance - 1].action != dr_open) { in T_Chase()
4390 if (doorobjlist[-ob->distance - 1].action != dr_open) { in T_Path()
H A D3d_def.h2260 dr_open, enumerator
H A D3d_main.cpp8514 doorobjlist[door].action = dr_open; in CleanUpDoors_N_Actors()