Searched refs:drawAmmo (Results 1 – 6 of 6) sorted by relevance
347 if(exploRoot[EnemyAmmo00]->next) drawAmmo(EnemyAmmo00); in drawGL()348 if(exploRoot[EnemyAmmo01]->next) drawAmmo(EnemyAmmo01); in drawGL()349 if(exploRoot[EnemyAmmo02]->next) drawAmmo(EnemyAmmo02); in drawGL()350 if(exploRoot[EnemyAmmo03]->next) drawAmmo(EnemyAmmo03); in drawGL()351 if(exploRoot[EnemyAmmo04]->next) drawAmmo(EnemyAmmo04); in drawGL()355 if(exploRoot[HeroAmmo00]->next) drawAmmo(HeroAmmo00); in drawGL()356 if(exploRoot[HeroAmmo01]->next) drawAmmo(HeroAmmo01); in drawGL()357 if(exploRoot[HeroAmmo02]->next) drawAmmo(HeroAmmo02); in drawGL()439 void Explosions::drawAmmo(ExploType type) in drawAmmo() function in Explosions
62 void drawAmmo(ExploType);
40 void drawAmmo(int ammo);
50 void setDrawAmmo (bool drawAmmo);
60 void cUnitDrawingEngine::setDrawAmmo (bool drawAmmo) in setDrawAmmo() argument62 shouldDrawAmmo = drawAmmo; in setDrawAmmo()
97 void setDrawAmmo (bool drawAmmo);