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Searched refs:dr_opening (Results 1 – 4 of 4) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_act1.cpp846 case dr_opening: in CheckLinkedDoors()
872 doorobjlist[door].action = dr_opening; // start it opening in OpenDoor()
875 CheckLinkedDoors(door, dr_opening); in OpenDoor()
1124 case dr_opening: in OperateDoor()
1416 case dr_opening: in MoveDoors()
H A D3d_def.h2262 dr_opening, enumerator
/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_door.h105 enum {dr_open,dr_closed,dr_opening,dr_closing} action; enumerator
H A Drt_door.c1563 doorobjlist[door]->action = dr_opening; // start it opening in OpenDoor()
1884 case dr_opening: in UseDoor()
3228 case dr_opening: in MoveDoors()